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authorEgor Yusov <egor.yusov@gmail.com>2018-12-01 04:20:46 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-12-01 04:20:46 +0000
commit1303ae5da64c35a56768edecdf60d57f7a2fe628 (patch)
treeb240850db3f521a636bdd71435a9aafda99a89c5 /Graphics/GraphicsEngineOpenGL
parentImproved type safety of different flag types (diff)
downloadDiligentCore-1303ae5da64c35a56768edecdf60d57f7a2fe628.tar.gz
DiligentCore-1303ae5da64c35a56768edecdf60d57f7a2fe628.zip
Added explicit state transition flags to SetRenderTargets method
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/TexRegionRender.cpp2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp2
6 files changed, 6 insertions, 6 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
index fe4afb36..abd57cfa 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
@@ -66,7 +66,7 @@ public:
virtual void SetScissorRects( Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight )override final;
- virtual void SetRenderTargets( Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil )override final;
+ virtual void SetRenderTargets( Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, SET_RENDER_TARGETS_FLAGS Flags )override final;
virtual void Draw( DrawAttribs &DrawAttribs )override final;
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
index 872e9f0f..70041b20 100644
--- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
@@ -329,7 +329,7 @@ namespace Diligent
SetViewports(1, nullptr, 0, 0);
}
- void DeviceContextGLImpl::SetRenderTargets( Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil )
+ void DeviceContextGLImpl::SetRenderTargets( Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, SET_RENDER_TARGETS_FLAGS Flags )
{
if( TDeviceContextBase::SetRenderTargets( NumRenderTargets, ppRenderTargets, pDepthStencil ) )
CommitRenderTargets();
diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp
index cc959951..ea53ee57 100644
--- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp
@@ -128,7 +128,7 @@ void EngineFactoryOpenGLImpl::CreateDeviceAndSwapChainGL(const EngineGLAttribs&
pDeviceContextOpenGL->SetSwapChain(pSwapChainGL);
// Bind default framebuffer and viewport
- pDeviceContextOpenGL->SetRenderTargets( 0, nullptr, nullptr );
+ pDeviceContextOpenGL->SetRenderTargets( 0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL );
pDeviceContextOpenGL->SetViewports( 1, nullptr, 0, 0 );
}
catch( const std::runtime_error & )
diff --git a/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp
index e58bcd89..2d46e3c0 100644
--- a/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp
@@ -105,7 +105,7 @@ void SwapChainGLImpl::Resize( Uint32 NewWidth, Uint32 NewHeight )
if( bIsDefaultFBBound )
{
// Update framebuffer size and viewport
- pImmediateCtxGL->SetRenderTargets(0, nullptr, nullptr);
+ pImmediateCtxGL->SetRenderTargets(0, nullptr, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL);
pImmediateCtxGL->SetViewports( 1, nullptr, 0, 0 );
}
}
diff --git a/Graphics/GraphicsEngineOpenGL/src/TexRegionRender.cpp b/Graphics/GraphicsEngineOpenGL/src/TexRegionRender.cpp
index 92ea6703..4670873c 100644
--- a/Graphics/GraphicsEngineOpenGL/src/TexRegionRender.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/TexRegionRender.cpp
@@ -162,7 +162,7 @@ namespace Diligent
void TexRegionRender::RestoreStates( DeviceContextGLImpl *pCtxGL )
{
- pCtxGL->SetRenderTargets( m_NumRenderTargets, m_pOrigRTVs, m_pOrigDSV );
+ pCtxGL->SetRenderTargets( m_NumRenderTargets, m_pOrigRTVs, m_pOrigDSV, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL );
for( Uint32 rt = 0; rt < _countof( m_pOrigRTVs ); ++rt )
{
if( m_pOrigRTVs[rt] )
diff --git a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
index 29ccab1a..2ccd76bf 100644
--- a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
@@ -468,7 +468,7 @@ void TextureBaseGL :: CopyData(DeviceContextGLImpl *pDeviceCtxGL,
);
ITextureView *pRTVs[] = { &RTV };
- pDeviceCtxGL->SetRenderTargets( _countof( pRTVs ), pRTVs, nullptr );
+ pDeviceCtxGL->SetRenderTargets( _countof( pRTVs ), pRTVs, nullptr, SET_RENDER_TARGETS_FLAG_TRANSITION_ALL );
// No need to set up the viewport as SetRenderTargets() does that