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authorEgor Yusov <egor.yusov@gmail.com>2018-02-03 18:17:00 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-03 18:17:00 +0000
commit2cda18e07c1e52448d574932779d785ef111000c (patch)
tree3f8fc12efac7ad1ba3cf09d2708b5e09c7622121 /Graphics/GraphicsEngineOpenGL
parentAdded info about MacOS to readme (diff)
downloadDiligentCore-2cda18e07c1e52448d574932779d785ef111000c.tar.gz
DiligentCore-2cda18e07c1e52448d574932779d785ef111000c.zip
Reworked swap chain initialization in OpenGL to be better separated from GLContext
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/CMakeLists.txt1
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/GLContextWindows.h12
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/GLObjectWrapper.h27
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h3
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h10
-rw-r--r--Graphics/GraphicsEngineOpenGL/interface/EngineGLAttribs.h48
-rw-r--r--Graphics/GraphicsEngineOpenGL/interface/RenderDeviceFactoryOpenGL.h9
-rw-r--r--Graphics/GraphicsEngineOpenGL/interface/SwapChainGL.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp20
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp14
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp36
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp4
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp19
14 files changed, 135 insertions, 72 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
index 3ff8988d..1279e60d 100644
--- a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
+++ b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
@@ -39,6 +39,7 @@ set(INTERFACE
interface/BufferGL.h
interface/BufferViewGL.h
interface/DeviceContextGL.h
+ interface/EngineGLAttribs.h
interface/PipelineStateGL.h
interface/RenderDeviceFactoryOpenGL.h
interface/RenderDeviceGL.h
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
index 2a0db394..5a4a80fc 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
@@ -27,6 +27,7 @@
#include "DeviceContextBase.h"
#include "BaseInterfacesGL.h"
#include "GLContextState.h"
+#include "GLObjectWrapper.h"
namespace Diligent
{
@@ -100,6 +101,7 @@ private:
std::vector<class BufferGLImpl*> m_BoundWritableBuffers;
bool m_bVAOIsUpToDate = false;
+ GLObjectWrappers::GLFrameBufferObj m_DefaultFBO;
};
}
diff --git a/Graphics/GraphicsEngineOpenGL/include/GLContextWindows.h b/Graphics/GraphicsEngineOpenGL/include/GLContextWindows.h
index 481c0299..da3ebe5a 100644
--- a/Graphics/GraphicsEngineOpenGL/include/GLContextWindows.h
+++ b/Graphics/GraphicsEngineOpenGL/include/GLContextWindows.h
@@ -25,29 +25,19 @@
namespace Diligent
{
-
- struct ContextInitInfo
- {
- SwapChainDesc SwapChainAttribs;
- void *pNativeWndHandle = nullptr;
- };
-
class GLContext
{
public:
typedef HGLRC NativeGLContextType;
- GLContext( const ContextInitInfo &Info, struct DeviceCaps &DeviceCaps );
+ GLContext( const struct EngineGLAttribs &InitAttribs, struct DeviceCaps &DeviceCaps );
~GLContext();
void SwapBuffers();
- const SwapChainDesc& GetSwapChainDesc()const{ return m_SwapChainAttribs; }
-
NativeGLContextType GetCurrentNativeGLContext();
private:
HGLRC m_Context;
HDC m_WindowHandleToDeviceContext;
- SwapChainDesc m_SwapChainAttribs;
};
}
diff --git a/Graphics/GraphicsEngineOpenGL/include/GLObjectWrapper.h b/Graphics/GraphicsEngineOpenGL/include/GLObjectWrapper.h
index 520e9965..9b128518 100644
--- a/Graphics/GraphicsEngineOpenGL/include/GLObjectWrapper.h
+++ b/Graphics/GraphicsEngineOpenGL/include/GLObjectWrapper.h
@@ -32,7 +32,7 @@ template<class CreateReleaseHelperType>
class GLObjWrapper
{
public:
- GLObjWrapper(bool CreateObject, CreateReleaseHelperType CreateReleaseHelper = CreateReleaseHelperType()) :
+ explicit GLObjWrapper(bool CreateObject, CreateReleaseHelperType CreateReleaseHelper = CreateReleaseHelperType()) :
m_uiHandle(0),
m_CreateReleaseHelper(CreateReleaseHelper)
{
@@ -224,9 +224,30 @@ typedef GLObjWrapper<GLSamplerCreateReleaseHelper> GLSamplerObj;
class GLFBOCreateReleaseHelper
{
public:
- void Create(GLuint &FBO) { glGenFramebuffers(1, &FBO); }
- void Release(GLuint FBO) { glDeleteFramebuffers(1, &FBO); }
+ explicit GLFBOCreateReleaseHelper(GLuint ExternalFBOHandle = 0) :
+ m_ExternalFBOHandle(ExternalFBOHandle)
+ {}
+
+ void Create(GLuint &FBO)
+ {
+ if (m_ExternalFBOHandle != 0)
+ FBO = m_ExternalFBOHandle; // Attach to external FBO handle
+ else
+ glGenFramebuffers(1, &FBO);
+ }
+
+ void Release(GLuint FBO)
+ {
+ if (m_ExternalFBOHandle != 0)
+ m_ExternalFBOHandle = 0; // DO NOT delete the FBO
+ else
+ glDeleteFramebuffers(1, &FBO);
+ }
+
static const char *Name;
+
+private:
+ GLuint m_ExternalFBOHandle;
};
typedef GLObjWrapper<GLFBOCreateReleaseHelper> GLFrameBufferObj;
diff --git a/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h
index e550da3f..1caa3b89 100644
--- a/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h
@@ -29,6 +29,7 @@
#include "BaseInterfacesGL.h"
#include "FBOCache.h"
#include "TexRegionRender.h"
+#include "EngineGLAttribs.h"
enum class GPU_VENDOR
{
@@ -55,7 +56,7 @@ class RenderDeviceGLImpl : public RenderDeviceBase<IGLDeviceBaseInterface>
public:
typedef RenderDeviceBase<IGLDeviceBaseInterface> TRenderDeviceBase;
- RenderDeviceGLImpl( IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, const ContextInitInfo &InitInfo );
+ RenderDeviceGLImpl( IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, const EngineGLAttribs &InitAttribs );
~RenderDeviceGLImpl();
virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
diff --git a/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h
index 4e634b87..87859fb8 100644
--- a/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h
@@ -25,6 +25,7 @@
#include "SwapChainGL.h"
#include "SwapChainBase.h"
+#include "GLObjectWrapper.h"
namespace Diligent
{
@@ -37,16 +38,19 @@ public:
typedef SwapChainBase<ISwapChainGL> TSwapChainBase;
SwapChainGLImpl(IReferenceCounters *pRefCounters,
+ const EngineGLAttribs &InitAttribs,
const SwapChainDesc& SwapChainDesc,
class RenderDeviceGLImpl* pRenderDeviceGL,
class DeviceContextGLImpl* pImmediateContextGL);
~SwapChainGLImpl();
- virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface );
+ virtual void QueryInterface( const Diligent::INTERFACE_ID &IID, IObject **ppInterface )override;
- virtual void Present();
+ virtual void Present()override;
- virtual void Resize( Uint32 NewWidth, Uint32 NewHeight );
+ virtual void Resize( Uint32 NewWidth, Uint32 NewHeight )override;
+
+ virtual GLuint GetDefaultFBO()const override { return 0; }
};
}
diff --git a/Graphics/GraphicsEngineOpenGL/interface/EngineGLAttribs.h b/Graphics/GraphicsEngineOpenGL/interface/EngineGLAttribs.h
new file mode 100644
index 00000000..59dbad3d
--- /dev/null
+++ b/Graphics/GraphicsEngineOpenGL/interface/EngineGLAttribs.h
@@ -0,0 +1,48 @@
+/* Copyright 2015-2018 Egor Yusov
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF ANY PROPRIETARY RIGHTS.
+ *
+ * In no event and under no legal theory, whether in tort (including negligence),
+ * contract, or otherwise, unless required by applicable law (such as deliberate
+ * and grossly negligent acts) or agreed to in writing, shall any Contributor be
+ * liable for any damages, including any direct, indirect, special, incidental,
+ * or consequential damages of any character arising as a result of this License or
+ * out of the use or inability to use the software (including but not limited to damages
+ * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
+ * all other commercial damages or losses), even if such Contributor has been advised
+ * of the possibility of such damages.
+ */
+
+#pragma once
+
+/// \file
+/// Definition of the Engine OpenGL/GLES attribs
+
+#include "BasicTypes.h"
+#include "GraphicsTypes.h"
+
+namespace Diligent
+{
+ /// Attributes of the OpenGL-based engine implementation
+ struct EngineGLAttribs : public EngineCreationAttribs
+ {
+ /// Native window handle
+
+ /// * On Win32 platform, this is a window handle (HWND)
+ /// * On Android platform, this is a pointer to the native window (ANativeWindow*)
+ void *pNativeWndHandle = nullptr;
+
+#if PLATFORM_LINUX
+ /// For linux platform only, this is the pointer to the display
+ void *pDisplay = nullptr;
+#endif
+ };
+}
diff --git a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceFactoryOpenGL.h b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceFactoryOpenGL.h
index a9c4891f..a24858ca 100644
--- a/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceFactoryOpenGL.h
+++ b/Graphics/GraphicsEngineOpenGL/interface/RenderDeviceFactoryOpenGL.h
@@ -30,6 +30,7 @@
#include "DeviceContext.h"
#include "SwapChain.h"
#include "HLSL2GLSLConverter.h"
+#include "EngineGLAttribs.h"
#if defined(PLATFORM_WIN32) || defined(PLATFORM_UNIVERSAL_WINDOWS)
@@ -56,18 +57,14 @@ namespace Diligent
class IEngineFactoryOpenGL
{
public:
- virtual void CreateDeviceAndSwapChainGL(const EngineCreationAttribs& CreationAttribs,
+ virtual void CreateDeviceAndSwapChainGL(const EngineGLAttribs& CreationAttribs,
IRenderDevice **ppDevice,
IDeviceContext **ppImmediateContext,
const SwapChainDesc& SCDesc,
- void *pNativeWndHandle,
- #if PLATFORM_LINUX
- void *pDisplay,
- #endif
ISwapChain **ppSwapChain ) = 0;
virtual void CreateHLSL2GLSLConverter(IHLSL2GLSLConverter **ppConverter) = 0;
- virtual void AttachToActiveGLContext( const EngineCreationAttribs& CreationAttribs,
+ virtual void AttachToActiveGLContext( const EngineGLAttribs& CreationAttribs,
IRenderDevice **ppDevice,
IDeviceContext **ppImmediateContext ) = 0;
};
diff --git a/Graphics/GraphicsEngineOpenGL/interface/SwapChainGL.h b/Graphics/GraphicsEngineOpenGL/interface/SwapChainGL.h
index d77eb4e6..e9405899 100644
--- a/Graphics/GraphicsEngineOpenGL/interface/SwapChainGL.h
+++ b/Graphics/GraphicsEngineOpenGL/interface/SwapChainGL.h
@@ -39,6 +39,8 @@ static constexpr INTERFACE_ID IID_SwapChainGL =
class ISwapChainGL : public ISwapChain
{
public:
+ /// Returns the default framebuffer handle
+ virtual GLuint GetDefaultFBO()const = 0;
};
}
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
index 5946f899..8b243605 100644
--- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
@@ -22,14 +22,15 @@
*/
#include "pch.h"
-#include "DeviceContextGLImpl.h"
-#include "RenderDeviceGLImpl.h"
-#include "GLTypeConversions.h"
-
#include <iostream>
#include <fstream>
#include <string>
+#include "SwapChainGL.h"
+#include "DeviceContextGLImpl.h"
+#include "RenderDeviceGLImpl.h"
+#include "GLTypeConversions.h"
+
#include "BufferGLImpl.h"
#include "ShaderGLImpl.h"
#include "VAOCache.h"
@@ -51,7 +52,8 @@ namespace Diligent
DeviceContextGLImpl::DeviceContextGLImpl( IReferenceCounters *pRefCounters, class RenderDeviceGLImpl *pDeviceGL, bool bIsDeferred ) :
TDeviceContextBase(pRefCounters, pDeviceGL, bIsDeferred),
m_ContextState(pDeviceGL),
- m_CommitedResourcesTentativeBarriers(0)
+ m_CommitedResourcesTentativeBarriers(0),
+ m_DefaultFBO(false)
{
m_BoundWritableTextures.reserve( 16 );
m_BoundWritableBuffers.reserve( 16 );
@@ -285,7 +287,13 @@ namespace Diligent
{
if (m_IsDefaultFramebufferBound)
{
- m_ContextState.BindFBO( GLObjectWrappers::GLFrameBufferObj(false) );
+ auto *pSwapChainGL = ValidatedCast<ISwapChainGL>(m_pSwapChain.RawPtr());
+ GLuint DefaultFBOHandle = pSwapChainGL->GetDefaultFBO();
+ if (m_DefaultFBO != DefaultFBOHandle)
+ {
+ m_DefaultFBO = GLObjectWrappers::GLFrameBufferObj(true, GLObjectWrappers::GLFBOCreateReleaseHelper(DefaultFBOHandle));
+ }
+ m_ContextState.BindFBO(m_DefaultFBO);
}
else
{
diff --git a/Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp b/Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp
index a09d8a2a..0760e70e 100644
--- a/Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/GLContextWindows.cpp
@@ -26,6 +26,7 @@
#include "GLContextWindows.h"
#include "DeviceCaps.h"
#include "GLTypeConversions.h"
+#include "EngineGLAttribs.h"
namespace Diligent
{
@@ -84,19 +85,14 @@ namespace Diligent
LOG_INFO_MESSAGE_ONCE( MessageSS.str().c_str() );
}
- GLContext::GLContext( const ContextInitInfo &Info, DeviceCaps &DeviceCaps ) :
- m_SwapChainAttribs(Info.SwapChainAttribs),
+ GLContext::GLContext(const EngineGLAttribs &InitAttribs, DeviceCaps &DeviceCaps ) :
m_Context(0),
m_WindowHandleToDeviceContext(0)
{
Int32 MajorVersion = 0, MinorVersion = 0;
- if(Info.pNativeWndHandle != nullptr)
+ if(InitAttribs.pNativeWndHandle != nullptr)
{
- HWND hWnd = reinterpret_cast<HWND>(Info.pNativeWndHandle);
- RECT rc;
- GetClientRect( hWnd, &rc );
- m_SwapChainAttribs.Width = rc.right - rc.left;
- m_SwapChainAttribs.Height = rc.bottom - rc.top;
+ HWND hWnd = reinterpret_cast<HWND>(InitAttribs.pNativeWndHandle);
// See http://www.opengl.org/wiki/Tutorial:_OpenGL_3.1_The_First_Triangle_(C%2B%2B/Win)
// http://www.opengl.org/wiki/Creating_an_OpenGL_Context_(WGL)
@@ -201,7 +197,7 @@ namespace Diligent
//Or better yet, use the GL3 way to get the version number
glGetIntegerv( GL_MAJOR_VERSION, &MajorVersion );
glGetIntegerv( GL_MINOR_VERSION, &MinorVersion );
- LOG_INFO_MESSAGE(Info.pNativeWndHandle != nullptr ? "Initialized OpenGL " : "Attached to OpenGL ", MajorVersion, '.', MinorVersion, " context (", GLVersionString, ')');
+ LOG_INFO_MESSAGE(InitAttribs.pNativeWndHandle != nullptr ? "Initialized OpenGL " : "Attached to OpenGL ", MajorVersion, '.', MinorVersion, " context (", GLVersionString, ')');
// Under the standard filtering rules for cubemaps, filtering does not work across faces of the cubemap.
// This results in a seam across the faces of a cubemap. This was a hardware limitation in the past, but
diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp
index bf172073..d10e4a0d 100644
--- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceFactoryOpenGL.cpp
@@ -57,19 +57,15 @@ public:
return &TheFactory;
}
- virtual void CreateDeviceAndSwapChainGL(const EngineCreationAttribs& CreationAttribs,
+ virtual void CreateDeviceAndSwapChainGL(const EngineGLAttribs& CreationAttribs,
IRenderDevice **ppDevice,
IDeviceContext **ppImmediateContext,
const SwapChainDesc& SCDesc,
- void *pNativeWndHandle,
- #if PLATFORM_LINUX
- void *pDisplay,
- #endif
ISwapChain **ppSwapChain )override final;
virtual void CreateHLSL2GLSLConverter(IHLSL2GLSLConverter **ppConverter)override final;
- virtual void AttachToActiveGLContext( const EngineCreationAttribs& CreationAttribs,
+ virtual void AttachToActiveGLContext( const EngineGLAttribs& CreationAttribs,
IRenderDevice **ppDevice,
IDeviceContext **ppImmediateContext )override final;
};
@@ -84,20 +80,12 @@ public:
/// \param [out] ppImmediateContext - Address of the memory location where pointers to
/// the immediate context will be written.
/// \param [in] SCDesc - Swap chain description.
-/// \param [in] pNativeWndHandle - Platform-specific native handle of the window
-/// the swap chain will be associated with:
-/// * On Win32 platform, this should be window handle (HWND)
-/// * On Android platform, this should be a pointer to the native window (ANativeWindow*)
/// \param [out] ppSwapChain - Address of the memory location where pointer to the new
/// swap chain will be written.
-void EngineFactoryOpenGLImpl::CreateDeviceAndSwapChainGL(const EngineCreationAttribs& CreationAttribs,
+void EngineFactoryOpenGLImpl::CreateDeviceAndSwapChainGL(const EngineGLAttribs& CreationAttribs,
IRenderDevice **ppDevice,
IDeviceContext **ppImmediateContext,
const SwapChainDesc& SCDesc,
- void *pNativeWndHandle,
- #if PLATFORM_LINUX
- void *pDisplay,
- #endif
ISwapChain **ppSwapChain )
{
VERIFY( ppDevice && ppImmediateContext && ppSwapChain, "Null pointer provided" );
@@ -113,13 +101,7 @@ void EngineFactoryOpenGLImpl::CreateDeviceAndSwapChainGL(const EngineCreationAtt
SetRawAllocator(CreationAttribs.pRawMemAllocator);
auto &RawMemAllocator = GetRawAllocator();
- ContextInitInfo InitInfo;
- InitInfo.pNativeWndHandle = pNativeWndHandle;
- #if PLATFORM_LINUX
- InitInfo.pDisplay = pDisplay;
- #endif
- InitInfo.SwapChainAttribs = SCDesc;
- RenderDeviceGLImpl *pRenderDeviceOpenGL( NEW_RC_OBJ(RawMemAllocator, "TRenderDeviceGLImpl instance", TRenderDeviceGLImpl)(RawMemAllocator, InitInfo) );
+ RenderDeviceGLImpl *pRenderDeviceOpenGL( NEW_RC_OBJ(RawMemAllocator, "TRenderDeviceGLImpl instance", TRenderDeviceGLImpl)(RawMemAllocator, CreationAttribs) );
pRenderDeviceOpenGL->QueryInterface(IID_RenderDevice, reinterpret_cast<IObject**>(ppDevice) );
DeviceContextGLImpl *pDeviceContextOpenGL( NEW_RC_OBJ(RawMemAllocator, "DeviceContextGLImpl instance", DeviceContextGLImpl)(pRenderDeviceOpenGL, false ) );
@@ -128,7 +110,7 @@ void EngineFactoryOpenGLImpl::CreateDeviceAndSwapChainGL(const EngineCreationAtt
pDeviceContextOpenGL->QueryInterface(IID_DeviceContext, reinterpret_cast<IObject**>(ppImmediateContext) );
pRenderDeviceOpenGL->SetImmediateContext(pDeviceContextOpenGL);
- SwapChainGLImpl *pSwapChainGL = NEW_RC_OBJ(RawMemAllocator, "SwapChainGLImpl instance", SwapChainGLImpl)(SCDesc, pRenderDeviceOpenGL, pDeviceContextOpenGL );
+ SwapChainGLImpl *pSwapChainGL = NEW_RC_OBJ(RawMemAllocator, "SwapChainGLImpl instance", SwapChainGLImpl)(CreationAttribs, SCDesc, pRenderDeviceOpenGL, pDeviceContextOpenGL );
pSwapChainGL->QueryInterface(IID_SwapChain, reinterpret_cast<IObject**>(ppSwapChain) );
pDeviceContextOpenGL->SetSwapChain(pSwapChainGL);
@@ -168,7 +150,7 @@ void EngineFactoryOpenGLImpl::CreateDeviceAndSwapChainGL(const EngineCreationAtt
/// the created device will be written.
/// \param [out] ppImmediateContext - Address of the memory location where pointers to
/// the immediate context will be written.
-void EngineFactoryOpenGLImpl::AttachToActiveGLContext( const EngineCreationAttribs& CreationAttribs,
+void EngineFactoryOpenGLImpl::AttachToActiveGLContext( const EngineGLAttribs& CreationAttribs,
IRenderDevice **ppDevice,
IDeviceContext **ppImmediateContext )
{
@@ -184,11 +166,7 @@ void EngineFactoryOpenGLImpl::AttachToActiveGLContext( const EngineCreationAttri
SetRawAllocator(CreationAttribs.pRawMemAllocator);
auto &RawMemAllocator = GetRawAllocator();
- ContextInitInfo InitInfo;
- InitInfo.SwapChainAttribs.BufferCount = 0;
- InitInfo.SwapChainAttribs.ColorBufferFormat = TEX_FORMAT_UNKNOWN;
- InitInfo.SwapChainAttribs.DepthBufferFormat = TEX_FORMAT_UNKNOWN;
- RenderDeviceGLImpl *pRenderDeviceOpenGL( NEW_RC_OBJ(RawMemAllocator, "TRenderDeviceGLImpl instance", TRenderDeviceGLImpl)(RawMemAllocator, InitInfo) );
+ RenderDeviceGLImpl *pRenderDeviceOpenGL( NEW_RC_OBJ(RawMemAllocator, "TRenderDeviceGLImpl instance", TRenderDeviceGLImpl)(RawMemAllocator, CreationAttribs) );
pRenderDeviceOpenGL->QueryInterface(IID_RenderDevice, reinterpret_cast<IObject**>(ppDevice) );
DeviceContextGLImpl *pDeviceContextOpenGL( NEW_RC_OBJ(RawMemAllocator, "DeviceContextGLImpl instance", DeviceContextGLImpl)(pRenderDeviceOpenGL, false ) );
diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
index 1eda4043..7b126e80 100644
--- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp
@@ -46,10 +46,10 @@
namespace Diligent
{
-RenderDeviceGLImpl :: RenderDeviceGLImpl(IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, const ContextInitInfo &InitInfo):
+RenderDeviceGLImpl :: RenderDeviceGLImpl(IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, const EngineGLAttribs &InitAttribs):
TRenderDeviceBase(pRefCounters, RawMemAllocator, 0, sizeof(TextureBaseGL), sizeof(TextureViewGLImpl), sizeof(BufferGLImpl), sizeof(BufferViewGLImpl), sizeof(ShaderGLImpl), sizeof(SamplerGLImpl), sizeof(PipelineStateGLImpl), sizeof(ShaderResourceBindingGLImpl)),
// Device caps must be filled in before the constructor of Pipeline Cache is called!
- m_GLContext(InitInfo, m_DeviceCaps),
+ m_GLContext(InitAttribs, m_DeviceCaps),
m_TexRegionRender(this)
{
GLint NumExtensions = 0;
diff --git a/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp
index a56f669c..bedc984a 100644
--- a/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp
@@ -29,11 +29,21 @@
namespace Diligent
{
SwapChainGLImpl::SwapChainGLImpl(IReferenceCounters *pRefCounters,
+ const EngineGLAttribs &InitAttribs,
const SwapChainDesc& SCDesc,
RenderDeviceGLImpl* pRenderDeviceGL,
DeviceContextGLImpl* pImmediateContextGL) :
- TSwapChainBase( pRefCounters, pRenderDeviceGL, pImmediateContextGL, pRenderDeviceGL->m_GLContext.GetSwapChainDesc() )
+ TSwapChainBase( pRefCounters, pRenderDeviceGL, pImmediateContextGL, SCDesc)
{
+#if defined(PLATFORM_WIN32)
+ HWND hWnd = reinterpret_cast<HWND>(InitAttribs.pNativeWndHandle);
+ RECT rc;
+ GetClientRect(hWnd, &rc);
+ m_SwapChainDesc.Width = rc.right - rc.left;
+ m_SwapChainDesc.Height = rc.bottom - rc.top;
+#else
+# error Unsupported platform
+#endif
}
SwapChainGLImpl::~SwapChainGLImpl()
@@ -45,7 +55,12 @@ IMPLEMENT_QUERY_INTERFACE( SwapChainGLImpl, IID_SwapChainGL, TSwapChainBase )
void SwapChainGLImpl::Present()
{
auto *pDeviceGL = ValidatedCast<RenderDeviceGLImpl>(m_pRenderDevice.RawPtr());
- pDeviceGL->m_GLContext.SwapBuffers();
+ auto &GLContext = pDeviceGL->m_GLContext;
+#if defined(PLATFORM_WIN32)
+ GLContext.SwapBuffers();
+#else
+# error Unsupported platform
+#endif
}
void SwapChainGLImpl::Resize( Uint32 NewWidth, Uint32 NewHeight )