diff options
| author | Egor Yusov <egor.yusov@gmail.com> | 2017-12-26 04:00:51 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2017-12-26 04:00:51 +0000 |
| commit | 3979936b4a3d31b9ac4e66c85a30a372bf0cb5c8 (patch) | |
| tree | c6576922b8ede266acfa6d4d2832315eb442e3e1 /Graphics/GraphicsEngineOpenGL | |
| parent | Update README.md (diff) | |
| download | DiligentCore-3979936b4a3d31b9ac4e66c85a30a372bf0cb5c8.tar.gz DiligentCore-3979936b4a3d31b9ac4e66c85a30a372bf0cb5c8.zip | |
Removed legacy visual studio project and solution files
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
4 files changed, 0 insertions, 756 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/build/Win32/EngineRoot.props b/Graphics/GraphicsEngineOpenGL/build/Win32/EngineRoot.props deleted file mode 100644 index 02287e9c..00000000 --- a/Graphics/GraphicsEngineOpenGL/build/Win32/EngineRoot.props +++ /dev/null @@ -1,22 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ImportGroup Label="PropertySheets" /> - <PropertyGroup Label="UserMacros"> - <EngineRoot>..\..\..\..</EngineRoot> - <GraphicsRoot>..\..\..</GraphicsRoot> - <ProjectRoot>..\..</ProjectRoot> - </PropertyGroup> - <PropertyGroup /> - <ItemDefinitionGroup /> - <ItemGroup> - <BuildMacro Include="EngineRoot"> - <Value>$(EngineRoot)</Value> - </BuildMacro> - <BuildMacro Include="GraphicsRoot"> - <Value>$(GraphicsRoot)</Value> - </BuildMacro> - <BuildMacro Include="ProjectRoot"> - <Value>$(ProjectRoot)</Value> - </BuildMacro> - </ItemGroup> -</Project>
\ No newline at end of file diff --git a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.props b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.props deleted file mode 100644 index a7fdcf18..00000000 --- a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.props +++ /dev/null @@ -1,10 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ImportGroup Label="PropertySheets" /> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup> - <IncludePath>$(GraphicsRoot)\GraphicsEngineOpenGL\include;$(GraphicsRoot)\GraphicsEngineOpenGL\interface;$(GraphicsRoot)\GraphicsEngine\include;$(GraphicsRoot)\GraphicsEngine\interface;$(GraphicsRoot)\HLSL2GLSLConverterLib\include;$(GraphicsRoot)\HLSL2GLSLConverterLib\interface;$(GraphicsRoot)\GraphicsTools\include;$(EngineRoot)\Common\include;$(EngineRoot)\Common\interface;$(EngineRoot)\External\glew\include\GL;$(EngineRoot)\Platforms\interface;$(VC_IncludePath);$(WindowsSDK_IncludePath)</IncludePath> - </PropertyGroup> - <ItemDefinitionGroup /> - <ItemGroup /> -</Project>
\ No newline at end of file diff --git a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj deleted file mode 100644 index 93c63245..00000000 --- a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj +++ /dev/null @@ -1,437 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup Label="ProjectConfigurations"> - <ProjectConfiguration Include="DbgDLL|Win32"> - <Configuration>DbgDLL</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="DbgDLL|x64"> - <Configuration>DbgDLL</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|Win32"> - <Configuration>Debug</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Debug|x64"> - <Configuration>Debug</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="RelDLL|Win32"> - <Configuration>RelDLL</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="RelDLL|x64"> - <Configuration>RelDLL</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|Win32"> - <Configuration>Release</Configuration> - <Platform>Win32</Platform> - </ProjectConfiguration> - <ProjectConfiguration Include="Release|x64"> - <Configuration>Release</Configuration> - <Platform>x64</Platform> - </ProjectConfiguration> - </ItemGroup> - <PropertyGroup Label="Globals"> - <ProjectGuid>{15E346D3-FDE6-4B29-88B7-FCA14DADA501}</ProjectGuid> - <Keyword>Win32Proj</Keyword> - <RootNamespace>GraphicsEngineOpenGL</RootNamespace> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>true</UseDebugLibraries> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> - <ConfigurationType>StaticLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'" Label="Configuration"> - <ConfigurationType>DynamicLibrary</ConfigurationType> - <UseDebugLibraries>false</UseDebugLibraries> - <WholeProgramOptimization>true</WholeProgramOptimization> - <CharacterSet>Unicode</CharacterSet> - <PlatformToolset>v140</PlatformToolset> - </PropertyGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> - <ImportGroup Label="ExtensionSettings"> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win32d.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win32d.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - <Import Project="..\..\..\Shared\build\Windows\DLLCommon.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win64d.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win64d.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - <Import Project="..\..\..\Shared\build\Windows\DLLCommon.props" /> - </ImportGroup> - <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win32r.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win32r.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - <Import Project="..\..\..\Shared\build\Windows\DLLCommon.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win64r.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - </ImportGroup> - <ImportGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'" Label="PropertySheets"> - <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> - <Import Project="..\..\..\..\Shared\build\Windows\Win64r.props" /> - <Import Project="EngineRoot.props" /> - <Import Project="GraphicsEngineOpenGL.props" /> - <Import Project="..\..\..\Shared\build\Windows\DLLCommon.props" /> - </ImportGroup> - <PropertyGroup Label="UserMacros" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" /> - <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'" /> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> - <ClCompile> - <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'"> - <ClCompile> - <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <ModuleDefinitionFile>..\..\src\GraphicsEngineOpenGL.def</ModuleDefinitionFile> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> - <ClCompile> - <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - </Link> - <Lib> - <TargetMachine>MachineX64</TargetMachine> - </Lib> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'"> - <ClCompile> - <Optimization>Disabled</Optimization> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <ModuleDefinitionFile>..\..\src\GraphicsEngineOpenGL.def</ModuleDefinitionFile> - </Link> - <Lib> - <TargetMachine>MachineX64</TargetMachine> - </Lib> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> - <ClCompile> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4100;4505;4189</DisableSpecificWarnings> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'"> - <ClCompile> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4100;4505;4189</DisableSpecificWarnings> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <ModuleDefinitionFile>..\..\src\GraphicsEngineOpenGL.def</ModuleDefinitionFile> - </Link> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> - <ClCompile> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4100;4505;4189</DisableSpecificWarnings> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - </Link> - <Lib> - <TargetMachine>MachineX64</TargetMachine> - </Lib> - </ItemDefinitionGroup> - <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'"> - <ClCompile> - <Optimization>MaxSpeed</Optimization> - <FunctionLevelLinking>true</FunctionLevelLinking> - <IntrinsicFunctions>true</IntrinsicFunctions> - <PreprocessorDefinitions>WIN32;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> - <DisableSpecificWarnings>4100;4505;4189</DisableSpecificWarnings> - </ClCompile> - <Link> - <SubSystem>Windows</SubSystem> - <GenerateDebugInformation>true</GenerateDebugInformation> - <EnableCOMDATFolding>true</EnableCOMDATFolding> - <OptimizeReferences>true</OptimizeReferences> - <AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies> - <ModuleDefinitionFile>..\..\src\GraphicsEngineOpenGL.def</ModuleDefinitionFile> - </Link> - <Lib> - <TargetMachine>MachineX64</TargetMachine> - </Lib> - </ItemDefinitionGroup> - <ItemGroup> - <ClInclude Include="..\..\include\BufferGLImpl.h" /> - <ClInclude Include="..\..\include\BufferViewGLImpl.h" /> - <ClInclude Include="..\..\include\DeviceContextGLImpl.h" /> - <ClInclude Include="..\..\include\FBOCache.h" /> - <ClInclude Include="..\..\include\GLContext.h" /> - <ClInclude Include="..\..\include\GLContextAndroid.h" /> - <ClInclude Include="..\..\include\GLContextState.h" /> - <ClInclude Include="..\..\include\GLContextWindows.h" /> - <ClInclude Include="..\..\include\GLObjectWrapper.h" /> - <ClInclude Include="..\..\include\GLProgram.h" /> - <ClInclude Include="..\..\include\GLProgramResources.h" /> - <ClInclude Include="..\..\include\GLStubs.h" /> - <ClInclude Include="..\..\include\GLTypeConversions.h" /> - <ClInclude Include="..\..\include\PipelineStateGLImpl.h" /> - <ClInclude Include="..\..\include\RenderDeviceGLImpl.h" /> - <ClInclude Include="..\..\include\RenderDeviceGLESImpl.h" /> - <ClInclude Include="..\..\include\AsyncWritableResource.h" /> - <ClInclude Include="..\..\include\SamplerGLImpl.h" /> - <ClInclude Include="..\..\include\ShaderResourceBindingGLImpl.h" /> - <ClInclude Include="..\..\include\SwapChainGLImpl.h" /> - <ClInclude Include="..\..\include\TexRegionRender.h" /> - <ClInclude Include="..\..\include\Texture1DArray_OGL.h" /> - <ClInclude Include="..\..\include\Texture1D_OGL.h" /> - <ClInclude Include="..\..\include\Texture2DArray_OGL.h" /> - <ClInclude Include="..\..\include\Texture2D_OGL.h" /> - <ClInclude Include="..\..\include\Texture3D_OGL.h" /> - <ClInclude Include="..\..\include\TextureBaseGL.h" /> - <ClInclude Include="..\..\include\TextureCubeArray_OGL.h" /> - <ClInclude Include="..\..\include\TextureCube_OGL.h" /> - <ClInclude Include="..\..\include\TextureViewGLImpl.h" /> - <ClInclude Include="..\..\include\VAOCache.h" /> - <ClInclude Include="..\..\include\ShaderGLImpl.h" /> - <ClInclude Include="..\..\include\pch.h" /> - <ClInclude Include="..\..\interface\BufferGL.h" /> - <ClInclude Include="..\..\interface\BufferViewGL.h" /> - <ClInclude Include="..\..\interface\DeviceContextGL.h" /> - <ClInclude Include="..\..\interface\PipelineStateGL.h" /> - <ClInclude Include="..\..\interface\RenderDeviceFactoryOpenGL.h" /> - <ClInclude Include="..\..\interface\RenderDeviceGL.h" /> - <ClInclude Include="..\..\interface\RenderDeviceGLES.h" /> - <ClInclude Include="..\..\interface\BaseInterfacesGL.h" /> - <ClInclude Include="..\..\interface\SamplerGL.h" /> - <ClInclude Include="..\..\interface\ShaderGL.h" /> - <ClInclude Include="..\..\interface\ShaderResourceBindingGL.h" /> - <ClInclude Include="..\..\interface\SwapChainGL.h" /> - <ClInclude Include="..\..\interface\TextureGL.h" /> - <ClInclude Include="..\..\interface\TextureViewGL.h" /> - </ItemGroup> - <ItemGroup> - <ClCompile Include="..\..\src\BufferGLImpl.cpp" /> - <ClCompile Include="..\..\src\BufferViewGLImpl.cpp" /> - <ClCompile Include="..\..\src\DeviceContextGLImpl.cpp" /> - <ClCompile Include="..\..\src\DLLMain.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\src\FBOCache.cpp" /> - <ClCompile Include="..\..\src\GLContextAndroid.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\src\GLContextState.cpp" /> - <ClCompile Include="..\..\src\GLContextWindows.cpp" /> - <ClCompile Include="..\..\src\GLObjectWrapper.cpp" /> - <ClCompile Include="..\..\src\GLProgram.cpp" /> - <ClCompile Include="..\..\src\GLProgramResources.cpp" /> - <ClCompile Include="..\..\src\GLStubs.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\src\GLTypeConversions.cpp" /> - <ClCompile Include="..\..\src\PipelineStateGLImpl.cpp" /> - <ClCompile Include="..\..\src\RenderDeviceGLImpl.cpp" /> - <ClCompile Include="..\..\src\RenderDeviceGLESImpl.cpp"> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> - <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">true</ExcludedFromBuild> - </ClCompile> - <ClCompile Include="..\..\src\SamplerGLImpl.cpp" /> - <ClCompile Include="..\..\src\ShaderResourceBindingGLImpl.cpp" /> - <ClCompile Include="..\..\src\SwapChainGLImpl.cpp" /> - <ClCompile Include="..\..\src\TexRegionRender.cpp" /> - <ClCompile Include="..\..\src\Texture1DArray_OGL.cpp" /> - <ClCompile Include="..\..\src\Texture1D_OGL.cpp" /> - <ClCompile Include="..\..\src\Texture2DArray_OGL.cpp" /> - <ClCompile Include="..\..\src\Texture2D_OGL.cpp" /> - <ClCompile Include="..\..\src\Texture3D_OGL.cpp" /> - <ClCompile Include="..\..\src\TextureBaseGL.cpp" /> - <ClCompile Include="..\..\src\TextureCubeArray_OGL.cpp" /> - <ClCompile Include="..\..\src\TextureCube_OGL.cpp" /> - <ClCompile Include="..\..\src\TextureViewGLImpl.cpp" /> - <ClCompile Include="..\..\src\VAOCache.cpp" /> - <ClCompile Include="..\..\src\RenderDeviceFactoryOpenGL.cpp" /> - <ClCompile Include="..\..\src\ShaderGLImpl.cpp" /> - <ClCompile Include="..\..\src\pch.cpp"> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader> - <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">Create</PrecompiledHeader> - </ClCompile> - </ItemGroup> - <ItemGroup> - <None Include="..\..\readme.md" /> - <None Include="..\..\src\GraphicsEngineOpenGL.def" /> - </ItemGroup> - <ItemGroup> - <ProjectReference Include="..\..\..\..\Common\build\Win32\Common.vcxproj"> - <Project>{7380f7e6-315f-4b4e-92eb-e6aeee865298}</Project> - </ProjectReference> - <ProjectReference Include="..\..\..\..\External\glew\build\Win32\glew_static.vcxproj"> - <Project>{664e6f0d-6784-4760-9565-d54f8eb1edf4}</Project> - </ProjectReference> - <ProjectReference Include="..\..\..\..\Platforms\Basic\build\Win32\BasicPlatform.vcxproj"> - <Project>{8ada5f93-7a38-4ad8-b8f5-1ffd4d4f630c}</Project> - </ProjectReference> - <ProjectReference Include="..\..\..\..\Platforms\Win32\build\Win32\WindowsPlatform.vcxproj"> - <Project>{58f32677-436b-412a-bbf8-2b1310d82cd8}</Project> - </ProjectReference> - <ProjectReference Include="..\..\..\GraphicsEngine\build\Win32\GraphicsEngine.vcxproj"> - <Project>{052dd700-477c-4512-a7f4-b05ebef5c80e}</Project> - </ProjectReference> - <ProjectReference Include="..\..\..\GraphicsTools\build\Win32\GraphicsTools.vcxproj"> - <Project>{c6014499-0cf2-43ec-a773-a4e354fb2d74}</Project> - </ProjectReference> - <ProjectReference Include="..\..\..\HLSL2GLSLConverterLib\build\Win32\HLSL2GLSLConverterLib.vcxproj"> - <Project>{1a782154-a5bd-4a05-b837-efc77f126c84}</Project> - </ProjectReference> - </ItemGroup> - <ItemGroup> - <Text Include="..\..\CMakeLists.txt" /> - </ItemGroup> - <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> - <ImportGroup Label="ExtensionTargets"> - </ImportGroup> -</Project>
\ No newline at end of file diff --git a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj.filters b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj.filters deleted file mode 100644 index efe009c4..00000000 --- a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj.filters +++ /dev/null @@ -1,287 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> - <ItemGroup> - <Filter Include="Source Files"> - <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> - <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions> - </Filter> - <Filter Include="Header Files"> - <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier> - <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions> - </Filter> - <Filter Include="Header Files\Windows"> - <UniqueIdentifier>{f078efc4-26ba-4803-a3a1-eb22a55e7ada}</UniqueIdentifier> - </Filter> - <Filter Include="Header Files\Android"> - <UniqueIdentifier>{10a6ba1a-4ccb-4242-969f-beb04bfd2b65}</UniqueIdentifier> - </Filter> - <Filter Include="Source Files\Windows"> - <UniqueIdentifier>{ff063a45-e896-4855-8d8d-508a663c5515}</UniqueIdentifier> - </Filter> - <Filter Include="Source Files\Android"> - <UniqueIdentifier>{564419f6-6302-4533-a5d3-c7e25a40a8af}</UniqueIdentifier> - </Filter> - <Filter Include="Interface"> - <UniqueIdentifier>{f367269b-3ff3-4ab3-917a-e5a7779acefe}</UniqueIdentifier> - </Filter> - <Filter Include="Interface\Windows"> - <UniqueIdentifier>{41dbc56a-4158-4750-bea6-7f28afeb1855}</UniqueIdentifier> - </Filter> - <Filter Include="Interface\Android"> - <UniqueIdentifier>{365f79b5-3f7f-4f71-8b03-d34102794f1d}</UniqueIdentifier> - </Filter> - </ItemGroup> - <ItemGroup> - <ClInclude Include="..\..\include\VAOCache.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLObjectWrapper.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLTypeConversions.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\Texture1D_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\Texture1DArray_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\Texture2D_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\Texture2DArray_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\Texture3D_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLContextAndroid.h"> - <Filter>Header Files\Android</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLProgram.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLContextState.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\AsyncWritableResource.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLStubs.h"> - <Filter>Header Files\Android</Filter> - </ClInclude> - <ClInclude Include="..\..\include\BufferGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\BufferViewGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\SamplerGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\ShaderGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\TextureBaseGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\RenderDeviceGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\RenderDeviceGLESImpl.h"> - <Filter>Header Files\Android</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\RenderDeviceGLES.h"> - <Filter>Interface\Android</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\RenderDeviceGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\BufferGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\BaseInterfacesGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\BufferViewGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\SamplerGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\ShaderGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\TextureGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\TextureViewGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\include\TextureViewGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\DeviceContextGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\include\DeviceContextGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\FBOCache.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\SwapChainGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\include\SwapChainGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLContextWindows.h"> - <Filter>Header Files\Windows</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\RenderDeviceFactoryOpenGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\include\pch.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\TexRegionRender.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\PipelineStateGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\include\PipelineStateGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\interface\ShaderResourceBindingGL.h"> - <Filter>Interface</Filter> - </ClInclude> - <ClInclude Include="..\..\include\ShaderResourceBindingGLImpl.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLProgramResources.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\TextureCube_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\TextureCubeArray_OGL.h"> - <Filter>Header Files</Filter> - </ClInclude> - <ClInclude Include="..\..\include\GLContext.h"> - <Filter>Header Files</Filter> - </ClInclude> - </ItemGroup> - <ItemGroup> - <ClCompile Include="..\..\src\VAOCache.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLObjectWrapper.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLTypeConversions.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\Texture1D_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\Texture1DArray_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\Texture2D_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\Texture2DArray_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\Texture3D_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLContextWindows.cpp"> - <Filter>Source Files\Windows</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLContextAndroid.cpp"> - <Filter>Source Files\Android</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLProgram.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLContextState.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLStubs.cpp"> - <Filter>Source Files\Android</Filter> - </ClCompile> - <ClCompile Include="..\..\src\BufferGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\BufferViewGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\SamplerGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\ShaderGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\TextureBaseGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\RenderDeviceGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\TextureViewGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\RenderDeviceGLESImpl.cpp"> - <Filter>Source Files\Android</Filter> - </ClCompile> - <ClCompile Include="..\..\src\DeviceContextGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\FBOCache.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\SwapChainGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\RenderDeviceFactoryOpenGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\pch.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\DLLMain.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\TexRegionRender.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\PipelineStateGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\ShaderResourceBindingGLImpl.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\GLProgramResources.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\TextureCube_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - <ClCompile Include="..\..\src\TextureCubeArray_OGL.cpp"> - <Filter>Source Files</Filter> - </ClCompile> - </ItemGroup> - <ItemGroup> - <None Include="..\..\src\GraphicsEngineOpenGL.def"> - <Filter>Source Files</Filter> - </None> - <None Include="..\..\readme.md" /> - </ItemGroup> - <ItemGroup> - <Text Include="..\..\CMakeLists.txt" /> - </ItemGroup> -</Project>
\ No newline at end of file |
