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| author | azhirnov <zh1dron@gmail.com> | 2020-10-17 17:03:38 +0000 |
|---|---|---|
| committer | azhirnov <zh1dron@gmail.com> | 2020-10-17 17:03:38 +0000 |
| commit | 5b479de14d5893f6f27b15e7ce9c1740f6bcafe8 (patch) | |
| tree | 9075d3810d8ed5bdb6ca5a9b27d54e56435023dd /Graphics/GraphicsEngineOpenGL | |
| parent | Fixed compilation, some fixes after review (diff) | |
| parent | All backends: added resource dimension validation when setting shader variables (diff) | |
| download | DiligentCore-5b479de14d5893f6f27b15e7ce9c1740f6bcafe8.tar.gz DiligentCore-5b479de14d5893f6f27b15e7ce9c1740f6bcafe8.zip | |
Merge branch 'master' into pso_refactoring
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/include/GLProgramResources.hpp | 10 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp | 30 |
2 files changed, 40 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.hpp b/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.hpp index a3b13b6d..091d0e31 100644 --- a/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.hpp @@ -147,6 +147,16 @@ public: ResourceDesc.Type = ResourceType; return ResourceDesc; } + + RESOURCE_DIMENSION GetResourceDimension() const + { + return RESOURCE_DIM_UNDEFINED; + } + + bool IsMultisample() const + { + return false; + } }; struct UniformBufferInfo final : GLResourceAttribs diff --git a/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp b/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp index 0955a54f..914a09bb 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp @@ -307,6 +307,16 @@ void GLPipelineResourceLayout::SamplerBindInfo::BindResource(IDeviceObject* pVie { auto& CachedBuffSampler = ResourceCache.GetConstSampler(m_Attribs.Binding + ArrayIndex); VerifyResourceViewBinding(m_Attribs, GetType(), ArrayIndex, pView, pViewGL.RawPtr(), {BUFFER_VIEW_SHADER_RESOURCE}, CachedBuffSampler.pView.RawPtr()); + if (pViewGL != nullptr) + { + const auto& ViewDesc = pViewGL->GetDesc(); + const auto& BuffDesc = pViewGL->GetBuffer()->GetDesc(); + if (!(BuffDesc.Mode == BUFFER_MODE_FORMATTED && ViewDesc.Format.ValueType != VT_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_RAW)) + { + LOG_ERROR_MESSAGE("Error binding buffer view '", ViewDesc.Name, "' of buffer '", BuffDesc.Name, "' to shader variable '", + m_Attribs.Name, ": formatted buffer view is expected."); + } + } } #endif ResourceCache.SetBufSampler(m_Attribs.Binding + ArrayIndex, std::move(pViewGL)); @@ -347,6 +357,16 @@ void GLPipelineResourceLayout::ImageBindInfo::BindResource(IDeviceObject* pView, { auto& CachedUAV = ResourceCache.GetConstImage(m_Attribs.Binding + ArrayIndex); VerifyResourceViewBinding(m_Attribs, GetType(), ArrayIndex, pView, pViewGL.RawPtr(), {BUFFER_VIEW_UNORDERED_ACCESS}, CachedUAV.pView.RawPtr()); + if (pViewGL != nullptr) + { + const auto& ViewDesc = pViewGL->GetDesc(); + const auto& BuffDesc = pViewGL->GetBuffer()->GetDesc(); + if (!(BuffDesc.Mode == BUFFER_MODE_FORMATTED && ViewDesc.Format.ValueType != VT_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_RAW)) + { + LOG_ERROR_MESSAGE("Error binding buffer view '", ViewDesc.Name, "' of buffer '", BuffDesc.Name, "' to shader variable '", + m_Attribs.Name, ": formatted buffer view is expected."); + } + } } #endif ResourceCache.SetBufImage(m_Attribs.Binding + ArrayIndex, std::move(pViewGL)); @@ -375,6 +395,16 @@ void GLPipelineResourceLayout::StorageBufferBindInfo::BindResource(IDeviceObject auto& CachedSSBO = ResourceCache.GetConstSSBO(m_Attribs.Binding + ArrayIndex); // HLSL structured buffers are mapped to SSBOs in GLSL VerifyResourceViewBinding(m_Attribs, GetType(), ArrayIndex, pView, pViewGL.RawPtr(), {BUFFER_VIEW_SHADER_RESOURCE, BUFFER_VIEW_UNORDERED_ACCESS}, CachedSSBO.pBufferView.RawPtr()); + if (pViewGL != nullptr) + { + const auto& ViewDesc = pViewGL->GetDesc(); + const auto& BuffDesc = pViewGL->GetBuffer()->GetDesc(); + if (BuffDesc.Mode != BUFFER_MODE_STRUCTURED && BuffDesc.Mode != BUFFER_MODE_RAW) + { + LOG_ERROR_MESSAGE("Error binding buffer view '", ViewDesc.Name, "' of buffer '", BuffDesc.Name, "' to shader variable '", + m_Attribs.Name, ": structured buffer view is expected."); + } + } } #endif ResourceCache.SetSSBO(m_Attribs.Binding + ArrayIndex, std::move(pViewGL)); |
