summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineOpenGL
diff options
context:
space:
mode:
authorEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-02-13 04:49:03 +0000
commit66b3b5f4ff87e705b6bc65df751c91799d1f402a (patch)
tree6302d270799933f60334417f306bad7311aeddb5 /Graphics/GraphicsEngineOpenGL
parentMinor updates on iOS platform (diff)
downloadDiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.tar.gz
DiligentCore-66b3b5f4ff87e705b6bc65df751c91799d1f402a.zip
Fixed formatting of cmake files + couple of minor updates
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/CMakeLists.txt254
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp2
2 files changed, 130 insertions, 126 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
index 02196fc7..d867df43 100644
--- a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
+++ b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt
@@ -3,185 +3,189 @@ cmake_minimum_required (VERSION 3.3)
project(GraphicsEngineOpenGL CXX)
set(INCLUDE
- include/AsyncWritableResource.h
- include/BufferGLImpl.h
- include/BufferViewGLImpl.h
- include/DeviceContextGLImpl.h
- include/FBOCache.h
- include/GLContext.h
- include/GLContextState.h
- include/GLObjectWrapper.h
- include/GLProgram.h
- include/GLProgramResources.h
- include/GLTypeConversions.h
- include/pch.h
- include/PipelineStateGLImpl.h
- include/RenderDeviceGLImpl.h
- include/SamplerGLImpl.h
- include/ShaderGLImpl.h
- include/ShaderResourceBindingGLImpl.h
- include/TexRegionRender.h
- include/Texture1D_OGL.h
- include/Texture1DArray_OGL.h
- include/Texture2D_OGL.h
- include/Texture2DArray_OGL.h
- include/Texture3D_OGL.h
- include/TextureBaseGL.h
- include/TextureCube_OGL.h
- include/TextureCubeArray_OGL.h
- include/TextureViewGLImpl.h
- include/VAOCache.h
+ include/AsyncWritableResource.h
+ include/BufferGLImpl.h
+ include/BufferViewGLImpl.h
+ include/DeviceContextGLImpl.h
+ include/FBOCache.h
+ include/GLContext.h
+ include/GLContextState.h
+ include/GLObjectWrapper.h
+ include/GLProgram.h
+ include/GLProgramResources.h
+ include/GLTypeConversions.h
+ include/pch.h
+ include/PipelineStateGLImpl.h
+ include/RenderDeviceGLImpl.h
+ include/SamplerGLImpl.h
+ include/ShaderGLImpl.h
+ include/ShaderResourceBindingGLImpl.h
+ include/TexRegionRender.h
+ include/Texture1D_OGL.h
+ include/Texture1DArray_OGL.h
+ include/Texture2D_OGL.h
+ include/Texture2DArray_OGL.h
+ include/Texture3D_OGL.h
+ include/TextureBaseGL.h
+ include/TextureCube_OGL.h
+ include/TextureCubeArray_OGL.h
+ include/TextureViewGLImpl.h
+ include/VAOCache.h
)
set(INTERFACE
- interface/BaseInterfacesGL.h
- interface/BufferGL.h
- interface/BufferViewGL.h
- interface/DeviceContextGL.h
- interface/EngineGLAttribs.h
- interface/PipelineStateGL.h
- interface/RenderDeviceFactoryOpenGL.h
- interface/RenderDeviceGL.h
- interface/SamplerGL.h
- interface/ShaderGL.h
- interface/ShaderResourceBindingGL.h
- interface/SwapChainGL.h
- interface/TextureGL.h
- interface/TextureViewGL.h
+ interface/BaseInterfacesGL.h
+ interface/BufferGL.h
+ interface/BufferViewGL.h
+ interface/DeviceContextGL.h
+ interface/EngineGLAttribs.h
+ interface/PipelineStateGL.h
+ interface/RenderDeviceFactoryOpenGL.h
+ interface/RenderDeviceGL.h
+ interface/SamplerGL.h
+ interface/ShaderGL.h
+ interface/ShaderResourceBindingGL.h
+ interface/SwapChainGL.h
+ interface/TextureGL.h
+ interface/TextureViewGL.h
)
set(SOURCE
- src/BufferGLImpl.cpp
- src/BufferViewGLImpl.cpp
- src/DeviceContextGLImpl.cpp
- src/FBOCache.cpp
- src/GLContextState.cpp
- src/GLObjectWrapper.cpp
- src/GLProgram.cpp
- src/GLProgramResources.cpp
- src/GLTypeConversions.cpp
- src/PipelineStateGLImpl.cpp
- src/RenderDeviceFactoryOpenGL.cpp
- src/RenderDeviceGLImpl.cpp
- src/SamplerGLImpl.cpp
- src/ShaderGLImpl.cpp
- src/ShaderResourceBindingGLImpl.cpp
- src/TexRegionRender.cpp
- src/Texture1D_OGL.cpp
- src/Texture1DArray_OGL.cpp
- src/Texture2D_OGL.cpp
- src/Texture2DArray_OGL.cpp
- src/Texture3D_OGL.cpp
- src/TextureBaseGL.cpp
- src/TextureCube_OGL.cpp
- src/TextureCubeArray_OGL.cpp
- src/TextureViewGLImpl.cpp
- src/VAOCache.cpp
+ src/BufferGLImpl.cpp
+ src/BufferViewGLImpl.cpp
+ src/DeviceContextGLImpl.cpp
+ src/FBOCache.cpp
+ src/GLContextState.cpp
+ src/GLObjectWrapper.cpp
+ src/GLProgram.cpp
+ src/GLProgramResources.cpp
+ src/GLTypeConversions.cpp
+ src/PipelineStateGLImpl.cpp
+ src/RenderDeviceFactoryOpenGL.cpp
+ src/RenderDeviceGLImpl.cpp
+ src/SamplerGLImpl.cpp
+ src/ShaderGLImpl.cpp
+ src/ShaderResourceBindingGLImpl.cpp
+ src/TexRegionRender.cpp
+ src/Texture1D_OGL.cpp
+ src/Texture1DArray_OGL.cpp
+ src/Texture2D_OGL.cpp
+ src/Texture2DArray_OGL.cpp
+ src/Texture3D_OGL.cpp
+ src/TextureBaseGL.cpp
+ src/TextureCube_OGL.cpp
+ src/TextureCubeArray_OGL.cpp
+ src/TextureViewGLImpl.cpp
+ src/VAOCache.cpp
)
if(PLATFORM_WIN32)
- list(APPEND SOURCE src/GLContextWindows.cpp)
+ list(APPEND SOURCE src/GLContextWindows.cpp)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
- list(APPEND INCLUDE include/GLContextWindows.h)
+ list(APPEND INCLUDE include/GLContextWindows.h)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
elseif(PLATFORM_ANDROID)
- list(APPEND SOURCE src/GLContextAndroid.cpp)
- list(APPEND SOURCE src/RenderDeviceGLESImpl.cpp)
- list(APPEND SOURCE src/GLStubsAndroid.cpp)
+ list(APPEND SOURCE src/GLContextAndroid.cpp)
+ list(APPEND SOURCE src/RenderDeviceGLESImpl.cpp)
+ list(APPEND SOURCE src/GLStubsAndroid.cpp)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
- list(APPEND INCLUDE include/GLContextAndroid.h)
- list(APPEND INCLUDE include/GLStubsAndroid.h)
- list(APPEND INCLUDE include/RenderDeviceGLESImpl.h)
+ list(APPEND INCLUDE include/GLContextAndroid.h)
+ list(APPEND INCLUDE include/GLStubsAndroid.h)
+ list(APPEND INCLUDE include/RenderDeviceGLESImpl.h)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
- list(APPEND INTERFACE interface/RenderDeviceGLES.h)
+ list(APPEND INTERFACE interface/RenderDeviceGLES.h)
elseif(PLATFORM_LINUX)
- list(APPEND SOURCE src/GLContextLinux.cpp)
+ list(APPEND SOURCE src/GLContextLinux.cpp)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
- list(APPEND INCLUDE include/GLContextLinux.h)
+ list(APPEND INCLUDE include/GLContextLinux.h)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
elseif(PLATFORM_MACOS)
- list(APPEND SOURCE src/GLContextMacOS.mm)
- list(APPEND INCLUDE include/GLContextMacOS.h)
+ list(APPEND SOURCE src/GLContextMacOS.mm)
+ list(APPEND INCLUDE include/GLContextMacOS.h)
list(APPEND SOURCE src/SwapChainGLImpl.cpp)
list(APPEND INCLUDE include/SwapChainGLImpl.h)
elseif(PLATFORM_IOS)
- list(APPEND SOURCE src/GLContextIOS.mm)
- list(APPEND INCLUDE include/GLContextIOS.h)
+ list(APPEND SOURCE src/GLContextIOS.mm)
+ list(APPEND INCLUDE include/GLContextIOS.h)
list(APPEND INCLUDE include/GLStubsIOS.h)
list(APPEND SOURCE src/SwapChainGLIOS.mm)
list(APPEND INCLUDE include/SwapChainGLIOS.h)
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
endif()
add_library(GraphicsEngineOpenGLInterface INTERFACE)
target_include_directories(GraphicsEngineOpenGLInterface
INTERFACE
- interface
+ interface
)
target_link_libraries(GraphicsEngineOpenGLInterface
INTERFACE
- GraphicsEngineInterface
+ GraphicsEngineInterface
)
add_library(GraphicsEngineOpenGL-static STATIC
- ${SOURCE} ${INTERFACE} ${INCLUDE}
- readme.md
+ ${SOURCE} ${INTERFACE} ${INCLUDE}
+ readme.md
)
add_library(GraphicsEngineOpenGL-shared SHARED
- ${SOURCE} ${INTERFACE} ${INCLUDE}
- readme.md
+ ${SOURCE} ${INTERFACE} ${INCLUDE}
+ readme.md
)
if(PLATFORM_WIN32)
- target_sources(GraphicsEngineOpenGL-shared
- PRIVATE
- src/DLLMain.cpp
- src/GraphicsEngineOpenGL.def
- )
+ target_sources(GraphicsEngineOpenGL-shared
+ PRIVATE
+ src/DLLMain.cpp
+ src/GraphicsEngineOpenGL.def
+ )
endif()
target_include_directories(GraphicsEngineOpenGL-static
PRIVATE
- include
- ../HLSL2GLSLConverterLib/include
+ include
+ ../HLSL2GLSLConverterLib/include
)
target_include_directories(GraphicsEngineOpenGL-shared
PRIVATE
- include
- ../HLSL2GLSLConverterLib/include
+ include
+ ../HLSL2GLSLConverterLib/include
)
set(PRIVATE_DEPENDENCIES
- BuildSettings
- Common
- TargetPlatform
- GraphicsEngine
+ BuildSettings
+ Common
+ TargetPlatform
+ GraphicsEngine
)
set(PUBLIC_DEPENDENCIES
- GraphicsEngineOpenGLInterface
- HLSL2GLSLConverterLib
+ GraphicsEngineOpenGLInterface
+ HLSL2GLSLConverterLib
)
if(PLATFORM_WIN32)
- set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static opengl32.lib)
+ set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static opengl32.lib)
elseif(PLATFORM_ANDROID)
- set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} GLESv3 EGL android)
- set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
+ set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} GLESv3 EGL android)
elseif(PLATFORM_LINUX)
- set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static)
+ set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static)
elseif(PLATFORM_MACOS)
find_package(OpenGL REQUIRED)
set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} glew-static ${OPENGL_LIBRARY})
elseif(PLATFORM_IOS)
set(PRIVATE_DEPENDENCIES ${PRIVATE_DEPENDENCIES} ${OPENGLES})
else()
- message(FATAL_ERROR "Unknown platform")
+ message(FATAL_ERROR "Unknown platform")
+endif()
+
+if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR
+ CMAKE_CXX_COMPILER_ID MATCHES "GNU")
+ set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES CXX_VISIBILITY_PRESET hidden) # -fvisibility=hidden
endif()
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
@@ -197,16 +201,16 @@ target_link_libraries(GraphicsEngineOpenGL-shared PRIVATE ${PRIVATE_DEPENDENCIES
target_compile_definitions(GraphicsEngineOpenGL-shared PUBLIC ENGINE_DLL=1 PRIVATE BUILDING_DLL=1)
if(PLATFORM_WIN32)
- set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
- OUTPUT_NAME_DEBUG GraphicsEngineOpenGL${DLL_DBG_SUFFIX}
- OUTPUT_NAME_RELEASE GraphicsEngineOpenGL${DLL_REL_SUFFIX}
- OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineOpenGL${DLL_REL_SUFFIX}
- OUTPUT_NAME_MINSIZEREL GraphicsEngineOpenGL${DLL_REL_SUFFIX}
- )
+ set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
+ OUTPUT_NAME_DEBUG GraphicsEngineOpenGL${DLL_DBG_SUFFIX}
+ OUTPUT_NAME_RELEASE GraphicsEngineOpenGL${DLL_REL_SUFFIX}
+ OUTPUT_NAME_RELWITHDEBINFO GraphicsEngineOpenGL${DLL_REL_SUFFIX}
+ OUTPUT_NAME_MINSIZEREL GraphicsEngineOpenGL${DLL_REL_SUFFIX}
+ )
else()
- set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
- OUTPUT_NAME GraphicsEngineOpenGL
- )
+ set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
+ OUTPUT_NAME GraphicsEngineOpenGL
+ )
endif()
set_common_target_properties(GraphicsEngineOpenGL-shared)
@@ -214,20 +218,20 @@ set_common_target_properties(GraphicsEngineOpenGL-static)
source_group("src" FILES ${SOURCE})
if(PLATFORM_WIN32)
- source_group("dll" FILES
- src/DLLMain.cpp
- src/GraphicsEngineOpenGL.def
- )
+ source_group("dll" FILES
+ src/DLLMain.cpp
+ src/GraphicsEngineOpenGL.def
+ )
endif()
source_group("include" FILES ${INCLUDE})
source_group("interface" FILES ${INTERFACE})
set_target_properties(GraphicsEngineOpenGL-static PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_target_properties(GraphicsEngineOpenGL-shared PROPERTIES
- FOLDER Core/Graphics
+ FOLDER Core/Graphics
)
set_source_files_properties(
diff --git a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
index 45af9cc9..ff8f4252 100644
--- a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp
@@ -66,7 +66,7 @@ static GLenum GetTextureInternalFormat(DeviceContextGLImpl *pDeviceContextGL, GL
glGetTexLevelParameteriv(QueryBindTarget, 0, GL_TEXTURE_INTERNAL_FORMAT, &GlFormat);
CHECK_GL_ERROR( "Failed to get texture format through glGetTexLevelParameteriv()" );
VERIFY(GlFormat != 0, "Unable to get texture format");
- VERIFY(TexFmtFromDesc == TEX_FORMAT_UNKNOWN || GlFormat == TexFormatToGLInternalTexFormat(TexFmtFromDesc), "Texture format does not match the format specified by the texture description");
+ VERIFY(TexFmtFromDesc == TEX_FORMAT_UNKNOWN || static_cast<GLenum>(GlFormat) == TexFormatToGLInternalTexFormat(TexFmtFromDesc), "Texture format does not match the format specified by the texture description");
#else
if(TexFmtFromDesc != TEX_FORMAT_UNKNOWN)
GlFormat = TexFormatToGLInternalTexFormat(TexFmtFromDesc);