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| author | assiduous <assiduous@diligentgraphics.com> | 2020-08-07 03:41:08 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-08-07 03:41:08 +0000 |
| commit | a72d485f4b157d5c8fb488bc2afb3b9278e465b7 (patch) | |
| tree | c542c04aee507fe12757f7d76dcf4f30df4513bf /Graphics/GraphicsEngineOpenGL | |
| parent | Added few debug checks (diff) | |
| download | DiligentCore-a72d485f4b157d5c8fb488bc2afb3b9278e465b7.tar.gz DiligentCore-a72d485f4b157d5c8fb488bc2afb3b9278e465b7.zip | |
Treating subpass render target and depth stencil attachments as current RT and DS buffers
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp index 6d353e35..c06c7d3e 100644 --- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp @@ -378,6 +378,14 @@ void DeviceContextGLImpl::SetRenderTargets(Uint32 NumRen ITextureView* pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) { +#ifdef DILIGENT_DEVELOPMENT + if (m_pActiveRenderPass != nullptr) + { + LOG_ERROR_MESSAGE("Calling SetRenderTargets inside active render pass is invalid. End the render pass first"); + return; + } +#endif + if (TDeviceContextBase::SetRenderTargets(NumRenderTargets, ppRenderTargets, pDepthStencil)) { if (m_NumBoundRenderTargets == 1 && m_pBoundRenderTargets[0] && m_pBoundRenderTargets[0]->GetTexture<TextureBaseGL>()->GetGLHandle() == 0) |
