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authorassiduous <assiduous@diligentgraphics.com>2020-02-02 01:59:54 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-02-02 01:59:54 +0000
commitbd77ec46537f8573cee707155ed1219a29f48536 (patch)
tree64fa3fb09f526ca06543d85b1763a866c20935eb /Graphics/GraphicsEngineOpenGL
parentAdded GraphicsUtilities.h c include test (diff)
downloadDiligentCore-bd77ec46537f8573cee707155ed1219a29f48536.tar.gz
DiligentCore-bd77ec46537f8573cee707155ed1219a29f48536.zip
Minor update in GL backend
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp
index d4af6807..ff0c3803 100644
--- a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp
@@ -660,7 +660,8 @@ void GLContextState::SetBlendFactors(const float* BlendFactors)
void GLContextState::SetBlendState(const BlendStateDesc& BSDsc, Uint32 SampleMask)
{
- VERIFY(SampleMask == 0xFFFFFFFF, "Sample mask is not currently implemented in GL");
+ if (SampleMask != 0xFFFFFFFF)
+ LOG_ERROR_MESSAGE("Sample mask is not currently implemented in GL backend");
bool bEnableBlend = false;
if (BSDsc.IndependentBlendEnable)