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authorEgor Yusov <egor.yusov@gmail.com>2019-03-08 02:14:02 +0000
committerEgor Yusov <egor.yusov@gmail.com>2019-03-08 02:14:02 +0000
commitbe1319dd854481d75d51b2bfe85414fe3a3387ab (patch)
tree6052da4337c8957dd1a4cf56a163c92778dab290 /Graphics/GraphicsEngineOpenGL
parentImproved buffer stride management in PSO (diff)
downloadDiligentCore-be1319dd854481d75d51b2bfe85414fe3a3387ab.tar.gz
DiligentCore-be1319dd854481d75d51b2bfe85414fe3a3387ab.zip
A bunch of minor code improvements
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h27
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp26
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp1
3 files changed, 26 insertions, 28 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h b/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h
index 95659276..d629d64a 100644
--- a/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h
+++ b/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h
@@ -50,10 +50,10 @@ namespace Diligent
GLProgramResources& operator = (const GLProgramResources&) = delete;
GLProgramResources& operator = ( GLProgramResources&&) = delete;
- void LoadUniforms(IObject& Owner,
- class RenderDeviceGLImpl* pDeviceGLImpl,
- SHADER_TYPE ShaderStages,
- GLuint GLProgram);
+ void LoadUniforms(IObject& Owner,
+ class RenderDeviceGLImpl* pDeviceGLImpl,
+ SHADER_TYPE ShaderStages,
+ GLuint GLProgram);
void Clone(class RenderDeviceGLImpl* pDeviceGLImpl,
@@ -66,12 +66,12 @@ namespace Diligent
struct GLProgramVariableBase : ShaderVariableBase
{
/* 0 */ // ShaderVariableBase
-/* 16 */ const Char* Name;
-/* 24 */ const SHADER_RESOURCE_VARIABLE_TYPE VariableType;
-/* 25 */ const SHADER_RESOURCE_TYPE ResourceType;
-/* 26 */ const Uint16 VariableIndex;
-/* 28 */ Uint32 ArraySize;
-/* 32 */ RefCntAutoPtr<IDeviceObject>* const pResources;
+/* 16 */ const Char* Name;
+/* 24 */ const SHADER_RESOURCE_VARIABLE_TYPE VariableType;
+/* 25 */ const SHADER_RESOURCE_TYPE ResourceType;
+/* 26 */ const Uint16 VariableIndex;
+/* 28 */ Uint32 ArraySize;
+/* 32 */ RefCntAutoPtr<IDeviceObject>* const pResources;
/* 40 */ //End of data
GLProgramVariableBase(IObject& _Owner,
@@ -87,7 +87,7 @@ namespace Diligent
ResourceType (_ResourceType),
VariableIndex (_VariableIndex),
ArraySize (_ArraySize),
- pResources (_pResources)
+ pResources (_pResources)
{
VERIFY_EXPR(_ArraySize >= 1);
}
@@ -428,14 +428,13 @@ namespace Diligent
HandleSB(GetStorageBlock(sb));
}
- // There could be more than one stage is using non-separable programs
+ // There could be more than one stage if using non-separable programs
SHADER_TYPE m_ShaderStages = SHADER_TYPE_UNKNOWN;
// Memory layout:
//
// | Uniform buffers | Samplers | Images | Storage Blocks | Resource Cache | String Pool Data |
- // |
- // end of string pool data may not be aligned
+ //
UniformBufferInfo* m_UniformBuffers = nullptr;
SamplerInfo* m_Samplers = nullptr;
diff --git a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp
index ff21c609..710dc9fa 100644
--- a/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/GLProgramResources.cpp
@@ -31,13 +31,13 @@
namespace Diligent
{
GLProgramResources::GLProgramResources(GLProgramResources&& Program)noexcept :
- m_ShaderStages (Program.m_ShaderStages),
- m_UniformBuffers (Program.m_UniformBuffers),
- m_Samplers (Program.m_Samplers),
- m_Images (Program.m_Images),
- m_StorageBlocks (Program.m_StorageBlocks),
- m_ResourceCache (Program.m_ResourceCache),
- m_StringPool (std::move(Program.m_StringPool)),
+ m_ShaderStages (Program.m_ShaderStages),
+ m_UniformBuffers (Program.m_UniformBuffers),
+ m_Samplers (Program.m_Samplers),
+ m_Images (Program.m_Images),
+ m_StorageBlocks (Program.m_StorageBlocks),
+ m_ResourceCache (Program.m_ResourceCache),
+ m_StringPool (std::move(Program.m_StringPool)),
m_NumUniformBuffers(Program.m_NumUniformBuffers),
m_NumSamplers (Program.m_NumSamplers),
m_NumImages (Program.m_NumImages),
@@ -58,7 +58,7 @@ namespace Diligent
inline void RemoveArrayBrackets(char *Str)
{
auto* OpenBacketPtr = strchr(Str, '[');
- if ( OpenBacketPtr != nullptr )
+ if (OpenBacketPtr != nullptr)
*OpenBacketPtr = 0;
}
@@ -794,11 +794,11 @@ namespace Diligent
return;
auto& Name = res.Name;
- for(Uint32 ArrInd = 0; ArrInd < res.ArraySize; ++ArrInd)
+ for (Uint32 ArrInd = 0; ArrInd < res.ArraySize; ++ArrInd)
{
auto& CurrResource = res.pResources[ArrInd];
- if( (Flags & BIND_SHADER_RESOURCES_KEEP_EXISTING) != 0 && CurrResource )
+ if ( (Flags & BIND_SHADER_RESOURCES_KEEP_EXISTING) != 0 && CurrResource )
continue; // Skip already resolved resources
RefCntAutoPtr<IDeviceObject> pNewRes;
@@ -860,7 +860,7 @@ namespace Diligent
{
const auto& UB0 = GetUniformBuffer(ub);
const auto& UB1 = Res.GetUniformBuffer(ub);
- if(!UB0.IsCompatibleWith(UB1))
+ if (!UB0.IsCompatibleWith(UB1))
return false;
}
@@ -921,9 +921,9 @@ namespace Diligent
#ifdef VERIFY_RESOURCE_BINDINGS
static void dbgVerifyResourceBindingsHelper(const GLProgramResources::GLProgramVariableBase& res, const Char* VarTypeName)
{
- for(Uint32 ArrInd = 0; ArrInd < res.ArraySize; ++ArrInd)
+ for (Uint32 ArrInd = 0; ArrInd < res.ArraySize; ++ArrInd)
{
- if( !res.pResources[ArrInd] )
+ if (!res.pResources[ArrInd])
{
if( res.ArraySize > 1)
LOG_ERROR_MESSAGE( "No resource is bound to ", VarTypeName, " variable \"", res.Name, "[", ArrInd, "]\"" );
diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp
index b1099e09..3ddb2704 100644
--- a/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp
@@ -37,7 +37,6 @@ ShaderResourceBindingGLImpl::ShaderResourceBindingGLImpl(IReferenceCounters* pRe
const SHADER_RESOURCE_VARIABLE_TYPE SRBVarTypes[] = {SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC};
if (IsUsingSeparatePrograms())
{
-
for (Uint32 s = 0; s < pPSO->GetNumShaders(); ++s)
{
auto* pShaderGL = pPSO->GetShader<ShaderGLImpl>(s);