diff options
| author | assiduous <assiduous@diligentgraphics.com> | 2021-03-08 02:12:24 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2021-03-19 00:38:17 +0000 |
| commit | be8197db1cd99a33882ced645bf988c188ded594 (patch) | |
| tree | dd0ee4c3bbf2653ec9be57c7e5a38dadf7f2b5a8 /Graphics/GraphicsEngineOpenGL | |
| parent | D3D12 backend: more header organizing (diff) | |
| download | DiligentCore-be8197db1cd99a33882ced645bf988c188ded594.tar.gz DiligentCore-be8197db1cd99a33882ced645bf988c188ded594.zip | |
OpenGL backend: reorganized headers, removed signature methods implemented by the base class
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
44 files changed, 229 insertions, 185 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt index d2853156..f9c10846 100644 --- a/Graphics/GraphicsEngineOpenGL/CMakeLists.txt +++ b/Graphics/GraphicsEngineOpenGL/CMakeLists.txt @@ -15,12 +15,13 @@ set(INCLUDE include/GLContextState.hpp include/GLObjectWrapper.hpp include/ShaderResourceCacheGL.hpp - include/ShaderVariableGL.hpp + include/ShaderVariableManagerGL.hpp include/ShaderResourcesGL.hpp include/GLTypeConversions.hpp include/pch.h include/PipelineStateGLImpl.hpp include/PipelineResourceSignatureGLImpl.hpp + include/PipelineResourceAttribsGL.hpp include/QueryGLImpl.hpp include/RenderDeviceGLImpl.hpp include/RenderPassGLImpl.hpp @@ -70,7 +71,7 @@ set(SOURCE src/GLContextState.cpp src/GLObjectWrapper.cpp src/ShaderResourceCacheGL.cpp - src/ShaderVariableGL.cpp + src/ShaderVariableManagerGL.cpp src/ShaderResourcesGL.cpp src/GLTypeConversions.cpp src/PipelineStateGLImpl.cpp diff --git a/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.hpp index b4a27125..8620c28a 100644 --- a/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.hpp @@ -27,13 +27,12 @@ #pragma once +#include "EngineGLImplTraits.hpp" #include "BufferGL.h" #include "BufferBase.hpp" +#include "BufferViewGLImpl.hpp" // Required by BufferBase #include "GLObjectWrapper.hpp" #include "AsyncWritableResource.hpp" -#include "BaseInterfacesGL.h" -#include "BufferViewGLImpl.hpp" -#include "RenderDeviceGLImpl.hpp" #include "GLContextState.hpp" namespace Diligent @@ -96,7 +95,7 @@ private: const GLenum m_GLUsageHint; }; -void BufferGLImpl::BufferMemoryBarrier(MEMORY_BARRIER RequiredBarriers, GLContextState& GLContextState) +void BufferGLImpl::BufferMemoryBarrier(MEMORY_BARRIER RequiredBarriers, GLContextState& GLState) { #if GL_ARB_shader_image_load_store # ifdef DILIGENT_DEBUG @@ -107,7 +106,7 @@ void BufferGLImpl::BufferMemoryBarrier(MEMORY_BARRIER RequiredBarriers, GLContex } # endif - GLContextState.EnsureMemoryBarrier(RequiredBarriers, this); + GLState.EnsureMemoryBarrier(RequiredBarriers, this); #endif } diff --git a/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.hpp index a61e7e6d..1080a268 100644 --- a/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.hpp @@ -27,11 +27,10 @@ #pragma once +#include "EngineGLImplTraits.hpp" #include "BufferViewGL.h" -#include "BaseInterfacesGL.h" #include "BufferViewBase.hpp" #include "GLObjectWrapper.hpp" -#include "RenderDeviceGLImpl.hpp" namespace Diligent { @@ -49,6 +48,8 @@ public: BufferGLImpl* pBuffer, bool bIsDefaultView); + ~BufferViewGLImpl(); + /// Queries the specific interface, see IObject::QueryInterface() for details virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final; diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp index 79ea1926..867179af 100644 --- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp @@ -29,24 +29,28 @@ #include <vector> +#include "EngineGLImplTraits.hpp" #include "DeviceContextGL.h" #include "DeviceContextBase.hpp" -#include "BaseInterfacesGL.h" -#include "GLContextState.hpp" -#include "GLObjectWrapper.hpp" + +// GL object implementations are required by DeviceContextBase #include "BufferGLImpl.hpp" #include "TextureBaseGL.hpp" #include "QueryGLImpl.hpp" #include "FramebufferGLImpl.hpp" #include "RenderPassGLImpl.hpp" #include "PipelineStateGLImpl.hpp" -#include "BottomLevelASBase.hpp" -#include "TopLevelASBase.hpp" #include "ShaderResourceBindingGLImpl.hpp" +#include "GLContextState.hpp" +#include "GLObjectWrapper.hpp" + namespace Diligent { +class TextureBaseGL; +class ShaderResourceBindingGLImpl; + /// Device context implementation in OpenGL backend. class DeviceContextGLImpl final : public DeviceContextBase<EngineGLImplTraits> { diff --git a/Graphics/GraphicsEngineOpenGL/include/FenceGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/FenceGLImpl.hpp index bd2a78a4..d0095402 100644 --- a/Graphics/GraphicsEngineOpenGL/include/FenceGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/FenceGLImpl.hpp @@ -33,11 +33,10 @@ #include <deque> #include <atomic> +#include "EngineGLImplTraits.hpp" #include "FenceGL.h" -#include "RenderDeviceGL.h" #include "FenceBase.hpp" #include "GLObjectWrapper.hpp" -#include "RenderDeviceGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp index 67ddc685..83775c2f 100644 --- a/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/FramebufferGLImpl.hpp @@ -32,14 +32,15 @@ #include <vector> -#include "RenderDeviceGL.h" +#include "EngineGLImplTraits.hpp" #include "FramebufferBase.hpp" -#include "RenderDeviceGLImpl.hpp" #include "GLObjectWrapper.hpp" namespace Diligent { +class GLContextState; + /// Framebuffer implementation in OpenGL backend. class FramebufferGLImpl final : public FramebufferBase<EngineGLImplTraits> { diff --git a/Graphics/GraphicsEngineOpenGL/include/PipelineResourceAttribsGL.hpp b/Graphics/GraphicsEngineOpenGL/include/PipelineResourceAttribsGL.hpp new file mode 100644 index 00000000..9130f0fa --- /dev/null +++ b/Graphics/GraphicsEngineOpenGL/include/PipelineResourceAttribsGL.hpp @@ -0,0 +1,82 @@ +/* + * Copyright 2019-2021 Diligent Graphics LLC + * Copyright 2015-2019 Egor Yusov + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + * In no event and under no legal theory, whether in tort (including negligence), + * contract, or otherwise, unless required by applicable law (such as deliberate + * and grossly negligent acts) or agreed to in writing, shall any Contributor be + * liable for any damages, including any direct, indirect, special, incidental, + * or consequential damages of any character arising as a result of this License or + * out of the use or inability to use the software (including but not limited to damages + * for loss of goodwill, work stoppage, computer failure or malfunction, or any and + * all other commercial damages or losses), even if such Contributor has been advised + * of the possibility of such damages. + */ + +#pragma once + +/// \file +/// Declaration of Diligent::PipelineResourceAttribsGL struct + +#include "BasicTypes.h" +#include "DebugUtilities.hpp" + +namespace Diligent +{ + +// sizeof(PipelineResourceAttribsGL) == 8, x64 +struct PipelineResourceAttribsGL +{ +private: + static constexpr Uint32 _SamplerIndBits = 31; + static constexpr Uint32 _SamplerAssignedBits = 1; + +public: + static constexpr Uint32 InvalidCacheOffset = ~0u; + static constexpr Uint32 InvalidSamplerInd = (1u << _SamplerIndBits) - 1; + + // clang-format off + const Uint32 CacheOffset; // SRB and Signature use the same cache offsets for static resources. + // Binding == BaseBinding[Range] + CacheOffset + const Uint32 SamplerInd : _SamplerIndBits; // ImtblSamplerAssigned == true: index of the immutable sampler in m_ImmutableSamplers. + // ImtblSamplerAssigned == false: index of the assigned sampler in m_Desc.Resources. + const Uint32 ImtblSamplerAssigned : _SamplerAssignedBits; // Immutable sampler flag + // clang-format on + + PipelineResourceAttribsGL(Uint32 _CacheOffset, + Uint32 _SamplerInd, + bool _ImtblSamplerAssigned) noexcept : + // clang-format off + CacheOffset {_CacheOffset }, + SamplerInd {_SamplerInd }, + ImtblSamplerAssigned{_ImtblSamplerAssigned ? 1u : 0u} + // clang-format on + { + VERIFY(SamplerInd == _SamplerInd, "Sampler index (", _SamplerInd, ") exceeds maximum representable value"); + VERIFY(!_ImtblSamplerAssigned || SamplerInd != InvalidSamplerInd, "Immutable sampler is assigned, but sampler index is not valid"); + } + + bool IsSamplerAssigned() const + { + return SamplerInd != InvalidSamplerInd; + } + + bool IsImmutableSamplerAssigned() const + { + return ImtblSamplerAssigned != 0; + } +}; + +} // namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/include/PipelineResourceSignatureGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/PipelineResourceSignatureGLImpl.hpp index 9c37301f..c96e627f 100644 --- a/Graphics/GraphicsEngineOpenGL/include/PipelineResourceSignatureGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/PipelineResourceSignatureGLImpl.hpp @@ -32,16 +32,22 @@ #include <array> +#include "EngineGLImplTraits.hpp" +#include "PipelineResourceAttribsGL.hpp" #include "PipelineResourceSignatureBase.hpp" -#include "ShaderResourceCacheGL.hpp" #include "ShaderResourcesGL.hpp" #include "SRBMemoryAllocator.hpp" +// ShaderVariableManagerGL, ShaderResourceCacheGL, and ShaderResourceBindingGLImpl +// are required by PipelineResourceSignatureBase +#include "ShaderResourceCacheGL.hpp" +#include "ShaderVariableManagerGL.hpp" +#include "ShaderResourceBindingGLImpl.hpp" + namespace Diligent { class RenderDeviceGLImpl; -class ShaderVariableManagerGL; enum BINDING_RANGE : Uint32 { @@ -68,41 +74,7 @@ public: bool bIsDeviceInternal = false); ~PipelineResourceSignatureGLImpl(); - // sizeof(ResourceAttribs) == 8, x64 - struct ResourceAttribs - { - private: - static constexpr Uint32 _SamplerIndBits = 31; - static constexpr Uint32 _SamplerAssignedBits = 1; - - public: - static constexpr Uint32 InvalidCacheOffset = ~0u; - static constexpr Uint32 InvalidSamplerInd = (1u << _SamplerIndBits) - 1; - - // clang-format off - const Uint32 CacheOffset; // SRB and Signature use the same cache offsets for static resources. - // Binding == BaseBinding[Range] + CacheOffset - const Uint32 SamplerInd : _SamplerIndBits; // ImtblSamplerAssigned == true: index of the immutable sampler in m_ImmutableSamplers. - // ImtblSamplerAssigned == false: index of the assigned sampler in m_Desc.Resources. - const Uint32 ImtblSamplerAssigned : _SamplerAssignedBits; // Immutable sampler flag - // clang-format on - - ResourceAttribs(Uint32 _CacheOffset, - Uint32 _SamplerInd, - bool _ImtblSamplerAssigned) noexcept : - // clang-format off - CacheOffset {_CacheOffset }, - SamplerInd {_SamplerInd }, - ImtblSamplerAssigned{_ImtblSamplerAssigned ? 1u : 0u} - // clang-format on - { - VERIFY(SamplerInd == _SamplerInd, "Sampler index (", _SamplerInd, ") exceeds maximum representable value"); - VERIFY(!_ImtblSamplerAssigned || SamplerInd != InvalidSamplerInd, "Immutable sampler is assigned, but sampler index is not valid"); - } - - bool IsSamplerAssigned() const { return SamplerInd != InvalidSamplerInd; } - bool IsImmutableSamplerAssigned() const { return ImtblSamplerAssigned != 0; } - }; + using ResourceAttribs = PipelineResourceAttribsGL; const ResourceAttribs& GetResourceAttribs(Uint32 ResIndex) const { @@ -110,12 +82,6 @@ public: return m_pResourceAttribs[ResIndex]; } - bool HasDynamicResources() const - { - const auto IndexRange = GetResourceIndexRange(SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC); - return IndexRange.second > IndexRange.first; - } - using TBindings = std::array<Uint32, BINDING_RANGE_COUNT>; // Applies bindings for resources in this signature to GLProgram. @@ -133,24 +99,6 @@ public: } } - /// Implementation of IPipelineResourceSignature::CreateShaderResourceBinding. - virtual void DILIGENT_CALL_TYPE CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding, - bool InitStaticResources) override final; - - /// Implementation of IPipelineResourceSignature::GetStaticVariableByName. - virtual IShaderResourceVariable* DILIGENT_CALL_TYPE GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name) override final; - - /// Implementation of IPipelineResourceSignature::GetStaticVariableByIndex. - virtual IShaderResourceVariable* DILIGENT_CALL_TYPE GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) override final; - - /// Implementation of IPipelineResourceSignature::GetStaticVariableCount. - virtual Uint32 DILIGENT_CALL_TYPE GetStaticVariableCount(SHADER_TYPE ShaderType) const override final; - - /// Implementation of IPipelineResourceSignature::BindStaticResources. - virtual void DILIGENT_CALL_TYPE BindStaticResources(Uint32 ShaderFlags, - IResourceMapping* pResourceMapping, - Uint32 Flags) override final; - /// Implementation of IPipelineResourceSignature::IsCompatibleWith. virtual bool DILIGENT_CALL_TYPE IsCompatibleWith(const IPipelineResourceSignature* pPRS) const override final { diff --git a/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.hpp index 37fef0ba..ded87435 100644 --- a/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.hpp @@ -28,15 +28,16 @@ #pragma once #include <vector> + +#include "EngineGLImplTraits.hpp" #include "PipelineStateGL.h" #include "PipelineStateBase.hpp" -#include "RenderDevice.h" + +#include "PipelineResourceSignatureGLImpl.hpp" // Requiured by PipelineStateBase +#include "ShaderGLImpl.hpp" + #include "GLObjectWrapper.hpp" #include "GLContext.hpp" -#include "RenderDeviceGLImpl.hpp" -#include "ShaderVariableGL.hpp" -#include "ShaderGLImpl.hpp" -#include "PipelineResourceSignatureGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/include/QueryGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/QueryGLImpl.hpp index b5a95fad..a4b8959b 100644 --- a/Graphics/GraphicsEngineOpenGL/include/QueryGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/QueryGLImpl.hpp @@ -30,11 +30,10 @@ /// \file /// Declaration of Diligent::QueryGLImpl class +#include "EngineGLImplTraits.hpp" #include "QueryGL.h" -#include "RenderDeviceGL.h" #include "QueryBase.hpp" #include "GLObjectWrapper.hpp" -#include "RenderDeviceGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/include/RenderPassGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/RenderPassGLImpl.hpp index f307ae15..cbfea449 100644 --- a/Graphics/GraphicsEngineOpenGL/include/RenderPassGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/RenderPassGLImpl.hpp @@ -30,9 +30,8 @@ /// \file /// Declaration of Diligent::RenderPassGLImpl class -#include "RenderDeviceGL.h" +#include "EngineGLImplTraits.hpp" #include "RenderPassBase.hpp" -#include "RenderDeviceGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.hpp index 3dcc95e7..02d3ce8a 100644 --- a/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.hpp @@ -27,12 +27,10 @@ #pragma once -#include "BaseInterfacesGL.h" +#include "EngineGLImplTraits.hpp" #include "SamplerGL.h" #include "SamplerBase.hpp" -#include "RenderDevice.h" #include "GLObjectWrapper.hpp" -#include "RenderDeviceGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.hpp index 31c4686b..487bf2d8 100644 --- a/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.hpp @@ -27,12 +27,10 @@ #pragma once -#include "BaseInterfacesGL.h" +#include "EngineGLImplTraits.hpp" #include "ShaderGL.h" #include "ShaderBase.hpp" -#include "RenderDevice.h" #include "GLObjectWrapper.hpp" -#include "RenderDeviceGLImpl.hpp" #include "ShaderResourcesGL.hpp" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp index 5c585383..1e5c5753 100644 --- a/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.hpp @@ -30,17 +30,20 @@ /// \file /// Declaration of Diligent::ShaderResourceBindingGLImpl class +#include "EngineGLImplTraits.hpp" #include "ShaderResourceBindingGL.h" -#include "RenderDeviceGL.h" #include "ShaderResourceBindingBase.hpp" #include "ShaderResourcesGL.hpp" + +// ShaderResourceCacheGL and ShaderVariableManagerGL are required by ShaderResourceBindingBase #include "ShaderResourceCacheGL.hpp" -#include "ShaderVariableGL.hpp" -#include "PipelineResourceSignatureGLImpl.hpp" +#include "ShaderVariableManagerGL.hpp" namespace Diligent { +class PipelineResourceSignatureGLImpl; + /// Shader resource binding object implementation in OpenGL backend. class ShaderResourceBindingGLImpl final : public ShaderResourceBindingBase<EngineGLImplTraits> { diff --git a/Graphics/GraphicsEngineOpenGL/include/ShaderVariableGL.hpp b/Graphics/GraphicsEngineOpenGL/include/ShaderVariableManagerGL.hpp index 944977a5..95719cd3 100644 --- a/Graphics/GraphicsEngineOpenGL/include/ShaderVariableGL.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/ShaderVariableManagerGL.hpp @@ -70,13 +70,15 @@ #include <array> #include "Object.h" +#include "PipelineResourceAttribsGL.hpp" #include "ShaderResourceVariableBase.hpp" #include "ShaderResourceCacheGL.hpp" -#include "PipelineResourceSignatureGLImpl.hpp" namespace Diligent { +class PipelineResourceSignatureGLImpl; + // sizeof(ShaderVariableManagerGL) == 48 (x64, msvc, Release) class ShaderVariableManagerGL { @@ -109,18 +111,11 @@ public: Uint32 NumAllowedTypes, SHADER_TYPE ShaderType); - using ResourceAttribs = PipelineResourceSignatureGLImpl::ResourceAttribs; + using ResourceAttribs = PipelineResourceAttribsGL; - const PipelineResourceDesc& GetResourceDesc(Uint32 Index) const - { - VERIFY_EXPR(m_pSignature); - return m_pSignature->GetResourceDesc(Index); - } - const ResourceAttribs& GetAttribs(Uint32 Index) const - { - VERIFY_EXPR(m_pSignature); - return m_pSignature->GetResourceAttribs(Index); - } + // These two methods can't be implemented in the header because they depend on PipelineResourceSignatureGLImpl + const PipelineResourceDesc& GetResourceDesc(Uint32 Index) const; + const ResourceAttribs& GetAttribs(Uint32 Index) const; struct GLVariableBase : public ShaderVariableBase<ShaderVariableManagerGL> diff --git a/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.hpp b/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.hpp index 8a6faebb..48320bcf 100644 --- a/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.hpp @@ -27,14 +27,12 @@ #pragma once -#include "BaseInterfacesGL.h" +#include "EngineGLImplTraits.hpp" #include "TextureGL.h" #include "TextureBase.hpp" -#include "RenderDevice.h" +#include "TextureViewGLImpl.hpp" // Required by TextureBase #include "GLObjectWrapper.hpp" -#include "TextureViewGLImpl.hpp" #include "AsyncWritableResource.hpp" -#include "RenderDeviceGLImpl.hpp" #include "GLContextState.hpp" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.hpp index ae50f76c..92e41ffe 100644 --- a/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.hpp @@ -27,18 +27,14 @@ #pragma once -#include "BaseInterfacesGL.h" +#include "EngineGLImplTraits.hpp" #include "TextureViewGL.h" #include "TextureViewBase.hpp" -#include "RenderDevice.h" #include "GLObjectWrapper.hpp" -#include "RenderDeviceGLImpl.hpp" namespace Diligent { -class FixedBlockMemoryAllocator; - /// Texture view implementation in OpenGL backend. class TextureViewGLImpl final : public TextureViewBase<EngineGLImplTraits> { diff --git a/Graphics/GraphicsEngineOpenGL/include/VAOCache.hpp b/Graphics/GraphicsEngineOpenGL/include/VAOCache.hpp index a4d8feba..48ece740 100644 --- a/Graphics/GraphicsEngineOpenGL/include/VAOCache.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/VAOCache.hpp @@ -28,13 +28,13 @@ #pragma once #include <cstring> + #include "GraphicsTypes.h" #include "Buffer.h" #include "InputLayout.h" #include "LockHelper.hpp" #include "HashUtils.hpp" #include "DeviceContextBase.hpp" -#include "BaseInterfacesGL.h" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/BufferGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/BufferGLImpl.cpp index e7d45caf..b7c39022 100644 --- a/Graphics/GraphicsEngineOpenGL/src/BufferGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/BufferGLImpl.cpp @@ -28,10 +28,11 @@ #include "pch.h" #include "BufferGLImpl.hpp" + #include "RenderDeviceGLImpl.hpp" -#include "GLTypeConversions.hpp" -#include "BufferViewGLImpl.hpp" #include "DeviceContextGLImpl.hpp" + +#include "GLTypeConversions.hpp" #include "EngineMemory.h" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/BufferViewGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/BufferViewGLImpl.cpp index fd44cd20..100d3fe2 100644 --- a/Graphics/GraphicsEngineOpenGL/src/BufferViewGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/BufferViewGLImpl.cpp @@ -27,10 +27,12 @@ #include "pch.h" +#include "BufferViewGLImpl.hpp" + #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" -#include "BufferViewGLImpl.hpp" #include "BufferGLImpl.hpp" + #include "GLTypeConversions.hpp" namespace Diligent @@ -103,4 +105,8 @@ BufferViewGLImpl::BufferViewGLImpl(IReferenceCounters* pRefCounters, IMPLEMENT_QUERY_INTERFACE(BufferViewGLImpl, IID_BufferViewGL, TBuffViewBase) +BufferViewGLImpl::~BufferViewGLImpl() +{ +} + } // namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp index d57de1f7..e2c9bb0e 100644 --- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp @@ -26,32 +26,34 @@ */ #include "pch.h" + +#include "DeviceContextGLImpl.hpp" + #include <iostream> #include <fstream> #include <string> #include <array> #include "SwapChainGL.h" -#include "DeviceContextGLImpl.hpp" -#include "RenderDeviceGLImpl.hpp" -#include "GLTypeConversions.hpp" +#include "RenderDeviceGLImpl.hpp" #include "BufferGLImpl.hpp" #include "ShaderGLImpl.hpp" -#include "VAOCache.hpp" #include "Texture1D_OGL.hpp" #include "Texture1DArray_OGL.hpp" #include "Texture2D_OGL.hpp" #include "Texture2DArray_OGL.hpp" #include "Texture3D_OGL.hpp" #include "SamplerGLImpl.hpp" -#include "GraphicsAccessories.hpp" #include "BufferViewGLImpl.hpp" #include "PipelineStateGLImpl.hpp" #include "FenceGLImpl.hpp" #include "ShaderResourceBindingGLImpl.hpp" -using namespace std; +#include "GLTypeConversions.hpp" +#include "VAOCache.hpp" +#include "GraphicsAccessories.hpp" + namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp index ce23b5c9..fe88669e 100644 --- a/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp @@ -28,6 +28,7 @@ #include "pch.h" #include "FenceGLImpl.hpp" +#include "RenderDeviceGLImpl.hpp" #include "EngineMemory.h" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/FramebufferGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/FramebufferGLImpl.cpp index 8e7287b9..832be663 100644 --- a/Graphics/GraphicsEngineOpenGL/src/FramebufferGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/FramebufferGLImpl.cpp @@ -28,8 +28,10 @@ #include "pch.h" #include "FramebufferGLImpl.hpp" -#include "FBOCache.hpp" +#include "RenderDeviceGLImpl.hpp" #include "TextureViewGLImpl.hpp" +#include "FBOCache.hpp" +#include "GLContextState.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp index fa60c34a..75c10a18 100644 --- a/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/GLContextState.cpp @@ -28,12 +28,14 @@ #include "pch.h" #include "GLContextState.hpp" + +#include "BufferViewGLImpl.hpp" +#include "RenderDeviceGLImpl.hpp" #include "TextureBaseGL.hpp" #include "SamplerGLImpl.hpp" + #include "AsyncWritableResource.hpp" #include "GLTypeConversions.hpp" -#include "BufferViewGLImpl.hpp" -#include "RenderDeviceGLImpl.hpp" using namespace GLObjectWrappers; diff --git a/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp index 67c2c5bf..264f30e1 100644 --- a/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/PipelineResourceSignatureGLImpl.cpp @@ -28,8 +28,6 @@ #include "pch.h" #include "PipelineResourceSignatureGLImpl.hpp" #include "RenderDeviceGLImpl.hpp" -#include "ShaderResourceBindingGLImpl.hpp" -#include "ShaderVariableGL.hpp" namespace Diligent { @@ -421,12 +419,6 @@ void PipelineResourceSignatureGLImpl::ApplyBindings(GLObjectWrappers::GLProgramO State.SetProgram(GLObjectWrappers::GLProgramObj::Null()); } -void PipelineResourceSignatureGLImpl::CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding, - bool InitStaticResources) -{ - CreateShaderResourceBindingImpl(ppShaderResourceBinding, InitStaticResources); -} - void PipelineResourceSignatureGLImpl::InitializeStaticSRBResources(IShaderResourceBinding* pSRB) const { InitializeStaticSRBResourcesImpl(ValidatedCast<ShaderResourceBindingGLImpl>(pSRB), @@ -437,28 +429,6 @@ void PipelineResourceSignatureGLImpl::InitializeStaticSRBResources(IShaderResour ); } -Uint32 PipelineResourceSignatureGLImpl::GetStaticVariableCount(SHADER_TYPE ShaderType) const -{ - return GetStaticVariableCountImpl(ShaderType); -} - -IShaderResourceVariable* PipelineResourceSignatureGLImpl::GetStaticVariableByName(SHADER_TYPE ShaderType, const Char* Name) -{ - return GetStaticVariableByNameImpl(ShaderType, Name); -} - -IShaderResourceVariable* PipelineResourceSignatureGLImpl::GetStaticVariableByIndex(SHADER_TYPE ShaderType, Uint32 Index) -{ - return GetStaticVariableByIndexImpl(ShaderType, Index); -} - -void PipelineResourceSignatureGLImpl::BindStaticResources(Uint32 ShaderFlags, - IResourceMapping* pResMapping, - Uint32 Flags) -{ - BindStaticResourcesImpl(ShaderFlags, pResMapping, Flags); -} - void PipelineResourceSignatureGLImpl::CopyStaticResources(ShaderResourceCacheGL& DstResourceCache) const { if (m_pStaticResCache == nullptr) diff --git a/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp index cc1d115d..b9a0931d 100644 --- a/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/PipelineStateGLImpl.cpp @@ -32,11 +32,12 @@ #endif #include "PipelineStateGLImpl.hpp" + #include "RenderDeviceGLImpl.hpp" -#include "ShaderGLImpl.hpp" +#include "DeviceContextGLImpl.hpp" #include "ShaderResourceBindingGLImpl.hpp" + #include "EngineMemory.h" -#include "DeviceContextGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/QueryGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/QueryGLImpl.cpp index be02adca..d59b146a 100644 --- a/Graphics/GraphicsEngineOpenGL/src/QueryGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/QueryGLImpl.cpp @@ -28,6 +28,7 @@ #include "pch.h" #include "QueryGLImpl.hpp" +#include "RenderDeviceGLImpl.hpp" #include "EngineMemory.h" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp index 1a92be5f..8cfdba7d 100644 --- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp @@ -31,7 +31,6 @@ #include "BufferGLImpl.hpp" #include "ShaderGLImpl.hpp" -#include "VAOCache.hpp" #include "Texture1D_OGL.hpp" #include "Texture1DArray_OGL.hpp" #include "Texture2D_OGL.hpp" @@ -41,7 +40,6 @@ #include "TextureCubeArray_OGL.hpp" #include "SamplerGLImpl.hpp" #include "DeviceContextGLImpl.hpp" -#include "GLTypeConversions.hpp" #include "PipelineStateGLImpl.hpp" #include "ShaderResourceBindingGLImpl.hpp" #include "FenceGLImpl.hpp" @@ -49,6 +47,9 @@ #include "RenderPassGLImpl.hpp" #include "FramebufferGLImpl.hpp" #include "PipelineResourceSignatureGLImpl.hpp" + +#include "GLTypeConversions.hpp" +#include "VAOCache.hpp" #include "EngineMemory.h" #include "StringTools.hpp" diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderPassGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderPassGLImpl.cpp index 7ee5fc25..0843af17 100644 --- a/Graphics/GraphicsEngineOpenGL/src/RenderPassGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/RenderPassGLImpl.cpp @@ -28,6 +28,7 @@ #include "pch.h" #include "RenderPassGLImpl.hpp" +#include "RenderDeviceGLImpl.hpp" #include "EngineMemory.h" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp index 931ab3f2..ff20c104 100644 --- a/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp @@ -27,9 +27,10 @@ #include "pch.h" +#include "ShaderGLImpl.hpp" + #include <array> -#include "ShaderGLImpl.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" #include "DataBlobImpl.hpp" diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp index 2538d66b..27f56bdc 100644 --- a/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/ShaderResourceBindingGLImpl.cpp @@ -26,9 +26,14 @@ */ #include "pch.h" + #include "ShaderResourceBindingGLImpl.hpp" + +#include "RenderDeviceGLImpl.hpp" #include "PipelineStateGLImpl.hpp" #include "ShaderGLImpl.hpp" +#include "PipelineResourceSignatureGLImpl.hpp" + #include "FixedBlockMemoryAllocator.hpp" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderResourceCacheGL.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderResourceCacheGL.cpp index 94f2ebfc..436ccafe 100644 --- a/Graphics/GraphicsEngineOpenGL/src/ShaderResourceCacheGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/ShaderResourceCacheGL.cpp @@ -27,6 +27,7 @@ #include "pch.h" #include "ShaderResourceCacheGL.hpp" +#include "RenderDeviceGLImpl.hpp" #include "PipelineResourceSignatureGLImpl.hpp" #include "GLTypeConversions.hpp" diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderResourcesGL.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderResourcesGL.cpp index 6096d5f9..84211c2c 100644 --- a/Graphics/GraphicsEngineOpenGL/src/ShaderResourcesGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/ShaderResourcesGL.cpp @@ -26,11 +26,13 @@ */ #include "pch.h" -#include <unordered_set> -#include "GLContextState.hpp" + #include "ShaderResourcesGL.hpp" + +#include <unordered_set> + #include "RenderDeviceGLImpl.hpp" -#include "ShaderResourceBindingBase.hpp" +#include "GLContextState.hpp" #include "ShaderResourceVariableBase.hpp" #include "Align.hpp" diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderVariableGL.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderVariableManagerGL.cpp index 91a2fa88..9410e3d3 100644 --- a/Graphics/GraphicsEngineOpenGL/src/ShaderVariableGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/ShaderVariableManagerGL.cpp @@ -26,12 +26,15 @@ */ #include "pch.h" + +#include "ShaderVariableManagerGL.hpp" + #include <array> -#include "ShaderVariableGL.hpp" + +#include "RenderDeviceGLImpl.hpp" #include "PipelineResourceSignatureGLImpl.hpp" #include "Align.hpp" #include "PlatformMisc.hpp" -#include "ShaderBase.hpp" namespace Diligent { @@ -594,6 +597,19 @@ Uint32 ShaderVariableManagerGL::GetVariableIndex(const GLVariableBase& Var) cons return ~0u; } +const PipelineResourceDesc& ShaderVariableManagerGL::GetResourceDesc(Uint32 Index) const +{ + VERIFY_EXPR(m_pSignature); + return m_pSignature->GetResourceDesc(Index); +} + +const ShaderVariableManagerGL::ResourceAttribs& ShaderVariableManagerGL::GetAttribs(Uint32 Index) const +{ + VERIFY_EXPR(m_pSignature); + return m_pSignature->GetResourceAttribs(Index); +} + + #ifdef DILIGENT_DEVELOPMENT bool ShaderVariableManagerGL::dvpVerifyBindings(const ShaderResourceCacheGL& ResourceCache) const { diff --git a/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp index dbf2e5f0..e8756c67 100644 --- a/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/SwapChainGLImpl.cpp @@ -26,9 +26,10 @@ */ #include "pch.h" -#include "DeviceContextGLImpl.hpp" -#include "RenderDeviceGLImpl.hpp" + #include "SwapChainGLImpl.hpp" +#include "RenderDeviceGLImpl.hpp" +#include "DeviceContextGLImpl.hpp" #include "GraphicsAccessories.hpp" namespace Diligent diff --git a/Graphics/GraphicsEngineOpenGL/src/Texture1DArray_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/Texture1DArray_OGL.cpp index a9a00f43..8d49522b 100644 --- a/Graphics/GraphicsEngineOpenGL/src/Texture1DArray_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/Texture1DArray_OGL.cpp @@ -30,8 +30,8 @@ #include "Texture1DArray_OGL.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" -#include "GLTypeConversions.hpp" #include "BufferGLImpl.hpp" +#include "GLTypeConversions.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/Texture1D_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/Texture1D_OGL.cpp index 92861f93..9ddd61bc 100644 --- a/Graphics/GraphicsEngineOpenGL/src/Texture1D_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/Texture1D_OGL.cpp @@ -30,8 +30,8 @@ #include "Texture1D_OGL.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" -#include "GLTypeConversions.hpp" #include "BufferGLImpl.hpp" +#include "GLTypeConversions.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/Texture2DArray_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/Texture2DArray_OGL.cpp index 17fccd91..a544c080 100644 --- a/Graphics/GraphicsEngineOpenGL/src/Texture2DArray_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/Texture2DArray_OGL.cpp @@ -30,9 +30,9 @@ #include "Texture2DArray_OGL.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" +#include "BufferGLImpl.hpp" #include "GLTypeConversions.hpp" #include "GraphicsAccessories.hpp" -#include "BufferGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/Texture2D_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/Texture2D_OGL.cpp index 5866059a..7442bf5b 100644 --- a/Graphics/GraphicsEngineOpenGL/src/Texture2D_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/Texture2D_OGL.cpp @@ -30,9 +30,9 @@ #include "Texture2D_OGL.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" +#include "BufferGLImpl.hpp" #include "GLTypeConversions.hpp" #include "GraphicsAccessories.hpp" -#include "BufferGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/Texture3D_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/Texture3D_OGL.cpp index 393dfef6..52717652 100644 --- a/Graphics/GraphicsEngineOpenGL/src/Texture3D_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/Texture3D_OGL.cpp @@ -30,9 +30,9 @@ #include "Texture3D_OGL.hpp" #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" +#include "BufferGLImpl.hpp" #include "GLTypeConversions.hpp" #include "GraphicsAccessories.hpp" -#include "BufferGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp index d38a468d..9facc557 100644 --- a/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/TextureBaseGL.cpp @@ -28,11 +28,12 @@ #include "pch.h" #include "TextureBaseGL.hpp" + #include "RenderDeviceGLImpl.hpp" -#include "GLTypeConversions.hpp" -#include "TextureViewGLImpl.hpp" -#include "GLContextState.hpp" #include "DeviceContextGLImpl.hpp" +#include "TextureViewGLImpl.hpp" + +#include "GLTypeConversions.hpp" #include "EngineMemory.h" #include "GraphicsAccessories.hpp" #include "Align.hpp" diff --git a/Graphics/GraphicsEngineOpenGL/src/TextureCubeArray_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/TextureCubeArray_OGL.cpp index 0fd5a5c6..443cb792 100644 --- a/Graphics/GraphicsEngineOpenGL/src/TextureCubeArray_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/TextureCubeArray_OGL.cpp @@ -28,11 +28,14 @@ #include "pch.h" #include "TextureCubeArray_OGL.hpp" + #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" +#include "BufferGLImpl.hpp" + #include "GLTypeConversions.hpp" #include "GraphicsAccessories.hpp" -#include "BufferGLImpl.hpp" + namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/TextureCube_OGL.cpp b/Graphics/GraphicsEngineOpenGL/src/TextureCube_OGL.cpp index 2ee46a45..4caafac2 100644 --- a/Graphics/GraphicsEngineOpenGL/src/TextureCube_OGL.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/TextureCube_OGL.cpp @@ -28,11 +28,13 @@ #include "pch.h" #include "TextureCube_OGL.hpp" + #include "RenderDeviceGLImpl.hpp" #include "DeviceContextGLImpl.hpp" +#include "BufferGLImpl.hpp" + #include "GLTypeConversions.hpp" #include "GraphicsAccessories.hpp" -#include "BufferGLImpl.hpp" namespace Diligent { diff --git a/Graphics/GraphicsEngineOpenGL/src/VAOCache.cpp b/Graphics/GraphicsEngineOpenGL/src/VAOCache.cpp index 43bd9347..240b739b 100644 --- a/Graphics/GraphicsEngineOpenGL/src/VAOCache.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/VAOCache.cpp @@ -28,12 +28,14 @@ #include "pch.h" #include "VAOCache.hpp" + #include "RenderDeviceGLImpl.hpp" -#include "GLObjectWrapper.hpp" #include "BufferGLImpl.hpp" +#include "PipelineStateGLImpl.hpp" + +#include "GLObjectWrapper.hpp" #include "GLTypeConversions.hpp" #include "GLContextState.hpp" -#include "PipelineStateGLImpl.hpp" namespace Diligent { |
