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authorassiduous <assiduous@diligentgraphics.com>2020-01-28 19:12:34 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-01-28 19:12:34 +0000
commitbfa5a84d781f70abf95391ff3175cff1d9cc078a (patch)
tree1a1dee46bfe3c5e80ae13b0abcef142bf25348eb /Graphics/GraphicsEngineOpenGL
parentImplemented IShaderD3D C interface. (diff)
downloadDiligentCore-bfa5a84d781f70abf95391ff3175cff1d9cc078a.tar.gz
DiligentCore-bfa5a84d781f70abf95391ff3175cff1d9cc078a.zip
Fixed few issues in C interface
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/interface/DeviceContextGL.h1
-rw-r--r--Graphics/GraphicsEngineOpenGL/interface/ShaderResourceBindingGL.h6
2 files changed, 3 insertions, 4 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/interface/DeviceContextGL.h b/Graphics/GraphicsEngineOpenGL/interface/DeviceContextGL.h
index 523c85a8..e47cb0ab 100644
--- a/Graphics/GraphicsEngineOpenGL/interface/DeviceContextGL.h
+++ b/Graphics/GraphicsEngineOpenGL/interface/DeviceContextGL.h
@@ -72,7 +72,6 @@ DILIGENT_INTERFACE(IDeviceContextGL, IDeviceContext)
struct IDeviceContextGLVtbl
{
struct IObjectMethods Object;
- struct IDeviceObjectMethods DeviceObject;
struct IDeviceContextMethods DeviceContext;
struct IDeviceContextGLMethods DeviceContextGL;
};
diff --git a/Graphics/GraphicsEngineOpenGL/interface/ShaderResourceBindingGL.h b/Graphics/GraphicsEngineOpenGL/interface/ShaderResourceBindingGL.h
index 03c32ff4..821bef77 100644
--- a/Graphics/GraphicsEngineOpenGL/interface/ShaderResourceBindingGL.h
+++ b/Graphics/GraphicsEngineOpenGL/interface/ShaderResourceBindingGL.h
@@ -54,9 +54,9 @@ DILIGENT_INTERFACE(IShaderResourceBindingGL, IShaderResourceBinding){};
struct IShaderResourceBindingGLVtbl
{
- struct IObjectMethods Object;
- struct IDeviceObjectMethods DeviceObject;
- struct IShaderMethods Shader;
+ struct IObjectMethods Object;
+ struct IDeviceObjectMethods DeviceObject;
+ struct IShaderResourceBindingMethods ShaderResourceBinding;
//struct IShaderResourceBindingGLMethods ShaderResourceBindingGL;
};