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authorEgor Yusov <egor.yusov@gmail.com>2018-07-25 04:31:09 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-07-25 04:31:09 +0000
commitc746f802d7b23d9c5ee0f52a7e5428a32bf3f316 (patch)
tree344b4a987341150fda9fd7f8642b902e9f96df71 /Graphics/GraphicsEngineOpenGL
parentFixed performance issue with resetting unchanged vertex buffers (diff)
downloadDiligentCore-c746f802d7b23d9c5ee0f52a7e5428a32bf3f316.tar.gz
DiligentCore-c746f802d7b23d9c5ee0f52a7e5428a32bf3f316.zip
Updated DeviceContextBase to use final types for pipeline state, buffers and texture views
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h7
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.h3
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp6
12 files changed, 19 insertions, 15 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.h
index cb0aa744..eb3b2de5 100644
--- a/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/BufferGLImpl.h
@@ -40,7 +40,7 @@ class FixedBlockMemoryAllocator;
class BufferGLImpl : public BufferBase<IBufferGL, BufferViewGLImpl, FixedBlockMemoryAllocator>, public AsyncWritableResource
{
public:
- typedef BufferBase<IBufferGL, BufferViewGLImpl, FixedBlockMemoryAllocator> TBufferBase;
+ using TBufferBase = BufferBase<IBufferGL, BufferViewGLImpl, FixedBlockMemoryAllocator>;
BufferGLImpl(IReferenceCounters *pRefCounters,
FixedBlockMemoryAllocator &BuffViewObjMemAllocator,
diff --git a/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.h
index c2a11c4a..28cca382 100644
--- a/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/BufferViewGLImpl.h
@@ -42,7 +42,7 @@ struct BufferViewDesc;
class BufferViewGLImpl : public BufferViewBase<IBufferViewGL>
{
public:
- typedef BufferViewBase<IBufferViewGL> TBuffViewBase;
+ using TBuffViewBase = BufferViewBase<IBufferViewGL>;
BufferViewGLImpl( IReferenceCounters *pRefCounters,
IRenderDevice *pDevice,
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
index f757f771..bff4710d 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
@@ -28,15 +28,18 @@
#include "BaseInterfacesGL.h"
#include "GLContextState.h"
#include "GLObjectWrapper.h"
+#include "BufferGLImpl.h"
+#include "TextureViewGLImpl.h"
+#include "PipelineStateGLImpl.h"
namespace Diligent
{
/// Implementation of the Diligent::IDeviceContextGL interface
-class DeviceContextGLImpl : public DeviceContextBase<IDeviceContextGL>
+class DeviceContextGLImpl : public DeviceContextBase<IDeviceContextGL, BufferGLImpl, TextureViewGLImpl, PipelineStateGLImpl>
{
public:
- typedef DeviceContextBase<IDeviceContextGL> TDeviceContextBase;
+ using TDeviceContextBase = DeviceContextBase<IDeviceContextGL, BufferGLImpl, TextureViewGLImpl, PipelineStateGLImpl>;
DeviceContextGLImpl( IReferenceCounters *pRefCounters, class RenderDeviceGLImpl *pDeviceGL, bool bIsDeferred );
diff --git a/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.h
index 5aabba85..6e48b7b8 100644
--- a/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/PipelineStateGLImpl.h
@@ -39,7 +39,7 @@ class FixedBlockMemoryAllocator;
class PipelineStateGLImpl : public PipelineStateBase<IPipelineStateGL, IGLDeviceBaseInterface>
{
public:
- typedef PipelineStateBase<IPipelineStateGL, IGLDeviceBaseInterface> TPipelineStateBase;
+ using TPipelineStateBase = PipelineStateBase<IPipelineStateGL, IGLDeviceBaseInterface>;
PipelineStateGLImpl(IReferenceCounters *pRefCounters, class RenderDeviceGLImpl *pDeviceGL, const PipelineStateDesc& PipelineDesc, bool IsDeviceInternal = false);
~PipelineStateGLImpl();
diff --git a/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h
index 36d611cd..adb0f833 100644
--- a/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/RenderDeviceGLImpl.h
@@ -52,7 +52,7 @@ namespace Diligent
class RenderDeviceGLImpl : public RenderDeviceBase<IGLDeviceBaseInterface>
{
public:
- typedef RenderDeviceBase<IGLDeviceBaseInterface> TRenderDeviceBase;
+ using TRenderDeviceBase = RenderDeviceBase<IGLDeviceBaseInterface>;
RenderDeviceGLImpl( IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, const EngineGLAttribs &InitAttribs );
~RenderDeviceGLImpl();
diff --git a/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.h
index 98dfe4be..19e3a480 100644
--- a/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/SamplerGLImpl.h
@@ -37,7 +37,7 @@ class FixedBlockMemoryAllocator;
class SamplerGLImpl : public SamplerBase<ISamplerGL, IGLDeviceBaseInterface>
{
public:
- typedef SamplerBase<ISamplerGL, IGLDeviceBaseInterface> TSamplerBase;
+ using TSamplerBase = SamplerBase<ISamplerGL, IGLDeviceBaseInterface>;
SamplerGLImpl( IReferenceCounters *pRefCounters, class RenderDeviceGLImpl *pDeviceGL, const SamplerDesc& SamplerDesc, bool bIsDeviceInternal = false );
~SamplerGLImpl();
diff --git a/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.h
index fd9ac9b8..cf0116c5 100644
--- a/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/ShaderGLImpl.h
@@ -67,7 +67,7 @@ inline GLenum ShaderTypeToGLShaderBit(SHADER_TYPE ShaderType)
class ShaderGLImpl : public ShaderBase<IShaderGL, IGLDeviceBaseInterface>
{
public:
- typedef ShaderBase<IShaderGL, IGLDeviceBaseInterface> TShaderBase;
+ using TShaderBase = ShaderBase<IShaderGL, IGLDeviceBaseInterface>;
ShaderGLImpl( IReferenceCounters *pRefCounters, class RenderDeviceGLImpl *pDeviceGL, const ShaderCreationAttribs &ShaderCreationAttribs, bool bIsDeviceInternal = false );
~ShaderGLImpl();
diff --git a/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.h
index 53c1af98..61b9d013 100644
--- a/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/ShaderResourceBindingGLImpl.h
@@ -40,7 +40,8 @@ class FixedBlockMemoryAllocator;
class ShaderResourceBindingGLImpl : public ShaderResourceBindingBase<IShaderResourceBindingGL>
{
public:
- typedef ShaderResourceBindingBase<IShaderResourceBindingGL> TBase;
+ using TBase = ShaderResourceBindingBase<IShaderResourceBindingGL>;
+
ShaderResourceBindingGLImpl(IReferenceCounters *pRefCounters, class PipelineStateGLImpl *pPSO);
~ShaderResourceBindingGLImpl();
diff --git a/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h
index f3c01d18..c37f736c 100644
--- a/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/SwapChainGLImpl.h
@@ -36,7 +36,7 @@ class IMemoryAllocator;
class SwapChainGLImpl final : public SwapChainBase<ISwapChainGL>
{
public:
- typedef SwapChainBase<ISwapChainGL> TSwapChainBase;
+ using TSwapChainBase = SwapChainBase<ISwapChainGL>;
SwapChainGLImpl(IReferenceCounters *pRefCounters,
const EngineGLAttribs &InitAttribs,
diff --git a/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.h b/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.h
index c0c5ca66..f8be69c2 100644
--- a/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.h
+++ b/Graphics/GraphicsEngineOpenGL/include/TextureBaseGL.h
@@ -41,7 +41,7 @@ class FixedBlockMemoryAllocator;
class TextureBaseGL : public TextureBase<ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator>, public AsyncWritableResource
{
public:
- typedef TextureBase<ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator> TTextureBase;
+ using TTextureBase = TextureBase<ITextureGL, TextureViewGLImpl, FixedBlockMemoryAllocator>;
TextureBaseGL(IReferenceCounters *pRefCounters,
FixedBlockMemoryAllocator& TexViewObjAllocator,
diff --git a/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.h
index f06ed0d2..8675a86c 100644
--- a/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/TextureViewGLImpl.h
@@ -37,7 +37,7 @@ class FixedBlockMemoryAllocator;
class TextureViewGLImpl : public TextureViewBase<ITextureViewGL>
{
public:
- typedef TextureViewBase<ITextureViewGL> TTextureViewBase;
+ using TTextureViewBase = TextureViewBase<ITextureViewGL>;
TextureViewGLImpl(IReferenceCounters *pRefCounters,
class IRenderDevice *pDevice,
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
index a1509fbb..df788886 100644
--- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
@@ -131,7 +131,7 @@ namespace Diligent
void DeviceContextGLImpl::CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, Uint32 Flags)
{
- if(!DeviceContextBase::CommitShaderResources<PipelineStateGLImpl>(pShaderResourceBinding, Flags, 0))
+ if(!DeviceContextBase::CommitShaderResources(pShaderResourceBinding, Flags, 0))
return;
if(m_CommitedResourcesTentativeBarriers != 0)
@@ -342,8 +342,8 @@ namespace Diligent
LOG_ERROR("No pipeline state is bound");
return;
}
- auto *pPipelineStateGL = m_pPipelineState.RawPtr<PipelineStateGLImpl>();
- auto *pShaderResBindingGL = ValidatedCast<ShaderResourceBindingGLImpl>(pResBinding);
+ auto* pPipelineStateGL = m_pPipelineState.RawPtr();
+ auto* pShaderResBindingGL = ValidatedCast<ShaderResourceBindingGLImpl>(pResBinding);
const auto &DeviceCaps = pRenderDeviceGL->GetDeviceCaps();
auto &Prog = pPipelineStateGL->GetGLProgram();