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| author | assiduous <assiduous@diligentgraphics.com> | 2019-12-25 02:03:09 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2019-12-25 02:03:09 +0000 |
| commit | d94d8e0cc5e5c3bc12da4216209982a636f03144 (patch) | |
| tree | 57f4136cd3fdf62cbd601c4599279cdcdd1b97f0 /Graphics/GraphicsEngineOpenGL | |
| parent | Added SetSwapChain method to IDeviceContextGL interface (diff) | |
| download | DiligentCore-d94d8e0cc5e5c3bc12da4216209982a636f03144.tar.gz DiligentCore-d94d8e0cc5e5c3bc12da4216209982a636f03144.zip | |
Minor formatting updates
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp | 14 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp | 32 |
2 files changed, 23 insertions, 23 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp index bb2ad414..45d6d0ec 100644 --- a/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/FenceGLImpl.cpp @@ -29,9 +29,9 @@ namespace Diligent { -FenceGLImpl ::FenceGLImpl(IReferenceCounters* pRefCounters, - RenderDeviceGLImpl* pDevice, - const FenceDesc& Desc) : +FenceGLImpl::FenceGLImpl(IReferenceCounters* pRefCounters, + RenderDeviceGLImpl* pDevice, + const FenceDesc& Desc) : // clang-format off TFenceBase { @@ -43,11 +43,11 @@ FenceGLImpl ::FenceGLImpl(IReferenceCounters* pRefCounters, { } -FenceGLImpl ::~FenceGLImpl() +FenceGLImpl::~FenceGLImpl() { } -Uint64 FenceGLImpl ::GetCompletedValue() +Uint64 FenceGLImpl::GetCompletedValue() { while (!m_PendingFences.empty()) { @@ -73,7 +73,7 @@ Uint64 FenceGLImpl ::GetCompletedValue() return m_LastCompletedFenceValue; } -void FenceGLImpl ::Wait(Uint64 Value, bool FlushCommands) +void FenceGLImpl::Wait(Uint64 Value, bool FlushCommands) { while (!m_PendingFences.empty()) { @@ -91,7 +91,7 @@ void FenceGLImpl ::Wait(Uint64 Value, bool FlushCommands) } } -void FenceGLImpl ::Reset(Uint64 Value) +void FenceGLImpl::Reset(Uint64 Value) { DEV_CHECK_ERR(Value >= m_LastCompletedFenceValue, "Resetting fence '", m_Desc.Name, "' to the value (", Value, ") that is smaller than the last completed value (", m_LastCompletedFenceValue, ")"); if (Value > m_LastCompletedFenceValue) diff --git a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp index 0caa24fa..f813cb58 100644 --- a/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/RenderDeviceGLImpl.cpp @@ -47,11 +47,11 @@ namespace Diligent { -RenderDeviceGLImpl ::RenderDeviceGLImpl(IReferenceCounters* pRefCounters, - IMemoryAllocator& RawMemAllocator, - IEngineFactory* pEngineFactory, - const EngineGLCreateInfo& InitAttribs, - const SwapChainDesc* pSCDesc) : +RenderDeviceGLImpl::RenderDeviceGLImpl(IReferenceCounters* pRefCounters, + IMemoryAllocator& RawMemAllocator, + IEngineFactory* pEngineFactory, + const EngineGLCreateInfo& InitAttribs, + const SwapChainDesc* pSCDesc) : // clang-format off TRenderDeviceBase { @@ -105,18 +105,18 @@ RenderDeviceGLImpl ::RenderDeviceGLImpl(IReferenceCounters* pRefCounters, m_GPUInfo.Vendor = GPU_VENDOR::QUALCOMM; } -RenderDeviceGLImpl ::~RenderDeviceGLImpl() +RenderDeviceGLImpl::~RenderDeviceGLImpl() { } IMPLEMENT_QUERY_INTERFACE(RenderDeviceGLImpl, IID_RenderDeviceGL, TRenderDeviceBase) -void RenderDeviceGLImpl ::InitTexRegionRender() +void RenderDeviceGLImpl::InitTexRegionRender() { m_pTexRegionRender.reset(new TexRegionRender(this)); } -void RenderDeviceGLImpl ::CreateBuffer(const BufferDesc& BuffDesc, const BufferData* pBuffData, IBuffer** ppBuffer, bool bIsDeviceInternal) +void RenderDeviceGLImpl::CreateBuffer(const BufferDesc& BuffDesc, const BufferData* pBuffData, IBuffer** ppBuffer, bool bIsDeviceInternal) { CreateDeviceObject( "buffer", BuffDesc, ppBuffer, @@ -134,12 +134,12 @@ void RenderDeviceGLImpl ::CreateBuffer(const BufferDesc& BuffDesc, const BufferD ); } -void RenderDeviceGLImpl ::CreateBuffer(const BufferDesc& BuffDesc, const BufferData* BuffData, IBuffer** ppBuffer) +void RenderDeviceGLImpl::CreateBuffer(const BufferDesc& BuffDesc, const BufferData* BuffData, IBuffer** ppBuffer) { CreateBuffer(BuffDesc, BuffData, ppBuffer, false); } -void RenderDeviceGLImpl ::CreateBufferFromGLHandle(Uint32 GLHandle, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, IBuffer** ppBuffer) +void RenderDeviceGLImpl::CreateBufferFromGLHandle(Uint32 GLHandle, const BufferDesc& BuffDesc, RESOURCE_STATE InitialState, IBuffer** ppBuffer) { VERIFY(GLHandle, "GL buffer handle must not be null"); CreateDeviceObject( @@ -158,7 +158,7 @@ void RenderDeviceGLImpl ::CreateBufferFromGLHandle(Uint32 GLHandle, const Buffer ); } -void RenderDeviceGLImpl ::CreateShader(const ShaderCreateInfo& ShaderCreateInfo, IShader** ppShader, bool bIsDeviceInternal) +void RenderDeviceGLImpl::CreateShader(const ShaderCreateInfo& ShaderCreateInfo, IShader** ppShader, bool bIsDeviceInternal) { CreateDeviceObject( "shader", ShaderCreateInfo.Desc, ppShader, @@ -172,12 +172,12 @@ void RenderDeviceGLImpl ::CreateShader(const ShaderCreateInfo& ShaderCreateInfo, ); } -void RenderDeviceGLImpl ::CreateShader(const ShaderCreateInfo& ShaderCreateInfo, IShader** ppShader) +void RenderDeviceGLImpl::CreateShader(const ShaderCreateInfo& ShaderCreateInfo, IShader** ppShader) { CreateShader(ShaderCreateInfo, ppShader, false); } -void RenderDeviceGLImpl ::CreateTexture(const TextureDesc& TexDesc, const TextureData* pData, ITexture** ppTexture, bool bIsDeviceInternal) +void RenderDeviceGLImpl::CreateTexture(const TextureDesc& TexDesc, const TextureData* pData, ITexture** ppTexture, bool bIsDeviceInternal) { CreateDeviceObject( "texture", TexDesc, ppTexture, @@ -291,7 +291,7 @@ void RenderDeviceGLImpl::CreateTextureFromGLHandle(Uint32 GLHandle, const Textur ); } -void RenderDeviceGLImpl ::CreateDummyTexture(const TextureDesc& TexDesc, RESOURCE_STATE InitialState, TextureBaseGL** ppTexture) +void RenderDeviceGLImpl::CreateDummyTexture(const TextureDesc& TexDesc, RESOURCE_STATE InitialState, TextureBaseGL** ppTexture) { CreateDeviceObject( "texture", TexDesc, ppTexture, @@ -314,7 +314,7 @@ void RenderDeviceGLImpl ::CreateDummyTexture(const TextureDesc& TexDesc, RESOURC ); } -void RenderDeviceGLImpl ::CreateSampler(const SamplerDesc& SamplerDesc, ISampler** ppSampler, bool bIsDeviceInternal) +void RenderDeviceGLImpl::CreateSampler(const SamplerDesc& SamplerDesc, ISampler** ppSampler, bool bIsDeviceInternal) { CreateDeviceObject( "sampler", SamplerDesc, ppSampler, @@ -760,7 +760,7 @@ void RenderDeviceGLImpl::TestTextureFormat(TEXTURE_FORMAT TexFormat) } } -void RenderDeviceGLImpl ::QueryDeviceCaps() +void RenderDeviceGLImpl::QueryDeviceCaps() { if (glPolygonMode == nullptr) m_DeviceCaps.bWireframeFillSupported = false; |
