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authorassiduous <assiduous@diligentgraphics.com>2021-03-18 22:05:18 +0000
committerassiduous <assiduous@diligentgraphics.com>2021-03-19 00:38:25 +0000
commitef1e1c02e4f44b3a37c6bb683090b4f661aadcdc (patch)
treeab1bc97327e4596d9486fb42f3e96474edc90097 /Graphics/GraphicsEngineOpenGL
parentFew updates to PipelineStateD3D11Impl (diff)
downloadDiligentCore-ef1e1c02e4f44b3a37c6bb683090b4f661aadcdc.tar.gz
DiligentCore-ef1e1c02e4f44b3a37c6bb683090b4f661aadcdc.zip
Removed duplicate code from unbinding incompatible signatures logic in D3D11, GL and Vk
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp22
1 files changed, 1 insertions, 21 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
index 1bff455e..4895efc0 100644
--- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
@@ -169,29 +169,9 @@ void DeviceContextGLImpl::SetPipelineState(IPipelineState* pPipelineState)
}
#ifdef DILIGENT_DEVELOPMENT
- // Find the first incompatible shader resource bindings
- Uint32 sign = 0;
- for (; sign < SignCount; ++sign)
- {
- const auto* pLayoutSign = m_pPipelineState->GetResourceSignature(sign);
- const auto* pSRBSign = m_BindInfo.SRBs[sign] != nullptr ? m_BindInfo.SRBs[sign]->GetSignature() : nullptr;
-
- if ((pLayoutSign == nullptr || pLayoutSign->GetTotalResourceCount() == 0) != (pSRBSign == nullptr || pSRBSign->GetTotalResourceCount() == 0))
- {
- // One signature is null or empty while the other is not - SRB is not compatible with the layout.
- break;
- }
-
- if (pLayoutSign != nullptr && pSRBSign != nullptr && pLayoutSign->IsIncompatibleWith(*pSRBSign))
- {
- // Signatures are incompatible
- break;
- }
- }
-
// Unbind incompatible SRB and SRB with a higher binding index.
// This is the same behavior that used in Vulkan backend.
- for (; sign < SignCount; ++sign)
+ for (auto sign = DvpGetCompatibleSignatureCount(m_BindInfo.SRBs.data()); sign < SignCount; ++sign)
{
m_BindInfo.SRBs[sign] = nullptr;
m_BindInfo.ClearStaleSRBBit(sign);