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authorassiduous <assiduous@diligentgraphics.com>2020-10-19 00:25:39 +0000
committerassiduous <assiduous@diligentgraphics.com>2020-10-19 00:25:39 +0000
commitff88c0507d8e8d4571b00adb421557bca1f4ed48 (patch)
tree2382f8fad731dee624e2a1d6cb9f2f0ded6219b4 /Graphics/GraphicsEngineOpenGL
parentFixed issues with alignment in linear allocator (diff)
downloadDiligentCore-ff88c0507d8e8d4571b00adb421557bca1f4ed48.tar.gz
DiligentCore-ff88c0507d8e8d4571b00adb421557bca1f4ed48.zip
Updated third-party modules; fixed compiler warnings
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp b/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp
index 914a09bb..04a08af1 100644
--- a/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/GLPipelineResourceLayout.cpp
@@ -311,7 +311,7 @@ void GLPipelineResourceLayout::SamplerBindInfo::BindResource(IDeviceObject* pVie
{
const auto& ViewDesc = pViewGL->GetDesc();
const auto& BuffDesc = pViewGL->GetBuffer()->GetDesc();
- if (!(BuffDesc.Mode == BUFFER_MODE_FORMATTED && ViewDesc.Format.ValueType != VT_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_RAW))
+ if (!((BuffDesc.Mode == BUFFER_MODE_FORMATTED && ViewDesc.Format.ValueType != VT_UNDEFINED) || BuffDesc.Mode == BUFFER_MODE_RAW))
{
LOG_ERROR_MESSAGE("Error binding buffer view '", ViewDesc.Name, "' of buffer '", BuffDesc.Name, "' to shader variable '",
m_Attribs.Name, ": formatted buffer view is expected.");
@@ -361,7 +361,7 @@ void GLPipelineResourceLayout::ImageBindInfo::BindResource(IDeviceObject* pView,
{
const auto& ViewDesc = pViewGL->GetDesc();
const auto& BuffDesc = pViewGL->GetBuffer()->GetDesc();
- if (!(BuffDesc.Mode == BUFFER_MODE_FORMATTED && ViewDesc.Format.ValueType != VT_UNDEFINED || BuffDesc.Mode == BUFFER_MODE_RAW))
+ if (!((BuffDesc.Mode == BUFFER_MODE_FORMATTED && ViewDesc.Format.ValueType != VT_UNDEFINED) || BuffDesc.Mode == BUFFER_MODE_RAW))
{
LOG_ERROR_MESSAGE("Error binding buffer view '", ViewDesc.Name, "' of buffer '", BuffDesc.Name, "' to shader variable '",
m_Attribs.Name, ": formatted buffer view is expected.");