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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-01-19 17:44:57 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-01-19 17:44:57 +0000 |
| commit | 65b88200aae28dcd4b3e48672126bc7556d7bb49 (patch) | |
| tree | 98d3cacead7e6e9824a0e5b04999d4b70543be28 /Graphics/HLSL2GLSLConverterLib | |
| parent | Enabled MacOS build (diff) | |
| download | DiligentCore-65b88200aae28dcd4b3e48672126bc7556d7bb49.tar.gz DiligentCore-65b88200aae28dcd4b3e48672126bc7556d7bb49.zip | |
Fixed some clang compiler warnings
Diffstat (limited to 'Graphics/HLSL2GLSLConverterLib')
| -rw-r--r-- | Graphics/HLSL2GLSLConverterLib/src/HLSL2GLSLConverterImpl.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/Graphics/HLSL2GLSLConverterLib/src/HLSL2GLSLConverterImpl.cpp b/Graphics/HLSL2GLSLConverterLib/src/HLSL2GLSLConverterImpl.cpp index cdb8084a..78bc255b 100644 --- a/Graphics/HLSL2GLSLConverterLib/src/HLSL2GLSLConverterImpl.cpp +++ b/Graphics/HLSL2GLSLConverterLib/src/HLSL2GLSLConverterImpl.cpp @@ -1425,7 +1425,6 @@ void HLSL2GLSLConverterImpl::ConversionStream::ProcessStructuredBuffer(TokenList Token->Literal = "layout(std140) buffer"; // buffer<DataType> g_Data; // ^ - auto StructuredBftToken = Token; ++Token; // buffer<DataType> g_Data; @@ -3590,7 +3589,7 @@ void HLSL2GLSLConverterImpl::ConversionStream::ProcessHullShaderArguments( Token if (ConstFuncIt == Attributes.end()) LOG_ERROR_AND_THROW( "Hull shader patch constant function is not specified. Use \"patchconstantfunc\" attribute" ); - auto MaxTessFactorIt = Attributes.find("maxtessfactor"); + //auto MaxTessFactorIt = Attributes.find("maxtessfactor"); auto NumControlPointsIt = Attributes.find("outputcontrolpoints"); if(NumControlPointsIt == Attributes.end()) LOG_ERROR_AND_THROW( "Number of output control points is not specified. Use \"outputcontrolpoints\" attribute" ); @@ -4144,7 +4143,6 @@ void HLSL2GLSLConverterImpl::ConversionStream::RemoveSemanticsFromBlock(TokenLis // ^ if( tkn->Type == TokenType::Identifier ) { - auto SemanticToken = tkn; ++tkn; // float4 Pos : POSITION; // ^ |
