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authorEgor Yusov <egor.yusov@gmail.com>2016-08-26 06:20:51 +0000
committerEgor Yusov <egor.yusov@gmail.com>2016-08-26 06:20:51 +0000
commit22ec5aafd65ff7098d9c133238648f852b03e749 (patch)
treee2076cf9e47259d501bd978a6aff2d3f2795c5e8 /Graphics
parentMerged updates from dev branch (diff)
downloadDiligentCore-22ec5aafd65ff7098d9c133238648f852b03e749.tar.gz
DiligentCore-22ec5aafd65ff7098d9c133238648f852b03e749.zip
Fixed copy commands to support white spaces in paths
Diffstat (limited to 'Graphics')
-rw-r--r--Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems2
-rw-r--r--Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj16
2 files changed, 9 insertions, 9 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems b/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems
index ec2067e5..5d6a6af8 100644
--- a/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems
+++ b/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems
@@ -30,7 +30,7 @@
<ItemGroup>
<CustomBuild Include="$(MSBuildThisFileDirectory)..\..\include\HLSLDefinitions.fxh">
<FileType>Document</FileType>
- <Command>$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.fxh</Command>
+ <Command>"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.fxh"</Command>
<Outputs>$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
<Message>Processing HLSLDefinitions.fxh...</Message>
</CustomBuild>
diff --git a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj
index f2c1836a..41216527 100644
--- a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj
+++ b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj
@@ -347,21 +347,21 @@
<ClInclude Include="..\..\include\GLObjectWrapper.h" />
<ClInclude Include="..\..\include\GLProgram.h" />
<CustomBuild Include="..\..\include\GLSLDefinitions.h">
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
- <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command>
+ <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs>
</CustomBuild>
<ClInclude Include="..\..\include\GLProgramResources.h" />