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| author | Egor Yusov <egor.yusov@gmail.com> | 2016-08-26 06:20:51 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2016-08-26 06:20:51 +0000 |
| commit | 22ec5aafd65ff7098d9c133238648f852b03e749 (patch) | |
| tree | e2076cf9e47259d501bd978a6aff2d3f2795c5e8 /Graphics | |
| parent | Merged updates from dev branch (diff) | |
| download | DiligentCore-22ec5aafd65ff7098d9c133238648f852b03e749.tar.gz DiligentCore-22ec5aafd65ff7098d9c133238648f852b03e749.zip | |
Fixed copy commands to support white spaces in paths
Diffstat (limited to 'Graphics')
| -rw-r--r-- | Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems | 2 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj | 16 |
2 files changed, 9 insertions, 9 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems b/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems index ec2067e5..5d6a6af8 100644 --- a/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems +++ b/Graphics/GraphicsEngineD3DBase/build/Windows.Shared/GraphicsEngineD3DBase.Shared.vcxitems @@ -30,7 +30,7 @@ <ItemGroup> <CustomBuild Include="$(MSBuildThisFileDirectory)..\..\include\HLSLDefinitions.fxh"> <FileType>Document</FileType> - <Command>$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.fxh</Command> + <Command>"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.fxh"</Command> <Outputs>$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> <Message>Processing HLSLDefinitions.fxh...</Message> </CustomBuild> diff --git a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj index f2c1836a..41216527 100644 --- a/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj +++ b/Graphics/GraphicsEngineOpenGL/build/Win32/GraphicsEngineOpenGL.vcxproj @@ -347,21 +347,21 @@ <ClInclude Include="..\..\include\GLObjectWrapper.h" /> <ClInclude Include="..\..\include\GLProgram.h" /> <CustomBuild Include="..\..\include\GLSLDefinitions.h"> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='DbgDLL|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='RelDLL|Win32'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='DbgDLL|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> - <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">$(EngineRoot)\Utilities\File2Include\File2String.exe %(FullPath) $(ProjectRoot)\include\%(Filename)_inc.h</Command> + <Command Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">"$(EngineRoot)\Utilities\File2Include\File2String.exe" "%(FullPath)" "$(ProjectRoot)\include\%(Filename)_inc.h"</Command> <Outputs Condition="'$(Configuration)|$(Platform)'=='RelDLL|x64'">$(ProjectRoot)\include\%(Filename)_inc.h</Outputs> </CustomBuild> <ClInclude Include="..\..\include\GLProgramResources.h" /> |
