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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-07-25 08:39:16 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-07-25 08:39:16 +0000 |
| commit | 90c56caa809cccccdec4cde3d1705fc4bb94de15 (patch) | |
| tree | 28c006bd7b74fd792577607dc020ae60a7a9bbcd /Graphics | |
| parent | Removed unnecessary conversion from m_pPipelineState to target implementation... (diff) | |
| download | DiligentCore-90c56caa809cccccdec4cde3d1705fc4bb94de15.tar.gz DiligentCore-90c56caa809cccccdec4cde3d1705fc4bb94de15.zip | |
Few improvements to RefCntAutoPtr & DeviceContextBase::SetPipelineState
Diffstat (limited to 'Graphics')
6 files changed, 15 insertions, 15 deletions
diff --git a/Graphics/GraphicsEngine/include/DeviceContextBase.h b/Graphics/GraphicsEngine/include/DeviceContextBase.h index 037e6ba4..4a78a2e8 100644 --- a/Graphics/GraphicsEngine/include/DeviceContextBase.h +++ b/Graphics/GraphicsEngine/include/DeviceContextBase.h @@ -90,9 +90,6 @@ public: inline virtual void InvalidateState()override = 0; - /// Base implementation of IDeviceContext::SetPipelineState(); caches references to the pipeline state object. - inline virtual void SetPipelineState(IPipelineState* pPipelineState)override = 0; - /// Base implementation of IDeviceContext::CommitShaderResources(); validates parameters. inline bool CommitShaderResources(IShaderResourceBinding* pShaderResourceBinding, Uint32 Flags, int); @@ -139,6 +136,8 @@ protected: inline bool SetStencilRef(Uint32 StencilRef, int Dummy); + inline void SetPipelineState(PipelineStateImplType* pPipelineState, int /*Dummy*/); + /// Clears all cached resources inline void ClearStateCache(); @@ -257,9 +256,9 @@ inline void DeviceContextBase<BaseInterface, BufferImplType, TextureViewImplType } template<typename BaseInterface, typename BufferImplType, typename TextureViewImplType, typename PipelineStateImplType> -inline void DeviceContextBase<BaseInterface, BufferImplType, TextureViewImplType, PipelineStateImplType> :: SetPipelineState(IPipelineState* pPipelineState) +inline void DeviceContextBase<BaseInterface, BufferImplType, TextureViewImplType, PipelineStateImplType> :: SetPipelineState(PipelineStateImplType* pPipelineState, int /*Dummy*/) { - m_pPipelineState = ValidatedCast<PipelineStateImplType>(pPipelineState); + m_pPipelineState = pPipelineState; } template<typename BaseInterface, typename BufferImplType, typename TextureViewImplType, typename PipelineStateImplType> diff --git a/Graphics/GraphicsEngine/include/DeviceObjectBase.h b/Graphics/GraphicsEngine/include/DeviceObjectBase.h index a0038e46..b7874487 100644 --- a/Graphics/GraphicsEngine/include/DeviceObjectBase.h +++ b/Graphics/GraphicsEngine/include/DeviceObjectBase.h @@ -85,7 +85,7 @@ public: { // Render device owns allocators for all types of device objects, // so it must be destroyed after all device objects are released. - // Consider the following scenario: an object A ownes last strong + // Consider the following scenario: an object A owns the last strong // reference to the device: // // 1. A::~A() completes diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp index bc0222c8..a36260ef 100644 --- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp @@ -79,9 +79,9 @@ namespace Diligent void DeviceContextD3D11Impl::SetPipelineState(IPipelineState* pPipelineState) { - TDeviceContextBase::SetPipelineState( pPipelineState ); auto* pPipelineStateD3D11 = ValidatedCast<PipelineStateD3D11Impl>(pPipelineState); - auto &Desc = pPipelineStateD3D11->GetDesc(); + TDeviceContextBase::SetPipelineState( pPipelineStateD3D11, 0 /*Dummy*/ ); + auto& Desc = pPipelineStateD3D11->GetDesc(); if (Desc.IsComputePipeline) { auto* pd3d11CS = pPipelineStateD3D11->GetD3D11ComputeShader(); diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp index c4c4f11b..d5210e40 100644 --- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp @@ -102,7 +102,7 @@ namespace Diligent Flush(true); } - auto *pPipelineStateD3D12 = ValidatedCast<PipelineStateD3D12Impl>(pPipelineState); + auto* pPipelineStateD3D12 = ValidatedCast<PipelineStateD3D12Impl>(pPipelineState); const auto &PSODesc = pPipelineStateD3D12->GetDesc(); bool CommitStates = false; @@ -126,7 +126,7 @@ namespace Diligent CommitScissor = OldPSODesc.GraphicsPipeline.RasterizerDesc.ScissorEnable != PSODesc.GraphicsPipeline.RasterizerDesc.ScissorEnable; } - TDeviceContextBase::SetPipelineState( pPipelineState ); + TDeviceContextBase::SetPipelineState( pPipelineStateD3D12, 0 /*Dummy*/ ); auto *pCmdCtx = RequestCmdContext(); diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp index b83b07e7..394542aa 100644 --- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp @@ -65,9 +65,10 @@ namespace Diligent void DeviceContextGLImpl::SetPipelineState(IPipelineState *pPipelineState) { - TDeviceContextBase::SetPipelineState(pPipelineState); + auto* pPipelineStateGLImpl = ValidatedCast<PipelineStateGLImpl>(pPipelineState); + TDeviceContextBase::SetPipelineState(pPipelineStateGLImpl, 0 /*Dummy*/); - const auto &Desc = pPipelineState->GetDesc(); + const auto& Desc = pPipelineStateGLImpl->GetDesc(); if (Desc.IsComputePipeline) { } diff --git a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp index 4b0af79e..ba888614 100644 --- a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp @@ -200,8 +200,8 @@ namespace Diligent Flush(); } - auto *pPipelineStateVk = ValidatedCast<PipelineStateVkImpl>(pPipelineState); - const auto &PSODesc = pPipelineStateVk->GetDesc(); + auto* pPipelineStateVk = ValidatedCast<PipelineStateVkImpl>(pPipelineState); + const auto& PSODesc = pPipelineStateVk->GetDesc(); bool CommitStates = false; bool CommitScissor = false; @@ -224,7 +224,7 @@ namespace Diligent CommitScissor = !OldPSODesc.GraphicsPipeline.RasterizerDesc.ScissorEnable; } - TDeviceContextBase::SetPipelineState( pPipelineState ); + TDeviceContextBase::SetPipelineState( pPipelineStateVk, 0 /*Dummy*/ ); EnsureVkCmdBuffer(); if (PSODesc.IsComputePipeline) |
