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authorEgor Yusov <egor.yusov@gmail.com>2018-10-02 02:55:30 +0000
committerEgor Yusov <egor.yusov@gmail.com>2018-10-02 02:55:30 +0000
commit98f46b397b76ead7aaa701ebdadb949ac9ecb7d6 (patch)
tree1a0f2be785f2add72f908b1d4b949912f24735fa /Graphics
parentFixed typo in repo desc. (diff)
downloadDiligentCore-98f46b397b76ead7aaa701ebdadb949ac9ecb7d6.tar.gz
DiligentCore-98f46b397b76ead7aaa701ebdadb949ac9ecb7d6.zip
Removed ForceRelease parameter of IDeviceContext::FinishFrame()
Diffstat (limited to 'Graphics')
-rw-r--r--Graphics/GraphicsEngine/interface/DeviceContext.h6
-rwxr-xr-xGraphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h2
-rwxr-xr-xGraphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp2
-rw-r--r--Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h2
-rw-r--r--Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp2
-rw-r--r--Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp2
-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp2
-rw-r--r--Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h3
-rw-r--r--Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp4
-rw-r--r--Graphics/GraphicsEngineVulkan/src/SwapChainVkImpl.cpp2
11 files changed, 13 insertions, 16 deletions
diff --git a/Graphics/GraphicsEngine/interface/DeviceContext.h b/Graphics/GraphicsEngine/interface/DeviceContext.h
index ccbe8745..5469931d 100644
--- a/Graphics/GraphicsEngine/interface/DeviceContext.h
+++ b/Graphics/GraphicsEngine/interface/DeviceContext.h
@@ -513,13 +513,11 @@ public:
/// release dynamic resources. The method has some overhead, so it is better to call it once
/// per frame, though it can be called with different frequency. Note that unless the GPU is idled,
/// the resources may actually be released several frames after the one they were used in last time.
- /// \param ForceRelease - force release all stale resources. Use this option only if you are sure
- /// the resources are not in use by the GPU (the GPU has been idled or a
- /// fence indicates all commands are finished).
/// \note After the call all dynamic resources become invalid and must be written again before the next use.
+ /// Also, all committed resources become invalid.
/// For deferred contexts, this method must be called after all command lists referencing dynamic resources
/// have been executed through immediate context.
- virtual void FinishFrame(bool ForceRelease = false) = 0;
+ virtual void FinishFrame() = 0;
};
}
diff --git a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
index e4aab32d..30f5c83f 100755
--- a/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
+++ b/Graphics/GraphicsEngineD3D11/include/DeviceContextD3D11Impl.h
@@ -86,7 +86,7 @@ public:
virtual void Flush()override final;
- virtual void FinishFrame(bool ForceRelease)override final;
+ virtual void FinishFrame()override final;
void FinishCommandList(class ICommandList **ppCommandList)override final;
diff --git a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
index 0ea85161..369b632e 100755
--- a/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
+++ b/Graphics/GraphicsEngineD3D11/src/DeviceContextD3D11Impl.cpp
@@ -916,7 +916,7 @@ namespace Diligent
m_pd3d11DeviceContext->Flush();
}
- void DeviceContextD3D11Impl::FinishFrame(bool ForceRelease)
+ void DeviceContextD3D11Impl::FinishFrame()
{
}
diff --git a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h
index 84a69462..fa9f4d2c 100644
--- a/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h
+++ b/Graphics/GraphicsEngineD3D12/include/DeviceContextD3D12Impl.h
@@ -86,7 +86,7 @@ public:
virtual void Flush()override final;
- virtual void FinishFrame(bool ForceRelease)override final;
+ virtual void FinishFrame()override final;
virtual void FinishCommandList(class ICommandList **ppCommandList)override final;
diff --git a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
index 7115dde0..494c1df9 100644
--- a/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/DeviceContextD3D12Impl.cpp
@@ -528,7 +528,7 @@ namespace Diligent
Flush(true);
}
- void DeviceContextD3D12Impl::FinishFrame(bool ForceRelease)
+ void DeviceContextD3D12Impl::FinishFrame()
{
//Uint64 FenceValue = ForceRelease ? std::numeric_limits<Uint64>::max() : m_pDevice.RawPtr<RenderDeviceD3D12Impl>()->GetCompletedFenceValue();
m_DynamicHeap.FinishFrame(m_LastSubmittedFenceValue);
diff --git a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp
index d01d4ab5..d9caef16 100644
--- a/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp
+++ b/Graphics/GraphicsEngineD3D12/src/SwapChainD3D12Impl.cpp
@@ -131,7 +131,7 @@ void SwapChainD3D12Impl::Present(Uint32 SyncInterval)
auto hr = m_pSwapChain->Present( SyncInterval, 0 );
VERIFY(SUCCEEDED(hr), "Present failed");
- pImmediateCtxD3D12->FinishFrame(false);
+ pImmediateCtxD3D12->FinishFrame();
pDeviceD3D12->FinishFrame();
#if 0
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
index a33ff3a3..34e126e3 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.h
@@ -78,7 +78,7 @@ public:
virtual void Flush()override final;
- virtual void FinishFrame(bool ForceRelease)override final;
+ virtual void FinishFrame()override final;
virtual void FinishCommandList(class ICommandList **ppCommandList)override final;
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
index c8de2ae5..00c31a42 100644
--- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
@@ -973,7 +973,7 @@ namespace Diligent
glFlush();
}
- void DeviceContextGLImpl::FinishFrame(bool ForceRelease)
+ void DeviceContextGLImpl::FinishFrame()
{
}
diff --git a/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h b/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h
index b8860e90..cd598c40 100644
--- a/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h
+++ b/Graphics/GraphicsEngineVulkan/include/DeviceContextVkImpl.h
@@ -158,8 +158,7 @@ public:
return m_CommandBuffer;
}
- // TODO: remove ForceRelease
- virtual void FinishFrame(bool /*ForceRelease*/)override final;
+ virtual void FinishFrame()override final;
VkDescriptorSet AllocateDynamicDescriptorSet(VkDescriptorSetLayout SetLayout)
{
diff --git a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp
index 84a47bd7..202babab 100644
--- a/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/DeviceContextVkImpl.cpp
@@ -111,7 +111,7 @@ namespace Diligent
Flush();
}
- FinishFrame(false);
+ FinishFrame();
// There must be no stale resources
DEV_CHECK_ERR(m_UploadHeap.GetStalePagesCount() == 0, "All allocated upload heap pages must have been released at this point");
@@ -743,7 +743,7 @@ namespace Diligent
++m_State.NumCommands;
}
- void DeviceContextVkImpl::FinishFrame(bool /*ForceRelease*/)
+ void DeviceContextVkImpl::FinishFrame()
{
if(GetNumCommandsInCtx() != 0)
LOG_ERROR_MESSAGE(m_bIsDeferred ?
diff --git a/Graphics/GraphicsEngineVulkan/src/SwapChainVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/SwapChainVkImpl.cpp
index 2d25b036..1251f5c1 100644
--- a/Graphics/GraphicsEngineVulkan/src/SwapChainVkImpl.cpp
+++ b/Graphics/GraphicsEngineVulkan/src/SwapChainVkImpl.cpp
@@ -462,7 +462,7 @@ void SwapChainVkImpl::Present(Uint32 SyncInterval)
);
}
- pImmediateCtxVk->FinishFrame(false);
+ pImmediateCtxVk->FinishFrame();
pDeviceVk->ReleaseStaleResources();
if (!m_IsMinimized)