diff options
| author | assiduous <assiduous@diligentgraphics.com> | 2020-10-03 05:03:48 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-10-03 05:03:48 +0000 |
| commit | ae735ab587d70acff30eb263b3690745dcd67d81 (patch) | |
| tree | 057cb8a580f676c3ef4525e723c151c7db2c6837 /Graphics | |
| parent | Added device features to indicate support of 16-bit types (diff) | |
| download | DiligentCore-ae735ab587d70acff30eb263b3690745dcd67d81.tar.gz DiligentCore-ae735ab587d70acff30eb263b3690745dcd67d81.zip | |
Improved 16-bit feature detection in D3D11 and D3D12
Diffstat (limited to 'Graphics')
3 files changed, 51 insertions, 14 deletions
diff --git a/Graphics/GraphicsEngine/interface/GraphicsTypes.h b/Graphics/GraphicsEngine/interface/GraphicsTypes.h index 24440ca8..69769968 100644 --- a/Graphics/GraphicsEngine/interface/GraphicsTypes.h +++ b/Graphics/GraphicsEngine/interface/GraphicsTypes.h @@ -1585,6 +1585,9 @@ struct DeviceFeatures /// Indicates if device supports native 16-bit float operations. Note that there are separate features /// that indicate if device supports loading 16-bit floats from buffers and passing them between shader stages. + /// + /// \note 16-bit support is quite tricky, the following post should help understand it better: + /// https://therealmjp.github.io/posts/shader-fp16/ DEVICE_FEATURE_STATE ShaderFloat16 DEFAULT_INITIALIZER(DEVICE_FEATURE_STATE_DISABLED); /// Indicates if device supports reading and writing 16-bit floats and ints from buffers bound diff --git a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp index f87f5068..ffd746fb 100644 --- a/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/RenderDeviceD3D11Impl.cpp @@ -148,8 +148,22 @@ RenderDeviceD3D11Impl::RenderDeviceD3D11Impl(IReferenceCounters* pRefCo UNSUPPORTED_FEATURE(VertexPipelineUAVWritesAndAtomics, "Vertex pipeline UAV writes and atomics are"); UNSUPPORTED_FEATURE(MeshShaders, "Mesh shaders are"); + { + bool ShaderFloat16Supported = false; + + D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT d3d11MinPrecisionSupport = {}; + if (SUCCEEDED(m_pd3d11Device->CheckFeatureSupport(D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT, &d3d11MinPrecisionSupport, sizeof(d3d11MinPrecisionSupport)))) + { + ShaderFloat16Supported = + (d3d11MinPrecisionSupport.PixelShaderMinPrecision & D3D11_SHADER_MIN_PRECISION_16_BIT) != 0 && + (d3d11MinPrecisionSupport.AllOtherShaderStagesMinPrecision & D3D11_SHADER_MIN_PRECISION_16_BIT) != 0; + } + if (EngineAttribs.Features.ShaderFloat16 == DEVICE_FEATURE_STATE_ENABLED && !ShaderFloat16Supported) + LOG_ERROR_AND_THROW("16-bit float shader operations are"); + m_DeviceCaps.Features.ShaderFloat16 = ShaderFloat16Supported ? DEVICE_FEATURE_STATE_ENABLED : DEVICE_FEATURE_STATE_DISABLED; + } + // Explicit fp16 is only supported in DXC through Shader Model 6.2, so there's no support for FXC or D3D11. - UNSUPPORTED_FEATURE(ShaderFloat16, "16-bit float shader operations are"); UNSUPPORTED_FEATURE(ResourceBuffer16BitAccess, "16-bit native access to resource buffers is"); UNSUPPORTED_FEATURE(UniformBuffer16BitAccess, "16-bit native access to uniform buffers is"); UNSUPPORTED_FEATURE(ShaderInputOutput16, "16-bit shader input/output is"); diff --git a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp index d5fc2bda..0cf5440a 100644 --- a/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/RenderDeviceD3D12Impl.cpp @@ -251,27 +251,47 @@ RenderDeviceD3D12Impl::RenderDeviceD3D12Impl(IReferenceCounters* pRefCo m_DeviceCaps.Features.MeshShaders = MeshShadersSupported ? DEVICE_FEATURE_STATE_ENABLED : DEVICE_FEATURE_STATE_DISABLED; - D3D12_FEATURE_DATA_D3D12_OPTIONS4 d3d12Options4 = {}; - m_pd3d12Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &d3d12Options4, sizeof(d3d12Options4)); - if (d3d12Options4.Native16BitShaderOpsSupported) { - m_DeviceCaps.Features.ShaderFloat16 = DEVICE_FEATURE_STATE_ENABLED; - m_DeviceCaps.Features.ResourceBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED; - m_DeviceCaps.Features.UniformBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED; - m_DeviceCaps.Features.ShaderInputOutput16 = DEVICE_FEATURE_STATE_ENABLED; + D3D12_FEATURE_DATA_D3D12_OPTIONS d3d12Features = {}; + if (SUCCEEDED(m_pd3d12Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &d3d12Features, sizeof(d3d12Features)))) + { + if (d3d12Features.MinPrecisionSupport & D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT) + { + m_DeviceCaps.Features.ShaderFloat16 = DEVICE_FEATURE_STATE_ENABLED; + } + } } - else + { - if (EngineCI.Features.ShaderFloat16 == DEVICE_FEATURE_STATE_ENABLED || - EngineCI.Features.ResourceBuffer16BitAccess == DEVICE_FEATURE_STATE_ENABLED || - EngineCI.Features.UniformBuffer16BitAccess == DEVICE_FEATURE_STATE_ENABLED || - EngineCI.Features.ShaderInputOutput16 == DEVICE_FEATURE_STATE_ENABLED) + D3D12_FEATURE_DATA_D3D12_OPTIONS4 d3d12Features4 = {}; + if (SUCCEEDED(m_pd3d12Device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &d3d12Features4, sizeof(d3d12Features4)))) { - LOG_ERROR_AND_THROW("This device/driver does not natively support 16-bit floats and ints."); + if (d3d12Features4.Native16BitShaderOpsSupported) + { + m_DeviceCaps.Features.ResourceBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED; + m_DeviceCaps.Features.UniformBuffer16BitAccess = DEVICE_FEATURE_STATE_ENABLED; + m_DeviceCaps.Features.ShaderInputOutput16 = DEVICE_FEATURE_STATE_ENABLED; + } } } +#define CHECK_REQUIRED_FEATURE(Feature, FeatureName) \ + do \ + { \ + if (EngineCI.Features.Feature == DEVICE_FEATURE_STATE_ENABLED && \ + m_DeviceCaps.Features.Feature != DEVICE_FEATURE_STATE_ENABLED) \ + LOG_ERROR_AND_THROW(FeatureName, "not supported by this device"); \ + } while (false) + + // clang-format off + CHECK_REQUIRED_FEATURE(ShaderFloat16, "16-bit float shader operations are"); + CHECK_REQUIRED_FEATURE(ResourceBuffer16BitAccess, "16-bit resoure buffer access is"); + CHECK_REQUIRED_FEATURE(UniformBuffer16BitAccess, "16-bit uniform buffer access is"); + CHECK_REQUIRED_FEATURE(ShaderInputOutput16, "16-bit shader inputs/outputs are"); + // clang-format on +#undef CHECK_REQUIRED_FEATURE + #if defined(_MSC_VER) && defined(_WIN64) static_assert(sizeof(DeviceFeatures) == 27, "Did you add a new feature to DeviceFeatures? Please handle its satus here."); #endif |
