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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-03-31 23:20:15 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-03-31 23:20:15 +0000 |
| commit | c6a08259e93f63fbbac8517f8ecf7dc5536e29e3 (patch) | |
| tree | 5d03fbdcb27100366cd70ae5525bb20479b81c34 /Graphics | |
| parent | Fixed build error on iOS (diff) | |
| download | DiligentCore-c6a08259e93f63fbbac8517f8ecf7dc5536e29e3.tar.gz DiligentCore-c6a08259e93f63fbbac8517f8ecf7dc5536e29e3.zip | |
Some minor updates to d3d swap chain
Diffstat (limited to 'Graphics')
| -rw-r--r-- | Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp | 9 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h | 13 |
2 files changed, 20 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp index 7b0f99b5..ca5faf08 100644 --- a/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/SwapChainD3D11Impl.cpp @@ -157,6 +157,15 @@ void SwapChainD3D11Impl::UpdateSwapChain(bool CreateNew) if(CreateNew) { m_pSwapChain.Release(); + + // Only one flip presentation model swap chain can be associated with an HWND. + // We must make sure that the swap chain is actually released by D3D11 before creating a new one. + // To force the destruction, we need to ensure no views are bound to pipeline state, and then call Flush + // on the immediate context. Dstruction must be forced before calling IDXGIFactory2::CreateSwapChainForHwnd(), or + // IDXGIFactory2::CreateSwapChainForCoreWindow() again to create a new swap chain. + // https://msdn.microsoft.com/en-us/library/windows/desktop/ff476425(v=vs.85).aspx#Defer_Issues_with_Flip + pImmediateCtxD3D11->Flush(); + auto *pd3d11Device = ValidatedCast<RenderDeviceD3D11Impl>(m_pRenderDevice.RawPtr())->GetD3D11Device(); CreateDXGISwapChain(pd3d11Device); } diff --git a/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h b/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h index 0dc8bb0d..e61a3842 100644 --- a/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h +++ b/Graphics/GraphicsEngineD3DBase/include/SwapChainD3DBase.h @@ -102,9 +102,18 @@ namespace Diligent swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; swapChainDesc.BufferCount = m_SwapChainDesc.BufferCount; swapChainDesc.Scaling = DXGI_SCALING_NONE; + + // DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is the flip presentation model, where the contents of the back + // buffer is preserved after the call to Present. This flag cannot be used with multisampling. + // The only swap effect that supports multisampling is DXGI_SWAP_EFFECT_DISCARD. // Windows Store apps must use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL or DXGI_SWAP_EFFECT_FLIP_DISCARD. swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; - swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; // Not used + + swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; // Transparency behavior is not specified + + // DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH enables an application to switch modes by calling + // IDXGISwapChain::ResizeTarget(). When switching from windowed to fullscreen mode, the display + // mode (or monitor resolution) will be changed to match the dimensions of the application window. swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; CComPtr<IDXGISwapChain1> pSwapChain1; @@ -154,7 +163,7 @@ namespace Diligent if (m_pSwapChain) { // If we are already in fullscreen mode, we need to switch to windowed mode first, - // otherwise swap chain creation will fail + // because a swap chain must be in windowed mode when it is released. if (m_FSDesc.Fullscreen) m_pSwapChain->SetFullscreenState(FALSE, nullptr); m_FSDesc.Fullscreen = True; |
