diff options
| author | assiduous <assiduous@diligentgraphics.com> | 2020-02-04 06:59:50 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2020-02-04 06:59:50 +0000 |
| commit | ce265923d110dd8728cfce296e35d6000d861cf0 (patch) | |
| tree | b3fc29b0ea169240f555b122a0eb9ac3881fe3a0 /Graphics | |
| parent | Fixed minor formatting issue (diff) | |
| download | DiligentCore-ce265923d110dd8728cfce296e35d6000d861cf0.tar.gz DiligentCore-ce265923d110dd8728cfce296e35d6000d861cf0.zip | |
Added rasterizer state, depth state and blend state validation and correction when creating a PSO
Diffstat (limited to 'Graphics')
4 files changed, 121 insertions, 19 deletions
diff --git a/Graphics/GraphicsEngine/include/PipelineStateBase.hpp b/Graphics/GraphicsEngine/include/PipelineStateBase.hpp index 0098ee37..ea00cc90 100644 --- a/Graphics/GraphicsEngine/include/PipelineStateBase.hpp +++ b/Graphics/GraphicsEngine/include/PipelineStateBase.hpp @@ -85,6 +85,10 @@ public: if (!PSODesc.IsComputePipeline) { + CheckAndCorrectBlendStateDesc(); + CheckRasterizerStateDesc(); + CheckAndCorrectDepthStencilDesc(); + const auto& InputLayout = PSODesc.GraphicsPipeline.InputLayout; for (Uint32 i = 0; i < InputLayout.NumElements; ++i) StringPoolSize += strlen(InputLayout.LayoutElements[i].HLSLSemantic) + 1; @@ -385,6 +389,104 @@ protected: IShader* m_ppShaders[5] = {}; ///< Array of pointers to the shaders used by this PSO size_t m_ShaderResourceLayoutHash = 0; ///< Hash computed from the shader resource layout + +private: + void CheckRasterizerStateDesc() const + { + const auto& RSDesc = this->m_Desc.GraphicsPipeline.RasterizerDesc; + if (RSDesc.FillMode == FILL_MODE_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: RasterizerDesc.FillMode must not be FILL_MODE_UNDEFINED"); + if (RSDesc.CullMode == CULL_MODE_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: RasterizerDesc.CullMode must not be CULL_MODE_UNDEFINED"); + } + + void CheckAndCorrectDepthStencilDesc() + { + auto& DSSDesc = this->m_Desc.GraphicsPipeline.DepthStencilDesc; + if (DSSDesc.DepthFunc == COMPARISON_FUNC_UNKNOWN) + { + if (DSSDesc.DepthEnable) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: DepthStencilDesc.DepthFunc must not be COMPARISON_FUNC_UNKNOWN when depth is enabled"); + else + DSSDesc.DepthFunc = DepthStencilStateDesc{}.DepthFunc; + } + + auto CheckAndCorrectStencilOpDesc = [&](StencilOpDesc& OpDesc, const char* FaceName) // + { + if (DSSDesc.StencilEnable) + { + if (OpDesc.StencilFailOp == STENCIL_OP_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: DepthStencilDesc.", FaceName, ".StencilFailOp must not be STENCIL_OP_UNDEFINED when stencil is enabled"); + if (OpDesc.StencilDepthFailOp == STENCIL_OP_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: DepthStencilDesc.", FaceName, ".StencilDepthFailOp must not be STENCIL_OP_UNDEFINED when stencil is enabled"); + if (OpDesc.StencilPassOp == STENCIL_OP_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: DepthStencilDesc.", FaceName, ".StencilPassOp must not be STENCIL_OP_UNDEFINED when stencil is enabled"); + if (OpDesc.StencilFunc == COMPARISON_FUNC_UNKNOWN) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: DepthStencilDesc.", FaceName, ".StencilFunc must not be COMPARISON_FUNC_UNKNOWN when stencil is enabled"); + } + else + { + if (OpDesc.StencilFailOp == STENCIL_OP_UNDEFINED) + OpDesc.StencilFailOp = StencilOpDesc{}.StencilFailOp; + if (OpDesc.StencilDepthFailOp == STENCIL_OP_UNDEFINED) + OpDesc.StencilDepthFailOp = StencilOpDesc{}.StencilDepthFailOp; + if (OpDesc.StencilPassOp == STENCIL_OP_UNDEFINED) + OpDesc.StencilPassOp = StencilOpDesc{}.StencilPassOp; + if (OpDesc.StencilFunc == COMPARISON_FUNC_UNKNOWN) + OpDesc.StencilFunc = StencilOpDesc{}.StencilFunc; + } + }; + CheckAndCorrectStencilOpDesc(DSSDesc.FrontFace, "FrontFace"); + CheckAndCorrectStencilOpDesc(DSSDesc.BackFace, "BackFace"); + } + + void CheckAndCorrectBlendStateDesc() + { + auto& BlendDesc = this->m_Desc.GraphicsPipeline.BlendDesc; + for (Uint32 rt = 0; rt < MAX_RENDER_TARGETS; ++rt) + { + auto& RTDesc = BlendDesc.RenderTargets[rt]; + // clang-format off + const auto BlendEnable = RTDesc.BlendEnable && (rt == 0 || (BlendDesc.IndependentBlendEnable && rt > 0)); + const auto LogicOpEnable = RTDesc.LogicOperationEnable && (rt == 0 || (BlendDesc.IndependentBlendEnable && rt > 0)); + // clang-format on + if (BlendEnable) + { + if (RTDesc.SrcBlend == BLEND_FACTOR_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: BlendDesc.RenderTargets[", rt, "].SrcBlend must not be BLEND_FACTOR_UNDEFINED"); + if (RTDesc.DestBlend == BLEND_FACTOR_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: BlendDesc.RenderTargets[", rt, "].DestBlend must not be BLEND_FACTOR_UNDEFINED"); + if (RTDesc.BlendOp == BLEND_OPERATION_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: BlendDesc.RenderTargets[", rt, "].BlendOp must not be BLEND_OPERATION_UNDEFINED"); + + if (RTDesc.SrcBlendAlpha == BLEND_FACTOR_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: BlendDesc.RenderTargets[", rt, "].SrcBlendAlpha must not be BLEND_FACTOR_UNDEFINED"); + if (RTDesc.DestBlendAlpha == BLEND_FACTOR_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: BlendDesc.RenderTargets[", rt, "].DestBlendAlpha must not be BLEND_FACTOR_UNDEFINED"); + if (RTDesc.BlendOpAlpha == BLEND_OPERATION_UNDEFINED) + LOG_ERROR_AND_THROW("Description of graphics PSO '", this->m_Desc.Name, "' is invalid: BlendDesc.RenderTargets[", rt, "].BlendOpAlpha must not be BLEND_OPERATION_UNDEFINED"); + } + else + { + if (RTDesc.SrcBlend == BLEND_FACTOR_UNDEFINED) + RTDesc.SrcBlend = RenderTargetBlendDesc{}.SrcBlend; + if (RTDesc.DestBlend == BLEND_FACTOR_UNDEFINED) + RTDesc.DestBlend = RenderTargetBlendDesc{}.DestBlend; + if (RTDesc.BlendOp == BLEND_OPERATION_UNDEFINED) + RTDesc.BlendOp = RenderTargetBlendDesc{}.BlendOp; + + if (RTDesc.SrcBlendAlpha == BLEND_FACTOR_UNDEFINED) + RTDesc.SrcBlendAlpha = RenderTargetBlendDesc{}.SrcBlendAlpha; + if (RTDesc.DestBlendAlpha == BLEND_FACTOR_UNDEFINED) + RTDesc.DestBlendAlpha = RenderTargetBlendDesc{}.DestBlendAlpha; + if (RTDesc.BlendOpAlpha == BLEND_OPERATION_UNDEFINED) + RTDesc.BlendOpAlpha = RenderTargetBlendDesc{}.BlendOpAlpha; + } + + if (!LogicOpEnable) + RTDesc.LogicOp = RenderTargetBlendDesc{}.LogicOp; + } + } }; } // namespace Diligent diff --git a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp index 02f0dac8..f155c4fd 100644 --- a/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/PipelineStateD3D11Impl.cpp @@ -50,9 +50,9 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun m_StaticSamplers (STD_ALLOCATOR_RAW_MEM(StaticSamplerInfo, GetRawAllocator(), "Allocator for vector<StaticSamplerInfo>")) // clang-format on { - if (PipelineDesc.IsComputePipeline) + if (m_Desc.IsComputePipeline) { - auto* pCS = ValidatedCast<ShaderD3D11Impl>(PipelineDesc.ComputePipeline.pCS); + auto* pCS = ValidatedCast<ShaderD3D11Impl>(m_Desc.ComputePipeline.pCS); m_pCS = pCS; if (m_pCS == nullptr) { @@ -71,7 +71,7 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun #define INIT_SHADER(ShortName, ExpectedType) \ do \ { \ - auto* pShader = ValidatedCast<ShaderD3D11Impl>(PipelineDesc.GraphicsPipeline.p##ShortName); \ + auto* pShader = ValidatedCast<ShaderD3D11Impl>(m_Desc.GraphicsPipeline.p##ShortName); \ m_p##ShortName = pShader; \ if (m_p##ShortName && m_p##ShortName->GetDesc().ShaderType != ExpectedType) \ { \ @@ -96,17 +96,17 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun auto* pDeviceD3D11 = pRenderDeviceD3D11->GetD3D11Device(); D3D11_BLEND_DESC D3D11BSDesc = {}; - BlendStateDesc_To_D3D11_BLEND_DESC(PipelineDesc.GraphicsPipeline.BlendDesc, D3D11BSDesc); + BlendStateDesc_To_D3D11_BLEND_DESC(m_Desc.GraphicsPipeline.BlendDesc, D3D11BSDesc); CHECK_D3D_RESULT_THROW(pDeviceD3D11->CreateBlendState(&D3D11BSDesc, &m_pd3d11BlendState), "Failed to create D3D11 blend state object"); D3D11_RASTERIZER_DESC D3D11RSDesc = {}; - RasterizerStateDesc_To_D3D11_RASTERIZER_DESC(PipelineDesc.GraphicsPipeline.RasterizerDesc, D3D11RSDesc); + RasterizerStateDesc_To_D3D11_RASTERIZER_DESC(m_Desc.GraphicsPipeline.RasterizerDesc, D3D11RSDesc); CHECK_D3D_RESULT_THROW(pDeviceD3D11->CreateRasterizerState(&D3D11RSDesc, &m_pd3d11RasterizerState), "Failed to create D3D11 rasterizer state"); D3D11_DEPTH_STENCIL_DESC D3D11DSSDesc = {}; - DepthStencilStateDesc_To_D3D11_DEPTH_STENCIL_DESC(PipelineDesc.GraphicsPipeline.DepthStencilDesc, D3D11DSSDesc); + DepthStencilStateDesc_To_D3D11_DEPTH_STENCIL_DESC(m_Desc.GraphicsPipeline.DepthStencilDesc, D3D11DSSDesc); CHECK_D3D_RESULT_THROW(pDeviceD3D11->CreateDepthStencilState(&D3D11DSSDesc, &m_pd3d11DepthStencilState), "Failed to create D3D11 depth stencil state"); @@ -129,7 +129,7 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun m_pStaticResourceLayouts = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceLayoutD3D11", ShaderResourceLayoutD3D11, m_NumShaders); m_pStaticResourceCaches = ALLOCATE(GetRawAllocator(), "Raw memory for ShaderResourceCacheD3D11", ShaderResourceCacheD3D11, m_NumShaders); - const auto& ResourceLayout = PipelineDesc.ResourceLayout; + const auto& ResourceLayout = m_Desc.ResourceLayout; #ifdef DEVELOPMENT { @@ -187,7 +187,7 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun } m_StaticSamplerOffsets[s + 1] = static_cast<Uint16>(StaticSamplers.size()); - if (PipelineDesc.SRBAllocationGranularity > 1) + if (m_Desc.SRBAllocationGranularity > 1) { const SHADER_RESOURCE_VARIABLE_TYPE SRBVarTypes[] = {SHADER_RESOURCE_VARIABLE_TYPE_MUTABLE, SHADER_RESOURCE_VARIABLE_TYPE_DYNAMIC}; ShaderResLayoutDataSizes[s] = ShaderResourceLayoutD3D11::GetRequiredMemorySize(ShaderResources, ResourceLayout, SRBVarTypes, _countof(SRBVarTypes)); @@ -198,9 +198,9 @@ PipelineStateD3D11Impl::PipelineStateD3D11Impl(IReferenceCounters* pRefCoun m_ResourceLayoutIndex[ShaderInd] = static_cast<Int8>(s); } - if (PipelineDesc.SRBAllocationGranularity > 1) + if (m_Desc.SRBAllocationGranularity > 1) { - m_SRBMemAllocator.Initialize(PipelineDesc.SRBAllocationGranularity, m_NumShaders, ShaderResLayoutDataSizes.data(), m_NumShaders, ShaderResCacheDataSizes.data()); + m_SRBMemAllocator.Initialize(m_Desc.SRBAllocationGranularity, m_NumShaders, ShaderResLayoutDataSizes.data(), m_NumShaders, ShaderResCacheDataSizes.data()); } m_StaticSamplers.reserve(StaticSamplers.size()); diff --git a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp index 6cfe1b1e..6213ce13 100644 --- a/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/PipelineStateD3D12Impl.cpp @@ -155,9 +155,9 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pRefCoun } m_RootSig.Finalize(pd3d12Device); - if (PipelineDesc.IsComputePipeline) + if (m_Desc.IsComputePipeline) { - auto& ComputePipeline = PipelineDesc.ComputePipeline; + auto& ComputePipeline = m_Desc.ComputePipeline; if (ComputePipeline.pCS == nullptr) LOG_ERROR_AND_THROW("Compute shader is not set in the pipeline desc"); @@ -189,7 +189,7 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pRefCoun } else { - const auto& GraphicsPipeline = PipelineDesc.GraphicsPipeline; + const auto& GraphicsPipeline = m_Desc.GraphicsPipeline; D3D12_GRAPHICS_PIPELINE_STATE_DESC d3d12PSODesc = {}; @@ -281,7 +281,7 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pRefCoun m_RootSig.GetD3D12RootSignature()->SetName(WidenString(RootSignatureDesc).c_str()); } - if (PipelineDesc.SRBAllocationGranularity > 1) + if (m_Desc.SRBAllocationGranularity > 1) { std::array<size_t, MAX_SHADERS_IN_PIPELINE> ShaderVarMgrDataSizes = {}; for (Uint32 s = 0; s < m_NumShaders; ++s) @@ -297,7 +297,7 @@ PipelineStateD3D12Impl::PipelineStateD3D12Impl(IReferenceCounters* pRefCoun } auto CacheMemorySize = m_RootSig.GetResourceCacheRequiredMemSize(); - m_SRBMemAllocator.Initialize(PipelineDesc.SRBAllocationGranularity, m_NumShaders, ShaderVarMgrDataSizes.data(), 1, &CacheMemorySize); + m_SRBMemAllocator.Initialize(m_Desc.SRBAllocationGranularity, m_NumShaders, ShaderVarMgrDataSizes.data(), 1, &CacheMemorySize); } m_ShaderResourceLayoutHash = m_RootSig.GetHash(); diff --git a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp index 282c69e4..1d2339a4 100644 --- a/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/PipelineStateVkImpl.cpp @@ -179,15 +179,15 @@ PipelineStateVkImpl::PipelineStateVkImpl(IReferenceCounters* pRefCounters, auto* pStaticResLayout = new (m_ShaderResourceLayouts + m_NumShaders + s) ShaderResourceLayoutVk(LogicalDevice); auto* pStaticResCache = new (m_StaticResCaches + s) ShaderResourceCacheVk(ShaderResourceCacheVk::DbgCacheContentType::StaticShaderResources); - pStaticResLayout->InitializeStaticResourceLayout(ShaderResources[s], ShaderResLayoutAllocator, PipelineDesc.ResourceLayout, m_StaticResCaches[s]); + pStaticResLayout->InitializeStaticResourceLayout(ShaderResources[s], ShaderResLayoutAllocator, m_Desc.ResourceLayout, m_StaticResCaches[s]); new (m_StaticVarsMgrs + s) ShaderVariableManagerVk(*this, *pStaticResLayout, GetRawAllocator(), nullptr, 0, *pStaticResCache); } ShaderResourceLayoutVk::Initialize(pDeviceVk, m_NumShaders, m_ShaderResourceLayouts, ShaderResources.data(), GetRawAllocator(), - PipelineDesc.ResourceLayout, ShaderSPIRVs.data(), m_PipelineLayout); + m_Desc.ResourceLayout, ShaderSPIRVs.data(), m_PipelineLayout); m_PipelineLayout.Finalize(LogicalDevice); - if (PipelineDesc.SRBAllocationGranularity > 1) + if (m_Desc.SRBAllocationGranularity > 1) { std::array<size_t, MAX_SHADERS_IN_PIPELINE> ShaderVariableDataSizes = {}; for (Uint32 s = 0; s < m_NumShaders; ++s) @@ -202,7 +202,7 @@ PipelineStateVkImpl::PipelineStateVkImpl(IReferenceCounters* pRefCounters, auto DescriptorSetSizes = m_PipelineLayout.GetDescriptorSetSizes(NumSets); auto CacheMemorySize = ShaderResourceCacheVk::GetRequiredMemorySize(NumSets, DescriptorSetSizes.data()); - m_SRBMemAllocator.Initialize(PipelineDesc.SRBAllocationGranularity, m_NumShaders, ShaderVariableDataSizes.data(), 1, &CacheMemorySize); + m_SRBMemAllocator.Initialize(m_Desc.SRBAllocationGranularity, m_NumShaders, ShaderVariableDataSizes.data(), 1, &CacheMemorySize); } // Create shader modules and initialize shader stages |
