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| author | Egor Yusov <egor.yusov@gmail.com> | 2018-11-24 17:12:26 +0000 |
|---|---|---|
| committer | Egor Yusov <egor.yusov@gmail.com> | 2018-11-24 17:12:26 +0000 |
| commit | fb64625eabe0e39fe12029fcdc8397063e50115f (patch) | |
| tree | df1cad084f68ead1304b5cdd7f3fd666823e2709 /Graphics | |
| parent | Improved reporting of resource binding problems in InitializeStaticResources() (diff) | |
| download | DiligentCore-fb64625eabe0e39fe12029fcdc8397063e50115f.tar.gz DiligentCore-fb64625eabe0e39fe12029fcdc8397063e50115f.zip | |
Some minor updates to formatting of debug messages
Diffstat (limited to 'Graphics')
5 files changed, 12 insertions, 12 deletions
diff --git a/Graphics/GLSLTools/src/SPIRVShaderResources.cpp b/Graphics/GLSLTools/src/SPIRVShaderResources.cpp index fc881893..6ff18255 100644 --- a/Graphics/GLSLTools/src/SPIRVShaderResources.cpp +++ b/Graphics/GLSLTools/src/SPIRVShaderResources.cpp @@ -457,7 +457,7 @@ SPIRVShaderResources::SPIRVShaderResources(IMemoryAllocator& Allocator, } if (!VariableFound) { - LOG_WARNING_MESSAGE("Variable '", VarName, "' labeled as ", GetShaderVariableTypeLiteralName(VarType), " not found in shader '", shaderDesc.Name, "'"); + LOG_WARNING_MESSAGE("Variable '", VarName, "' labeled as ", GetShaderVariableTypeLiteralName(VarType), " is not found in shader '", shaderDesc.Name, "'"); } } } @@ -495,7 +495,7 @@ SPIRVShaderResources::SPIRVShaderResources(IMemoryAllocator& Allocator, if (!SamplerFound) { - LOG_WARNING_MESSAGE("Static sampler '", SamName, "' not found in shader '", shaderDesc.Name, "'"); + LOG_WARNING_MESSAGE("Static sampler '", SamName, "' is not found in shader '", shaderDesc.Name, "'"); } } } diff --git a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp index ee5b9ec9..14784dd2 100644 --- a/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp +++ b/Graphics/GraphicsEngineD3D11/src/ShaderResourceBindingD3D11Impl.cpp @@ -139,10 +139,10 @@ void ShaderResourceBindingD3D11Impl::InitializeStaticResources(const IPipelineSt #ifdef DEVELOPMENT if (!pShaderD3D11->GetStaticResourceLayout().dvpVerifyBindings()) { - LOG_ERROR_MESSAGE("Static resources in a SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized " + LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSOD3D11->GetDesc().Name, "' will not be successfully initialized " "because not all static resource bindings in shader '", pShaderD3D11->GetDesc().Name, "' are valid. " - "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() or " - "before creating a SRB via CreateShaderResourceBinding() method with InitStaticResources=true."); + "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() " + "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method."); } #endif diff --git a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp index 8296f230..ca2e161c 100644 --- a/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp +++ b/Graphics/GraphicsEngineD3D12/src/ShaderResourceBindingD3D12Impl.cpp @@ -181,10 +181,10 @@ void ShaderResourceBindingD3D12Impl::InitializeStaticResources(const IPipelineSt #ifdef DEVELOPMENT if (!pShader->DvpVerifyStaticResourceBindings()) { - LOG_ERROR_MESSAGE("Static resources in a SRB of PSO '", pPSO12->GetDesc().Name, "' will not be successfully initialized " + LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSO12->GetDesc().Name, "' will not be successfully initialized " "because not all static resource bindings in shader '", pShader->GetDesc().Name, "' are valid. " - "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() or " - "before creating a SRB via CreateShaderResourceBinding() method with InitStaticResources=true."); + "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() " + "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method."); } #endif const auto& ShaderResLayout = pPSO12->GetShaderResLayout(s); diff --git a/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.h b/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.h index 346917ea..992206cd 100644 --- a/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.h +++ b/Graphics/GraphicsEngineD3DBase/include/D3DShaderResourceLoader.h @@ -232,7 +232,7 @@ namespace Diligent } if(!VariableFound) { - LOG_WARNING_MESSAGE("Variable \"", VarName, "\" not found in shader \"", ShdrDesc.Name, '\"'); + LOG_WARNING_MESSAGE("Variable '", VarName, "' is not found in shader '", ShdrDesc.Name, '\''); } } diff --git a/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp b/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp index c4c899b5..9676ee4f 100644 --- a/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp +++ b/Graphics/GraphicsEngineVulkan/src/ShaderResourceBindingVkImpl.cpp @@ -161,10 +161,10 @@ void ShaderResourceBindingVkImpl::InitializeStaticResources(const IPipelineState #ifdef DEVELOPMENT if (!pShaderVk->DvpVerifyStaticResourceBindings()) { - LOG_ERROR_MESSAGE("Static resources in a SRB of PSO '", pPSOVK->GetDesc().Name, "' will not be successfully initialized " + LOG_ERROR_MESSAGE("Static resources in SRB of PSO '", pPSOVK->GetDesc().Name, "' will not be successfully initialized " "because not all static resource bindings in shader '", pShaderVk->GetDesc().Name, "' are valid. " - "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() or " - "before creating a SRB via CreateShaderResourceBinding() method with InitStaticResources=true."); + "Please make sure you bind all static resources to the shader before calling InitializeStaticResources() " + "directly or indirectly by passing InitStaticResources=true to CreateShaderResourceBinding() method."); } #endif const auto& StaticResLayout = pShaderVk->GetStaticResLayout(); |
