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authorassiduous <assiduous@diligentgraphics.com>2021-03-08 02:12:24 +0000
committerassiduous <assiduous@diligentgraphics.com>2021-03-19 00:38:17 +0000
commitbe8197db1cd99a33882ced645bf988c188ded594 (patch)
treedd0ee4c3bbf2653ec9be57c7e5a38dadf7f2b5a8 /doc/CodingGuidelines.md
parentD3D12 backend: more header organizing (diff)
downloadDiligentCore-be8197db1cd99a33882ced645bf988c188ded594.tar.gz
DiligentCore-be8197db1cd99a33882ced645bf988c188ded594.zip
OpenGL backend: reorganized headers, removed signature methods implemented by the base class
Diffstat (limited to 'doc/CodingGuidelines.md')
-rw-r--r--doc/CodingGuidelines.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/CodingGuidelines.md b/doc/CodingGuidelines.md
index 316f5af8..48f4abcc 100644
--- a/doc/CodingGuidelines.md
+++ b/doc/CodingGuidelines.md
@@ -70,7 +70,7 @@ Example:
#include "DeviceContextD3D12.hpp"
// 5 - Headers of the object implementations
-#include "RenderDeviceD3D12Impl.hpp"
+#include "RenderDeviceD3D12Impl.hpp" // Render device always goes first, if any
#include "PipelineStateD3D12Impl.hpp"
#include "TextureD3D12Impl.hpp"
#include "BufferD3D12Impl.hpp"