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| author | assiduous <assiduous@diligentgraphics.com> | 2021-03-08 02:12:24 +0000 |
|---|---|---|
| committer | assiduous <assiduous@diligentgraphics.com> | 2021-03-19 00:38:17 +0000 |
| commit | be8197db1cd99a33882ced645bf988c188ded594 (patch) | |
| tree | dd0ee4c3bbf2653ec9be57c7e5a38dadf7f2b5a8 /doc/CodingGuidelines.md | |
| parent | D3D12 backend: more header organizing (diff) | |
| download | DiligentCore-be8197db1cd99a33882ced645bf988c188ded594.tar.gz DiligentCore-be8197db1cd99a33882ced645bf988c188ded594.zip | |
OpenGL backend: reorganized headers, removed signature methods implemented by the base class
Diffstat (limited to 'doc/CodingGuidelines.md')
| -rw-r--r-- | doc/CodingGuidelines.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/CodingGuidelines.md b/doc/CodingGuidelines.md index 316f5af8..48f4abcc 100644 --- a/doc/CodingGuidelines.md +++ b/doc/CodingGuidelines.md @@ -70,7 +70,7 @@ Example: #include "DeviceContextD3D12.hpp" // 5 - Headers of the object implementations -#include "RenderDeviceD3D12Impl.hpp" +#include "RenderDeviceD3D12Impl.hpp" // Render device always goes first, if any #include "PipelineStateD3D12Impl.hpp" #include "TextureD3D12Impl.hpp" #include "BufferD3D12Impl.hpp" |
