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-rw-r--r--Graphics/ShaderTools/src/GLSLangUtils.cpp2
-rw-r--r--Tests/DiligentCoreAPITest/src/Vulkan/TestingEnvironmentVk.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Graphics/ShaderTools/src/GLSLangUtils.cpp b/Graphics/ShaderTools/src/GLSLangUtils.cpp
index 000af866..7d252f7d 100644
--- a/Graphics/ShaderTools/src/GLSLangUtils.cpp
+++ b/Graphics/ShaderTools/src/GLSLangUtils.cpp
@@ -423,7 +423,7 @@ public:
const char* includerName,
size_t inclusionDepth)
{
- return includeSystem(headerName, includerName, inclusionDepth);
+ return nullptr;
}
// Signals that the parser will no longer use the contents of the
diff --git a/Tests/DiligentCoreAPITest/src/Vulkan/TestingEnvironmentVk.cpp b/Tests/DiligentCoreAPITest/src/Vulkan/TestingEnvironmentVk.cpp
index 256af885..5cea21fc 100644
--- a/Tests/DiligentCoreAPITest/src/Vulkan/TestingEnvironmentVk.cpp
+++ b/Tests/DiligentCoreAPITest/src/Vulkan/TestingEnvironmentVk.cpp
@@ -319,7 +319,7 @@ VkShaderModule TestingEnvironmentVk::CreateShaderModule(const SHADER_TYPE Shader
LOG_ERROR("GLSLang was not built. Shader compilaton is not possible.");
return VK_NULL_HANDLE;
#else
- auto Bytecode = GLSLangUtils::GLSLtoSPIRV(ShaderType, ShaderSource.c_str(), static_cast<int>(ShaderSource.length()), nullptr);
+ auto Bytecode = GLSLangUtils::GLSLtoSPIRV(ShaderType, ShaderSource.c_str(), static_cast<int>(ShaderSource.length()), nullptr, nullptr);
VERIFY_EXPR(!Bytecode.empty());
if (Bytecode.empty())
return VK_NULL_HANDLE;