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-rw-r--r--Graphics/GraphicsEngine/interface/Shader.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngine/interface/Shader.h b/Graphics/GraphicsEngine/interface/Shader.h
index dce77a82..bb4acc84 100644
--- a/Graphics/GraphicsEngine/interface/Shader.h
+++ b/Graphics/GraphicsEngine/interface/Shader.h
@@ -71,6 +71,9 @@ DILIGENT_TYPED_ENUM(SHADER_SOURCE_LANGUAGE, Uint32)
/// The source language is GLSL
SHADER_SOURCE_LANGUAGE_GLSL,
+ /// The source language is Metal shading language (MSL)
+ SHADER_SOURCE_LANGUAGE_MSL,
+
/// The source language is GLSL that should be compiled verbatim
/// By default the engine prepends GLSL shader source code with platform-specific