diff options
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/interface/DeviceContext.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngine/interface/DeviceContext.h b/Graphics/GraphicsEngine/interface/DeviceContext.h index 5469931d..785efa63 100644 --- a/Graphics/GraphicsEngine/interface/DeviceContext.h +++ b/Graphics/GraphicsEngine/interface/DeviceContext.h @@ -514,9 +514,10 @@ public: /// per frame, though it can be called with different frequency. Note that unless the GPU is idled, /// the resources may actually be released several frames after the one they were used in last time. /// \note After the call all dynamic resources become invalid and must be written again before the next use. - /// Also, all committed resources become invalid. + /// Also, all committed resources become invalid.\n /// For deferred contexts, this method must be called after all command lists referencing dynamic resources - /// have been executed through immediate context. + /// have been executed through immediate context.\n + /// The method does not Flush() the context. virtual void FinishFrame() = 0; }; |
