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-rw-r--r--Graphics/GraphicsEngine/interface/APIInfo.h2
-rw-r--r--Graphics/GraphicsEngine/interface/GraphicsTypes.h5
2 files changed, 5 insertions, 2 deletions
diff --git a/Graphics/GraphicsEngine/interface/APIInfo.h b/Graphics/GraphicsEngine/interface/APIInfo.h
index 7d4ab626..2f02c994 100644
--- a/Graphics/GraphicsEngine/interface/APIInfo.h
+++ b/Graphics/GraphicsEngine/interface/APIInfo.h
@@ -26,7 +26,7 @@
/// \file
/// Diligent API information
-#define DILIGENT_API_VERSION 240029
+#define DILIGENT_API_VERSION 240030
#include "../../../Primitives/interface/BasicTypes.h"
diff --git a/Graphics/GraphicsEngine/interface/GraphicsTypes.h b/Graphics/GraphicsEngine/interface/GraphicsTypes.h
index 9904b5c0..fb5332b3 100644
--- a/Graphics/GraphicsEngine/interface/GraphicsTypes.h
+++ b/Graphics/GraphicsEngine/interface/GraphicsTypes.h
@@ -1351,6 +1351,9 @@ namespace Diligent
/// Id of the hardware adapter the engine should be initialized on
Uint32 AdapterId = DefaultAdapterId;
+ /// Enable Direct3D12 debug layer.
+ bool EnableDebugLayer = false;
+
/// Size of the CPU descriptor heap allocations for different heap types.
Uint32 CPUDescriptorHeapAllocationSize[4] =
{
@@ -1403,7 +1406,7 @@ namespace Diligent
/// Attributes specific to Vulkan engine
struct EngineVkCreateInfo : public EngineCreateInfo
{
- /// Enable validation layers. Validation is always enabled in Debug mode
+ /// Enable Vulkan validation layers.
bool EnableValidation = false;
/// Number of global Vulkan extensions