diff options
Diffstat (limited to 'Graphics/GraphicsEngine')
| -rw-r--r-- | Graphics/GraphicsEngine/include/ShaderBase.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngine/include/ShaderBase.h b/Graphics/GraphicsEngine/include/ShaderBase.h index fb5f132b..2de7a3d5 100644 --- a/Graphics/GraphicsEngine/include/ShaderBase.h +++ b/Graphics/GraphicsEngine/include/ShaderBase.h @@ -92,6 +92,26 @@ inline SHADER_VARIABLE_TYPE GetShaderVariableType(const Char* Name, SHADER_VARIA ); } +inline SHADER_VARIABLE_TYPE GetShaderVariableType(const Char* Name, const ShaderDesc& ShdrDesc) +{ + return GetShaderVariableType(Name, ShdrDesc.DefaultVariableType, ShdrDesc.VariableDesc, ShdrDesc.NumVariables); +} + +inline SHADER_VARIABLE_TYPE GetShaderVariableType(const String& Name, SHADER_VARIABLE_TYPE DefaultVariableType, const ShaderVariableDesc *VariableDesc, Uint32 NumVars) +{ + return GetShaderVariableType(DefaultVariableType, VariableDesc, NumVars, + [&](const char *VarName) + { + return Name.compare(VarName) == 0; + } + ); +} + +inline SHADER_VARIABLE_TYPE GetShaderVariableType(const String& Name, const ShaderDesc& ShdrDesc) +{ + return GetShaderVariableType(Name, ShdrDesc.DefaultVariableType, ShdrDesc.VariableDesc, ShdrDesc.NumVariables); +} + /// Base implementation of a shader variable |
