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-rw-r--r--Graphics/GraphicsEngine/include/DeviceContextBase.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngine/include/DeviceContextBase.h b/Graphics/GraphicsEngine/include/DeviceContextBase.h
index 8099afc7..a586d393 100644
--- a/Graphics/GraphicsEngine/include/DeviceContextBase.h
+++ b/Graphics/GraphicsEngine/include/DeviceContextBase.h
@@ -262,7 +262,7 @@ inline bool DeviceContextBase<BaseInterface> :: CommitShaderResources(IShaderRes
if (pShaderResourceBinding)
{
- auto *pPSOImpl = ValidatedCast<PSOImplType>(m_pPipelineState.RawPtr());
+ auto *pPSOImpl = m_pPipelineState.RawPtr<PSOImplType>();
if (pPSOImpl->IsIncompatibleWith(pShaderResourceBinding->GetPipelineState()))
{
LOG_ERROR_MESSAGE("Shader resource binding object is not compatible with the currently bound pipeline state");