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-rw-r--r--Graphics/GraphicsEngine/include/ShaderResourceBindingBase.hpp8
-rw-r--r--Graphics/GraphicsEngine/interface/ShaderResourceBinding.h15
2 files changed, 13 insertions, 10 deletions
diff --git a/Graphics/GraphicsEngine/include/ShaderResourceBindingBase.hpp b/Graphics/GraphicsEngine/include/ShaderResourceBindingBase.hpp
index 060ccfce..20550786 100644
--- a/Graphics/GraphicsEngine/include/ShaderResourceBindingBase.hpp
+++ b/Graphics/GraphicsEngine/include/ShaderResourceBindingBase.hpp
@@ -100,14 +100,14 @@ public:
return GetSignature();
}
- ResourceSignatureType* GetSignature() const
+ virtual bool DILIGENT_CALL_TYPE StaticResourcesInitialized() const override final
{
- return m_pPRS.RawPtr<ResourceSignatureType>();
+ return m_bStaticResourcesInitialized;
}
- bool StaticResourcesInitialized() const
+ ResourceSignatureType* GetSignature() const
{
- return m_bStaticResourcesInitialized;
+ return m_pPRS.RawPtr<ResourceSignatureType>();
}
void SetStaticResourcesInitialized()
diff --git a/Graphics/GraphicsEngine/interface/ShaderResourceBinding.h b/Graphics/GraphicsEngine/interface/ShaderResourceBinding.h
index 0078926c..96e24276 100644
--- a/Graphics/GraphicsEngine/interface/ShaderResourceBinding.h
+++ b/Graphics/GraphicsEngine/interface/ShaderResourceBinding.h
@@ -119,6 +119,9 @@ DILIGENT_BEGIN_INTERFACE(IShaderResourceBinding, IObject)
VIRTUAL IShaderResourceVariable* METHOD(GetVariableByIndex)(THIS_
SHADER_TYPE ShaderType,
Uint32 Index) PURE;
+
+ /// Returns true if static resources have been initialized in this SRB.
+ VIRTUAL bool METHOD(StaticResourcesInitialized)(THIS) CONST PURE;
};
DILIGENT_END_INTERFACE
@@ -128,12 +131,12 @@ DILIGENT_END_INTERFACE
// clang-format off
-//# define IShaderResourceBinding_GetPipelineState(This) CALL_IFACE_METHOD(ShaderResourceBinding, GetPipelineState, This)
-# define IShaderResourceBinding_GetPipelineResourceSignature(This) CALL_IFACE_METHOD(ShaderResourceBinding, GetPipelineResourceSignature, This)
-# define IShaderResourceBinding_BindResources(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, BindResources, This, __VA_ARGS__)
-# define IShaderResourceBinding_GetVariableByName(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableByName, This, __VA_ARGS__)
-# define IShaderResourceBinding_GetVariableCount(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableCount, This, __VA_ARGS__)
-# define IShaderResourceBinding_GetVariableByIndex(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableByIndex, This, __VA_ARGS__)
+# define IShaderResourceBinding_GetPipelineResourceSignature(This) CALL_IFACE_METHOD(ShaderResourceBinding, GetPipelineResourceSignature, This)
+# define IShaderResourceBinding_BindResources(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, BindResources, This, __VA_ARGS__)
+# define IShaderResourceBinding_GetVariableByName(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableByName, This, __VA_ARGS__)
+# define IShaderResourceBinding_GetVariableCount(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableCount, This, __VA_ARGS__)
+# define IShaderResourceBinding_GetVariableByIndex(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableByIndex, This, __VA_ARGS__)
+# define IShaderResourceBinding_StaticResourcesInitialized(This) CALL_IFACE_METHOD(ShaderResourceBinding, StaticResourcesInitialized, This)
// clang-format on