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-rw-r--r--Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp b/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp
index 1f245a6d..558af369 100644
--- a/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp
+++ b/Graphics/GraphicsEngineD3DBase/include/RenderDeviceD3DBase.hpp
@@ -39,15 +39,15 @@ namespace Diligent
/// Base implementation of a D3D render device
-template <typename RenderDeviceImplTraits>
-class RenderDeviceD3DBase : public RenderDeviceBase<RenderDeviceImplTraits>
+template <typename EngineImplTraits>
+class RenderDeviceD3DBase : public RenderDeviceBase<EngineImplTraits>
{
public:
RenderDeviceD3DBase(IReferenceCounters* pRefCounters,
IMemoryAllocator& RawMemAllocator,
IEngineFactory* pEngineFactory,
Uint32 NumDeferredContexts) :
- RenderDeviceBase<RenderDeviceImplTraits>{pRefCounters, RawMemAllocator, pEngineFactory, NumDeferredContexts}
+ RenderDeviceBase<EngineImplTraits>{pRefCounters, RawMemAllocator, pEngineFactory, NumDeferredContexts}
{
// Flag texture formats always supported in D3D11 and D3D12