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-rw-r--r--Graphics/GraphicsEngineD3DBase/CMakeLists.txt8
1 files changed, 0 insertions, 8 deletions
diff --git a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
index 4164d046..33fd7a76 100644
--- a/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
+++ b/Graphics/GraphicsEngineD3DBase/CMakeLists.txt
@@ -36,14 +36,6 @@ SOURCES
include/HLSLDefinitions.fxh
)
-if(PLATFORM_UNIVERSAL_WINDOWS)
- # On Universal Windows Platform, we cannot build File2String utility and will use prebuilt Win32 version
- set(FILE2STRING_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../Utilities/File2Include/bin/Win32/File2String.exe")
-else()
- add_dependencies(ProcessHLSLDefinitions File2String)
- set(FILE2STRING_PATH $<TARGET_FILE:File2String>)
-endif()
-
add_custom_command(TARGET ProcessHLSLDefinitions
# Unfortunately it is not possible to set TARGET directly to GraphicsEngineD3DBase
# because PRE_BUILD is only supported on Visual Studio 8 or later. For all other generators