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-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
index 8f1b4c37..0b2154e6 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
@@ -40,6 +40,8 @@
#include "FramebufferGLImpl.hpp"
#include "RenderPassGLImpl.hpp"
#include "PipelineStateGLImpl.hpp"
+#include "BottomLevelASBase.hpp"
+#include "TopLevelASBase.hpp"
namespace Diligent
{
@@ -53,6 +55,8 @@ struct DeviceContextGLImplTraits
using QueryType = QueryGLImpl;
using FramebufferType = FramebufferGLImpl;
using RenderPassType = RenderPassGLImpl;
+ using BottomLevelASType = BottomLevelASBase<IBottomLevelAS, RenderDeviceGLImpl>;
+ using TopLevelASType = TopLevelASBase<ITopLevelAS, RenderDeviceGLImpl>;
};
/// Device context implementation in OpenGL backend.