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-rw-r--r--Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h b/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h
index 0a962da6..5cf2efe0 100644
--- a/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h
+++ b/Graphics/GraphicsEngineOpenGL/include/GLProgramResources.h
@@ -253,7 +253,7 @@ namespace Diligent
return Index < m_VariablesByIndex.size() ? m_VariablesByIndex[Index] : nullptr;
}
- const std::unordered_map<HashMapStringKey, CGLShaderVariable>& GetVariables(){return m_VariableHash;}
+ const std::unordered_map<HashMapStringKey, CGLShaderVariable, HashMapStringKey::Hasher>& GetVariables(){return m_VariableHash;}
Uint32 GetVariableCount()const
{
@@ -272,8 +272,8 @@ namespace Diligent
std::vector<StorageBlockInfo> m_StorageBlocks;
/// Hash map to look up shader variables by name.
- std::unordered_map<HashMapStringKey, CGLShaderVariable> m_VariableHash;
- std::vector<CGLShaderVariable*> m_VariablesByIndex;
+ std::unordered_map<HashMapStringKey, CGLShaderVariable, HashMapStringKey::Hasher> m_VariableHash;
+ std::vector<CGLShaderVariable*> m_VariablesByIndex;
// When adding new member DO NOT FORGET TO UPDATE GLProgramResources( GLProgramResources&& ProgramResources )!!!
};
}