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Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/readme.md | 37 |
1 files changed, 4 insertions, 33 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/readme.md b/Graphics/GraphicsEngineOpenGL/readme.md index 74055536..1db598e7 100644 --- a/Graphics/GraphicsEngineOpenGL/readme.md +++ b/Graphics/GraphicsEngineOpenGL/readme.md @@ -76,40 +76,11 @@ For more information about interoperability with OpenGL, please visit [Diligent # References -[Diligent Engine](http://diligentgraphics.com/diligent-engine) - [Interoperability with OpenGL/GLES](http://diligentgraphics.com/diligent-engine/native-api-interoperability/openglgles-interoperability/) -# Release Notes - -## 2.1 - -### New features - -* Interoperability with OpenGL/GLES - - Accessing GL handles of internal texture/buffer objects - - Createing diligent engine buffers/textures from OpenGL handles - - Attaching to existing OpenGL context -* Integraion with Unity -* Geometry shader support -* Tessellation support -* Support ofr multiple GL contexts: VAO, FBO & Program Pipelines are created and cached for multiple native contexts. - `IDeviceContextGL::UpdateCurrentGLContext()` sets the active GL context in the thread - -### API Changes - -* Updated map interface: removed MAP_WRITE_DISCARD and MAP_WRITE_NO_OVERWRITE map types and added MAP_FLAG_DISCARD and MAP_FLAG_DO_NOT_SYNCHRONIZE flags instead - -## 2.0 - -Reworked the API to follow D3D12 style - -## 1.0 - -Initial release - - - -**Copyright 2015-2018 Egor Yusov** +------------------- [diligentgraphics.com](http://diligentgraphics.com) + +[](https://twitter.com/diligentengine) +[](https://www.facebook.com/DiligentGraphics/) |
