diff options
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp | 9 | ||||
| -rw-r--r-- | Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp | 14 |
2 files changed, 23 insertions, 0 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp index e80e0d04..8b2651fd 100644 --- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp +++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp @@ -110,6 +110,15 @@ public: ITextureView* pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final; + /// Implementation of IDeviceContext::BeginRenderPass() in Direct3D11 backend. + virtual void DILIGENT_CALL_TYPE BeginRenderPass(const BeginRenderPassAttribs& Attribs) override final; + + /// Implementation of IDeviceContext::NextSubpass() in Direct3D11 backend. + virtual void DILIGENT_CALL_TYPE NextSubpass() override final; + + /// Implementation of IDeviceContext::EndRenderPass() in Direct3D11 backend. + virtual void DILIGENT_CALL_TYPE EndRenderPass() override final; + // clang-format off /// Implementation of IDeviceContext::Draw() in OpenGL backend. diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp index f6308229..bee081fb 100644 --- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp +++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp @@ -403,6 +403,20 @@ void DeviceContextGLImpl::ResetRenderTargets() m_ContextState.InvalidateFBO(); } +void DeviceContextGLImpl::BeginRenderPass(const BeginRenderPassAttribs& Attribs) +{ + UNEXPECTED("Method not implemented"); +} + +void DeviceContextGLImpl::NextSubpass() +{ + UNEXPECTED("Method not implemented"); +} + +void DeviceContextGLImpl::EndRenderPass() +{ + UNEXPECTED("Method not implemented"); +} void DeviceContextGLImpl::BindProgramResources(Uint32& NewMemoryBarriers, IShaderResourceBinding* pResBinding) { |
