summaryrefslogtreecommitdiffstats
path: root/Graphics/GraphicsEngineOpenGL
diff options
context:
space:
mode:
Diffstat (limited to 'Graphics/GraphicsEngineOpenGL')
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp
index e3a0478a..4f4d4d42 100644
--- a/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/ShaderGLImpl.cpp
@@ -38,7 +38,7 @@ ShaderGLImpl::ShaderGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl
m_GlProgObj(false),
m_GLShaderObj( false, GLObjectWrappers::GLShaderObjCreateReleaseHelper( GetGLShaderType( m_Desc.ShaderType ) ) )
{
- auto GLSLSource = BuildGLSLSourceString(CreationAttribs);
+ auto GLSLSource = BuildGLSLSourceString(CreationAttribs, TargetGLSLCompiler::driver);
// Note: there is a simpler way to create the program:
//m_uiShaderSeparateProg = glCreateShaderProgramv(GL_VERTEX_SHADER, _countof(ShaderStrings), ShaderStrings);