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-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
index 0b2154e6..32055367 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
@@ -56,7 +56,7 @@ struct DeviceContextGLImplTraits
using FramebufferType = FramebufferGLImpl;
using RenderPassType = RenderPassGLImpl;
using BottomLevelASType = BottomLevelASBase<IBottomLevelAS, RenderDeviceGLImpl>;
- using TopLevelASType = TopLevelASBase<ITopLevelAS, RenderDeviceGLImpl>;
+ using TopLevelASType = TopLevelASBase<ITopLevelAS, BottomLevelASType, RenderDeviceGLImpl>;
};
/// Device context implementation in OpenGL backend.