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-rw-r--r--Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp2
-rw-r--r--Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
index 52b3481b..ad9ff03b 100644
--- a/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
+++ b/Graphics/GraphicsEngineOpenGL/include/DeviceContextGLImpl.hpp
@@ -121,7 +121,7 @@ public:
virtual void DILIGENT_CALL_TYPE NextSubpass() override final;
/// Implementation of IDeviceContext::EndRenderPass() in Direct3D11 backend.
- virtual void DILIGENT_CALL_TYPE EndRenderPass(bool UpdateResourceStates) override final;
+ virtual void DILIGENT_CALL_TYPE EndRenderPass() override final;
// clang-format off
diff --git a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
index c06c7d3e..478be058 100644
--- a/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
+++ b/Graphics/GraphicsEngineOpenGL/src/DeviceContextGLImpl.cpp
@@ -428,9 +428,9 @@ void DeviceContextGLImpl::NextSubpass()
UNEXPECTED("Method not implemented");
}
-void DeviceContextGLImpl::EndRenderPass(bool UpdateResourceStates)
+void DeviceContextGLImpl::EndRenderPass()
{
- TDeviceContextBase::EndRenderPass(UpdateResourceStates);
+ TDeviceContextBase::EndRenderPass();
UNEXPECTED("Method not implemented");
}