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Age
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*
Vulkan: working on pipeline state initialization
Egor Yusov
2018-04-13
7
-12
/
+61
*
Vulkan: added blend state desc conversion
Egor Yusov
2018-04-12
4
-36
/
+158
*
Added rasterizer and depth-stencil state desc conversions to Vulkan types
Egor Yusov
2018-04-11
3
-3
/
+180
*
Added vulkan render pass creation
Egor Yusov
2018-04-11
6
-2
/
+123
*
Minor changes
Egor Yusov
2018-04-10
4
-8
/
+31
*
Vulkan: updated swap chain initialization; added depth buffer creation
Egor Yusov
2018-04-10
13
-91
/
+37
*
Added texture view initialization
Egor Yusov
2018-04-08
3
-98
/
+117
*
Minor updates
Egor Yusov
2018-04-08
3
-13
/
+8
*
Fixed issue with enable_shared_from_this: inheritance must be public
Egor Yusov
2018-04-08
2
-2
/
+2
*
Fixed another couple of linux build issues
Egor Yusov
2018-04-08
1
-2
/
+2
*
Fixed linux build error
Egor Yusov
2018-04-08
1
-1
/
+1
*
Vulkan progress:
Egor Yusov
2018-04-08
40
-707
/
+1536
*
Added buffer view initialization
Egor Yusov
2018-04-05
7
-88
/
+199
*
First implementation of buffer in Vulkan
Egor Yusov
2018-04-04
11
-104
/
+248
*
Rearranged some basic graphics types to reduce sizeof(PipelineStateDesc) from...
Egor Yusov
2018-04-04
5
-36
/
+29
*
Fixed issue left after intergrating master
Egor Yusov
2018-04-01
4
-9
/
+22
*
Merge branch 'master'
Egor Yusov
2018-04-01
73
-479
/
+1352
|
\
|
*
Added comment
Egor Yusov
2018-04-01
1
-1
/
+3
|
*
Updated readme with current progress
Egor Yusov
2018-04-01
1
-0
/
+7
|
*
Fixed issue MakeWindowAssociation() not disabling Alt+Enter on D3D11
Egor Yusov
2018-04-01
1
-4
/
+13
|
*
Added sync interval parameter to ISwapChain::Present()
Egor Yusov
2018-03-31
9
-13
/
+11
|
*
Some minor updates to d3d swap chain
Egor Yusov
2018-03-31
2
-2
/
+20
|
*
Fixed build error on iOS
Egor Yusov
2018-03-31
2
-1
/
+15
|
*
Implemented switching to a fullscreen mode in d3d on Win32
Egor Yusov
2018-03-31
14
-291
/
+347
|
*
Implemented initialization in fullscreen mode on Win32
Egor Yusov
2018-03-30
11
-21
/
+113
|
*
Implemented option to specify hardware adapter when initializing the engine i...
Egor Yusov
2018-03-30
5
-25
/
+71
|
*
Implemented hardware adapter and display mode enumeration
Egor Yusov
2018-03-30
9
-10
/
+324
|
*
Added shader name output when shader compilation fails
Egor Yusov
2018-03-28
2
-3
/
+3
|
*
Added shader compiler log output
Egor Yusov
2018-03-28
5
-50
/
+85
|
*
Added comments
Egor Yusov
2018-03-27
1
-1
/
+14
|
*
Added DebugMessageCallback to EngineCreation attribs
Egor Yusov
2018-03-27
8
-34
/
+81
|
*
Reworked debug message handling to allow user-specified callbacks
Egor Yusov
2018-03-27
24
-99
/
+296
|
*
Added functions for Ortho projection matrix
Egor Yusov
2018-03-26
1
-0
/
+16
|
*
Added a couple of #includes to fix include test build errors
Egor
2018-03-25
2
-0
/
+2
|
*
Fixed include paths in GraphicsTools project; fixed build errors
Egor Yusov
2018-03-25
8
-18
/
+21
|
*
Fixed include paths in project Common
Egor Yusov
2018-03-25
13
-29
/
+33
*
|
Implementing texture views in Vulkan
Egor Yusov
2018-03-25
10
-99
/
+71
*
|
Added vulkan texture type conversions + texture view initialization
Egor Yusov
2018-03-25
6
-63
/
+541
*
|
First implemenation of Swap chain initialization in Vulkan
Egor Yusov
2018-03-24
9
-88
/
+277
*
|
Improved VulkanPhysicalDevice::FindQueueFamily() function
Egor Yusov
2018-03-24
1
-12
/
+54
*
|
Updated CommandQueueVkImpl; implemened RenderDeviceVkImpl initialization
Egor Yusov
2018-03-18
7
-257
/
+130
*
|
Added CommandQueueVk object initialization
Egor Yusov
2018-03-18
2
-8
/
+15
*
|
Comment + minor updates
Egor Yusov
2018-03-18
1
-1
/
+15
*
|
Added logical Vulkan device initialization
Egor Yusov
2018-03-18
8
-35
/
+176
*
|
Added VulkanPhysiclDevice class
Egor Yusov
2018-03-17
4
-3
/
+106
*
|
Added VulkanInstance helper class
Egor Yusov
2018-03-17
5
-79
/
+309
*
|
Implemented Vulkan instance initialization; added vulkan debug utils
Egor Yusov
2018-03-17
21
-6
/
+8830
*
|
Updated cmake scripts with Vulkan defines
Egor Yusov
2018-03-16
3
-2
/
+4
*
|
Added vulkan backend stub
Egor Yusov
2018-03-16
77
-14
/
+13278
|
/
*
Fixed issue with setting scissor rects in D3D12 backend
Egor Yusov
2018-03-14
2
-66
/
+92
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