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DiligentCore
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*
Added all draw command tests
assiduous
2019-12-19
2
-27
/
+897
*
Updated draw command test reference image to work for instancing tests
assiduous
2019-12-19
5
-53
/
+88
*
Added more draw command tests
assiduous
2019-12-18
1
-1
/
+352
*
Minor update missed in previous commit
assiduous
2019-12-18
1
-4
/
+5
*
Implemented staging textures in OpenGL backend; enabled draw command referenc...
assiduous
2019-12-18
22
-37
/
+567
*
Fixed Core API test crash on the server by dynamically loading vulkan entry p...
assiduous
2019-12-17
15
-7
/
+2912
*
Enabled draw command reference in Vulkan
assiduous
2019-12-17
25
-165
/
+1260
*
Updated draw test command reference image to be quad instead of a triangle
assiduous
2019-12-16
6
-69
/
+65
*
Added testing framework for rendering commands. Added initial draw command te...
assiduous
2019-12-16
62
-51
/
+4418
*
readme: added codacy bage
DiligentGraphics
2019-12-14
1
-0
/
+1
*
Implemented mitigation of a D3D12 debug layer bug in SetName method
assiduous
2019-12-14
4
-5
/
+146
*
Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...
assiduous
2019-12-13
11
-29
/
+96
*
Fixed HLSL2GLSLConverterTest.CS_RWTex2D_1 test on 32-bit D3D12
assiduous
2019-12-13
1
-1
/
+1
*
Fixed run_tests.bat to avoid strange behavior of errorlevel
assiduous
2019-12-13
1
-12
/
+3
*
Added GenerateMips test
assiduous
2019-12-12
2
-4
/
+135
*
MT resource creation test: added test asserts
assiduous
2019-12-12
1
-21
/
+54
*
Fixed formatting
assiduous
2019-12-12
1
-1
/
+1
*
Added multithreaded resource creation test
assiduous
2019-12-12
4
-4
/
+266
*
Fixed IncludeTest (removed TextureLoader which is in GraphicsTools module)
Egor Yusov
2019-12-12
3
-72
/
+0
*
Added include test
Egor Yusov
2019-12-12
128
-0
/
+3150
*
Added HLSL2GLSLConverter tests
Egor Yusov
2019-12-12
9
-3
/
+1984
*
appveyor: reverted -mx7 switch for 7z as it doesn't give much of a benefit
Egor Yusov
2019-12-12
1
-1
/
+1
*
Appveyor: set 7z compression level to 7
Egor Yusov
2019-12-12
1
-1
/
+1
*
Enabled tests in OpenGL mode
Egor Yusov
2019-12-12
13
-356
/
+147
*
Added constant buffer test; fixed formatting
Egor Yusov
2019-12-11
4
-1005
/
+212
*
Added static sampler tests
Egor Yusov
2019-12-11
3
-37
/
+180
*
Added Samplers test
Egor Yusov
2019-12-11
2
-2
/
+165
*
Added GraphicsTypesOutputInserters
Egor Yusov
2019-12-11
3
-21
/
+68
*
Added RWTextures test
Egor Yusov
2019-12-11
2
-3
/
+137
*
Added RWStructuredBuffer tests
Egor Yusov
2019-12-11
3
-7
/
+110
*
ShaderResourceLayoutTest: unified test buffer creation
Egor Yusov
2019-12-11
1
-54
/
+43
*
Added RW formatted buffers test
Egor Yusov
2019-12-11
2
-8
/
+238
*
Added structured buffer test
Egor Yusov
2019-12-11
3
-27
/
+238
*
Added formatted buffer layout test; fixed formatting
Egor Yusov
2019-12-11
5
-14
/
+202
*
Started refactoring ShaderResourceLayout test - added texture resource test
Egor Yusov
2019-12-11
6
-102
/
+527
*
Fixed formatting
Egor Yusov
2019-12-10
1
-1
/
+1
*
Enabled shader resource layout test in d3d11
Egor Yusov
2019-12-10
4
-131
/
+288
*
Fixed formatting
Egor Yusov
2019-12-10
1
-1
/
+1
*
Added shader resource layout test (works in D3D12 only for now)
Egor Yusov
2019-12-10
8
-7
/
+1085
*
Using VS2019 again
Egor Yusov
2019-12-09
1
-2
/
+2
*
Test test failure
Egor Yusov
2019-12-09
1
-2
/
+2
*
Added Shader Resource Array test
Egor Yusov
2019-12-09
4
-9
/
+310
*
Updated run_tests.bat to return the error code of the last failing test
Egor Yusov
2019-12-09
1
-3
/
+12
*
appveyor: updated to use VS2019 image
Egor Yusov
2019-12-08
6
-37
/
+47
*
Updated run_test.bat to capture error in any of the test scripts
Egor Yusov
2019-12-08
1
-4
/
+7
*
appveyor: fixed paths
Egor Yusov
2019-12-08
1
-3
/
+3
*
appveyor: fixed install path
Egor Yusov
2019-12-08
1
-3
/
+3
*
Hopefully, this will finally fix appveyor script
Egor Yusov
2019-12-08
1
-6
/
+6
*
Be persistent
Egor Yusov
2019-12-08
1
-5
/
+5
*
keep keeping
Egor Yusov
2019-12-08
1
-1
/
+1
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