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* Added all draw command testsassiduous2019-12-192-27/+897
* Updated draw command test reference image to work for instancing testsassiduous2019-12-195-53/+88
* Added more draw command testsassiduous2019-12-181-1/+352
* Minor update missed in previous commitassiduous2019-12-181-4/+5
* Implemented staging textures in OpenGL backend; enabled draw command referenc...assiduous2019-12-1822-37/+567
* Fixed Core API test crash on the server by dynamically loading vulkan entry p...assiduous2019-12-1715-7/+2912
* Enabled draw command reference in Vulkanassiduous2019-12-1725-165/+1260
* Updated draw test command reference image to be quad instead of a triangleassiduous2019-12-166-69/+65
* Added testing framework for rendering commands. Added initial draw command te...assiduous2019-12-1662-51/+4418
* readme: added codacy bageDiligentGraphics2019-12-141-0/+1
* Implemented mitigation of a D3D12 debug layer bug in SetName methodassiduous2019-12-144-5/+146
* Unit tests: capturing debug output; fixed minor issue with viewport in Vk bac...assiduous2019-12-1311-29/+96
* Fixed HLSL2GLSLConverterTest.CS_RWTex2D_1 test on 32-bit D3D12assiduous2019-12-131-1/+1
* Fixed run_tests.bat to avoid strange behavior of errorlevelassiduous2019-12-131-12/+3
* Added GenerateMips testassiduous2019-12-122-4/+135
* MT resource creation test: added test assertsassiduous2019-12-121-21/+54
* Fixed formattingassiduous2019-12-121-1/+1
* Added multithreaded resource creation testassiduous2019-12-124-4/+266
* Fixed IncludeTest (removed TextureLoader which is in GraphicsTools module)Egor Yusov2019-12-123-72/+0
* Added include testEgor Yusov2019-12-12128-0/+3150
* Added HLSL2GLSLConverter testsEgor Yusov2019-12-129-3/+1984
* appveyor: reverted -mx7 switch for 7z as it doesn't give much of a benefitEgor Yusov2019-12-121-1/+1
* Appveyor: set 7z compression level to 7Egor Yusov2019-12-121-1/+1
* Enabled tests in OpenGL modeEgor Yusov2019-12-1213-356/+147
* Added constant buffer test; fixed formattingEgor Yusov2019-12-114-1005/+212
* Added static sampler testsEgor Yusov2019-12-113-37/+180
* Added Samplers testEgor Yusov2019-12-112-2/+165
* Added GraphicsTypesOutputInsertersEgor Yusov2019-12-113-21/+68
* Added RWTextures testEgor Yusov2019-12-112-3/+137
* Added RWStructuredBuffer testsEgor Yusov2019-12-113-7/+110
* ShaderResourceLayoutTest: unified test buffer creationEgor Yusov2019-12-111-54/+43
* Added RW formatted buffers testEgor Yusov2019-12-112-8/+238
* Added structured buffer testEgor Yusov2019-12-113-27/+238
* Added formatted buffer layout test; fixed formattingEgor Yusov2019-12-115-14/+202
* Started refactoring ShaderResourceLayout test - added texture resource testEgor Yusov2019-12-116-102/+527
* Fixed formattingEgor Yusov2019-12-101-1/+1
* Enabled shader resource layout test in d3d11Egor Yusov2019-12-104-131/+288
* Fixed formattingEgor Yusov2019-12-101-1/+1
* Added shader resource layout test (works in D3D12 only for now)Egor Yusov2019-12-108-7/+1085
* Using VS2019 againEgor Yusov2019-12-091-2/+2
* Test test failureEgor Yusov2019-12-091-2/+2
* Added Shader Resource Array testEgor Yusov2019-12-094-9/+310
* Updated run_tests.bat to return the error code of the last failing testEgor Yusov2019-12-091-3/+12
* appveyor: updated to use VS2019 imageEgor Yusov2019-12-086-37/+47
* Updated run_test.bat to capture error in any of the test scriptsEgor Yusov2019-12-081-4/+7
* appveyor: fixed pathsEgor Yusov2019-12-081-3/+3
* appveyor: fixed install pathEgor Yusov2019-12-081-3/+3
* Hopefully, this will finally fix appveyor scriptEgor Yusov2019-12-081-6/+6
* Be persistentEgor Yusov2019-12-081-5/+5
* keep keepingEgor Yusov2019-12-081-1/+1