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...
*
Few updates to PipelineStateVkImpl and PipelineStateD3D12Impl
assiduous
2021-03-19
4
-58
/
+69
*
Added PSO creation failure tests for mesh & ray tracing pipelines, fixed ray ...
azhirnov
2021-03-19
3
-8
/
+493
*
Vulkan: added validation for DescriptorSetBaseInd, optimized field packing
azhirnov
2021-03-19
2
-6
/
+23
*
Added ShaderResourceLayoutTest.MergedVarStages test
assiduous
2021-03-19
2
-0
/
+204
*
Added PSO creation failure tests
assiduous
2021-03-19
5
-3
/
+691
*
Reworked PSO intialization to allow shader resources be combined when defined...
assiduous
2021-03-19
7
-147
/
+301
*
some fixes and improvements for D3D12 & Vulkan
azhirnov
2021-03-19
20
-446
/
+599
*
D3D12 backend: added extra validation of pipeline resource signature resource...
assiduous
2021-03-19
4
-9
/
+75
*
Few updates to RenderDeviceD3D12Impl
assiduous
2021-03-19
2
-28
/
+40
*
Few updated to RootParamsManager, RootSignatureD3D12, and ShaderResourceCache...
assiduous
2021-03-19
7
-47
/
+122
*
PipelineResourceSignatureD3D12Impl: added bound buffer view mode validation
assiduous
2021-03-19
3
-64
/
+14
*
Reworked ShaderVariableVkImpl and ShaderVariableD3D12Impl: removed some dupli...
assiduous
2021-03-19
11
-285
/
+160
*
Some updates to ShaderVariableD3D12
assiduous
2021-03-19
3
-56
/
+31
*
Fixed clang/gcc error
assiduous
2021-03-19
1
-1
/
+1
*
Added IShaderResourceBinding::StaticResourcesInitialized method
assiduous
2021-03-19
6
-19
/
+18
*
Replaced InitializeStaticResources and InitializeStaticResourcesWithSignature...
assiduous
2021-03-19
19
-142
/
+194
*
Reworked ShaderResourceBindingVkImpl and ShaderResourceBindingD3D12Impl: move...
assiduous
2021-03-19
8
-207
/
+153
*
Improved paramter packing for CommitRootTables and CommitRootViews methods of...
assiduous
2021-03-19
3
-41
/
+49
*
Reworked ShaderResourceCacheD3D12 to keep track of bound dynamic root buffer ...
assiduous
2021-03-19
7
-244
/
+325
*
D3D12: optimized CommitRootTables by creatin DescriptorHeapAllocation objects...
assiduous
2021-03-19
2
-16
/
+32
*
D3D12 backend: updated dynamic root buffers counting plus added counter valid...
assiduous
2021-03-19
6
-76
/
+125
*
Few updates to DeviceContextD3D12Impl
assiduous
2021-03-19
5
-89
/
+77
*
Implemented committed resource validation in d3d12
assiduous
2021-03-19
12
-224
/
+428
*
Fixed bug in DescriptorHeapAllocationManager
assiduous
2021-03-19
1
-4
/
+5
*
Reworked shader resource binding remapping in d3d12; updated PipelineStateD3D...
assiduous
2021-03-19
8
-264
/
+351
*
PipelineResourceSignatureD3D12Impl: few minor updates
assiduous
2021-03-19
1
-25
/
+24
*
Refactored D3D12 shader resource cache and descriptor table handling
assiduous
2021-03-19
13
-589
/
+577
*
Reworked PipelineResourceSignatureD3D12Impl::CommitRootViews
assiduous
2021-03-19
2
-27
/
+54
*
D3D12 backend: moved resource state transition logic from PipelineResourceSig...
assiduous
2021-03-19
5
-307
/
+301
*
PipelineResourceSignatureD3D12Impl and PipelineResourceSignatureVkImpl: remov...
assiduous
2021-03-19
4
-90
/
+93
*
Updated accessing static variables through PSO
assiduous
2021-03-19
2
-41
/
+59
*
Unified static resource methods in PipelineResourceSignatureVkImpl and Pipeli...
assiduous
2021-03-19
5
-79
/
+53
*
Moved duplicate static resources logic from PipelineResourceSignatureD3D12Imp...
assiduous
2021-03-19
5
-111
/
+95
*
PipelineResourceSignatureD3D12Impl: some refactoring
assiduous
2021-03-19
8
-101
/
+101
*
D3D12 comamnd context: updated state transitions for RT acceleration structures
assiduous
2021-03-19
1
-2
/
+8
*
D3D12 backend: some code cleanup
assiduous
2021-03-19
16
-23
/
+22
*
Reworked FenceVkImpl to use atomics
assiduous
2021-03-19
2
-9
/
+19
*
Reworked CommandQueueD3D12Impl and CommandQueueVkImpl to use atomics
assiduous
2021-03-19
4
-17
/
+21
*
Refactored implementation of state tranistions in D3D12 backend
assiduous
2021-03-19
6
-225
/
+243
*
Few minor updates to BufferD3D12Impl and BufferViewD3D12Impl
assiduous
2021-03-19
3
-15
/
+15
*
Imlemented workarounds for tests failing due to D3D12 WARP resource array ind...
assiduous
2021-03-19
6
-78
/
+194
*
Added PipelineResourceSignatureTest.StructuredBuffers test
assiduous
2021-03-19
1
-50
/
+58
*
D3D12 backend: disallowed binding dynamic constant and structured buffers to ...
assiduous
2021-03-19
5
-24
/
+73
*
Testing swap chain: enabled capturing multiple fail images for the same test
assiduous
2021-03-19
3
-17
/
+29
*
DrawCommandTest: added structured buffer array, and formatted buffer tests
assiduous
2021-03-19
5
-74
/
+280
*
Few minor updates to ShaderResourceCacheD3D12
assiduous
2021-03-19
4
-49
/
+52
*
Few minor updates to RootSignatureD3D12
assiduous
2021-03-19
2
-18
/
+10
*
fixed DXBC & DXIL resource remapping
azhirnov
2021-03-19
7
-233
/
+549
*
D3D12: reworked formatted buffer SRVs to be allocated as root views
assiduous
2021-03-19
7
-118
/
+138
*
Updated DrawCommandTests to use different clear color for each test
assiduous
2021-03-19
1
-3
/
+7
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