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* Added DrawCommandTest.StructuredBuffers testassiduous2021-03-191-1/+195
* Few updates to D3D12 resource signatureassiduous2021-03-198-72/+104
* Fixed clang/gcc build errorassiduous2021-03-191-1/+1
* ShaderResources: removed obsolete functionsassiduous2021-03-192-129/+0
* Removed duplicates of FindAssignedSampler and FindImmutableSampler functionsassiduous2021-03-198-85/+71
* optimize root view updatesazhirnov2021-03-194-67/+70
* fixed bug in root signature cacheazhirnov2021-03-194-65/+62
* D3D12 descriptor heap: initializing new allocated region with invalid descrip...assiduous2021-03-192-18/+127
* fixed some bugs in dx12 resource signatureazhirnov2021-03-196-67/+166
* PipelineResourceSignatureD3D12Impl: fixed issue with binding combined samplersassiduous2021-03-191-4/+1
* Reworked D3D12 resource signatures to not rely on fixed MAX_SPACES_PER_SIGNAT...assiduous2021-03-196-225/+296
* Few minor updates to PipelineResourceSignature{Vk and D3D12}Implassiduous2021-03-196-20/+29
* Removed duplicates of FindImmutableSamplerassiduous2021-03-193-35/+11
* RootParamsBuilder: minor improvement to AllocateResourceSlotassiduous2021-03-193-7/+17
* Refactored RootParamsManager: added RootParamsBuilderassiduous2021-03-195-424/+415
* PipelineResourceSignatureD3D12Impl: reworked indexing of m_SrvCbvUavRootTable...assiduous2021-03-194-93/+57
* Few minor updates to PSO implsassiduous2021-03-195-15/+15
* bug fixes for dx12 resource signatureazhirnov2021-03-1914-341/+449
* PSO small refactoringazhirnov2021-03-195-86/+82
* PipelineResourceSignatureD3D12Impl: some code reorganizationassiduous2021-03-194-300/+305
* Few fixes to RootParamsManagerassiduous2021-03-193-25/+58
* fixed descriptor heap typeazhirnov2021-03-191-3/+7
* fixed mem leak in root signature cache in dx12azhirnov2021-03-192-9/+8
* added debug checks for DXIL resource remappingazhirnov2021-03-191-0/+15
* Fixed immutable samplers for dx12azhirnov2021-03-192-16/+19
* Fixed DXBC resources remapping for SM5.1azhirnov2021-03-192-140/+291
* Refactored RootParamsManagerassiduous2021-03-198-568/+630
* DXBCUtils: fixed compiler errorassiduous2021-03-191-0/+2
* Vk backend: some minor updates + commentsassiduous2021-03-198-32/+47
* Fixed minor issue with format validation and GetPipelineResourceFlagsString testassiduous2021-03-192-2/+5
* DXIL: remap bind point when used dynamic indexingazhirnov2021-03-191-67/+145
* remap resources in DXBC shader bytecodeazhirnov2021-03-191-39/+1387
* merged with resource_signatureazhirnov2021-03-1950-4451/+4720
* Merged masterassiduous2021-03-1975-447/+1013
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| * Updated readmeAssiduous2021-03-031-1/+1
| * Added lines of code badgeassiduous2021-03-032-0/+3
| * Fixed uninitialized atomic in StateObjectsRegistry (#193)Shootfast2021-03-021-0/+1
| * Update error message for mismatched clang-format (#192)Shootfast2021-03-011-1/+1
| * Some improvement to ThreadingTools::Signalassiduous2021-02-081-17/+18
| * Added deferred context draw test (closed https://github.com/DiligentGraphics/...assiduous2021-02-087-31/+109
| * Reworked DeviceContextVkImpl to submit deferred command list in the same batc...assiduous2021-02-073-49/+54
| * DeviceContextD3D12Impl: reworked flush to also execute deferred command lists...assiduous2021-02-073-41/+46
| * Reworked ExecuteCommandList(s) to take multiple command lists instead of oneassiduous2021-02-0721-94/+201
| * Swap chain Vk: improved presentation mode selection (fixed https://github.com...assiduous2021-02-071-14/+30
| * Fixed return type in function AccessMaskFromImageLayoutMikhailGorobets2021-02-061-4/+4
| * Shader Resource Layout Tests: fixed non-separable programs caseassiduous2021-02-066-38/+61
| * Tests: implemented workaround for resource array indexing bug in D3D12 WARPassiduous2021-02-063-8/+69
| * HLSL2GLSLConverterTest: fixed shader compilation issues on Vulkanassiduous2021-02-063-30/+44
| * Vulkan backend: added output for SPIRV Optimizerassiduous2021-02-062-15/+83
| * Updated third-party submodulesassiduous2021-02-066-0/+0