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*
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Some refactoring of PipelineLayoutVk
assiduous
2021-01-22
6
-61
/
+123
*
|
Some code clean-up
assiduous
2021-01-21
11
-75
/
+180
*
|
Few updates to readme
assiduous
2021-01-21
1
-3
/
+3
*
|
pipeline resource signature for vulkan
azhirnov
2021-01-21
32
-1616
/
+2274
*
|
added pipeline resource signature (wip)
azhirnov
2021-01-15
41
-3662
/
+3160
|
/
*
IBufferSuballocation: added SetUserData()/GetUserData() methods
assiduous
2021-01-10
2
-0
/
+27
*
Fixed IDeviceObject_SetUserData macros
assiduous
2021-01-10
2
-4
/
+8
*
Added IDeviceObject::SetUserData() and IDeviceObject::GetUserData() methods (...
assiduous
2021-01-10
7
-1
/
+74
*
Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...
assiduous
2021-01-06
3
-9
/
+9
*
Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGS
assiduous
2021-01-06
4
-21
/
+21
*
Improved method names in IShaderBindingTable interface
assiduous
2021-01-06
6
-92
/
+98
*
Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...
assiduous
2021-01-06
1
-1
/
+1
*
Updated documentation for IShaderBindingTable
assiduous
2021-01-06
1
-52
/
+67
*
D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...
assiduous
2021-01-05
1
-4
/
+7
*
Fixed minor issue with ResourceMappingImpl::ResMappingHashKey::operator==
assiduous
2021-01-04
1
-1
/
+10
*
Updated some more copyright notices
assiduous
2021-01-04
34
-34
/
+34
*
Readme & release history: fixed tabs
assiduous
2021-01-04
2
-6
/
+6
*
Updated release history and Contributing section in readme
assiduous
2021-01-03
2
-3
/
+6
*
Updated copyright notice
assiduous
2021-01-01
969
-969
/
+969
*
D3D12 and VK backends: disabled bound resources validation in TransitionShade...
assiduous
2021-01-01
2
-17
/
+19
*
Fixed 32-bit build
assiduous
2021-01-01
1
-1
/
+1
*
Implemented initialization of staging textures in D3D12 and Vulkan backends
assiduous
2021-01-01
4
-8
/
+118
*
Improvements for mesh shader & ray tracing (#180)
Zhirnov Andrey
2020-12-29
8
-36
/
+44
*
Appveyor: excluded libs from the artifacts archive
assiduous
2020-12-25
1
-2
/
+1
*
D3D12 and Vk backends: few minor code improvements
assiduous
2020-12-25
6
-52
/
+34
*
D3D12 backend: reworked immutable sampler initialization
assiduous
2020-12-25
3
-94
/
+89
*
D3D12 backend: fixed few potential issues with immutable sample intialization...
assiduous
2020-12-24
3
-13
/
+32
*
Some more updates to D3D12 PSO and ShaderResourceLayoutVk
assiduous
2020-12-24
3
-74
/
+67
*
ShaderResourceLayoutVk: added a few extra debug check in InitializeStaticReso...
assiduous
2020-12-24
1
-5
/
+17
*
ShaderResourceLayoutVk: fixed debug check for immutable samplers
assiduous
2020-12-23
1
-10
/
+4
*
ShaderResourceLayoutVk: a number of minor updates
assiduous
2020-12-23
1
-6
/
+19
*
Few more minor updates to ray tracing PSO create info validation
assiduous
2020-12-23
2
-21
/
+19
*
Few minor improvements to RT pipeline initialization
assiduous
2020-12-23
3
-21
/
+32
*
Fixed few more issues in PSO create info validation
assiduous
2020-12-23
1
-3
/
+3
*
Fixed some issues with PSO create info validation
assiduous
2020-12-23
3
-27
/
+56
*
PipelineStateVkImpl: reworked ray tracing shader group initialization
assiduous
2020-12-23
3
-106
/
+75
*
PSO initialization: updated shader stage initialization
assiduous
2020-12-23
11
-94
/
+133
*
Vk backend: added a few debug checks
assiduous
2020-12-22
3
-38
/
+63
*
ShaderResourceLayoutD3D12: updated the static resource layout
assiduous
2020-12-22
1
-73
/
+42
*
Vulkan backend: few updates to shader resource layout initialization
assiduous
2020-12-21
7
-48
/
+72
*
Vulkan backend: code clean-up
assiduous
2020-12-21
30
-63
/
+52
*
Removed SBTTransitionMode from TraceRaysAttribs
assiduous
2020-12-21
5
-26
/
+22
*
ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...
assiduous
2020-12-21
5
-69
/
+82
*
D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...
assiduous
2020-12-21
28
-67
/
+57
*
ShaderResourceLayoutD3D12: added more validation to CopyStaticResourceDesript...
assiduous
2020-12-20
1
-79
/
+123
*
ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...
assiduous
2020-12-20
5
-308
/
+388
*
DX compiler test: removed -Qembed_debug argument to fix compilation on CI server
assiduous
2020-12-19
1
-6
/
+7
*
Fixed DXILUtilsStub on Mac/iOS
assiduous
2020-12-19
1
-2
/
+2
*
DX Compiler test: added shader compiler log output
assiduous
2020-12-19
1
-2
/
+2
*
Tests: fixed CMake to remove DXCompilerTest when D3D12 is not supported
assiduous
2020-12-19
1
-1
/
+1
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