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* | Some refactoring of PipelineLayoutVkassiduous2021-01-226-61/+123
* | Some code clean-upassiduous2021-01-2111-75/+180
* | Few updates to readmeassiduous2021-01-211-3/+3
* | pipeline resource signature for vulkanazhirnov2021-01-2132-1616/+2274
* | added pipeline resource signature (wip)azhirnov2021-01-1541-3662/+3160
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* IBufferSuballocation: added SetUserData()/GetUserData() methodsassiduous2021-01-102-0/+27
* Fixed IDeviceObject_SetUserData macrosassiduous2021-01-102-4/+8
* Added IDeviceObject::SetUserData() and IDeviceObject::GetUserData() methods (...assiduous2021-01-107-1/+74
* Renamed HIT_GROUP_BINDING_MODE_PER_ACCEL_STRUCT to HIT_GROUP_BINDING_MODE_PER...assiduous2021-01-063-9/+9
* Renamed SHADER_BINDING_VALIDATION_FLAGS to VERIFY_SBT_FLAGSassiduous2021-01-064-21/+21
* Improved method names in IShaderBindingTable interfaceassiduous2021-01-066-92/+98
* Fixed build issue with Win SDK 18362 (fixed https://github.com/DiligentGraphi...assiduous2021-01-061-1/+1
* Updated documentation for IShaderBindingTableassiduous2021-01-061-52/+67
* D3D12 backend: do not create draw mesh indirect cmd signature if mesh shaders...assiduous2021-01-051-4/+7
* Fixed minor issue with ResourceMappingImpl::ResMappingHashKey::operator==assiduous2021-01-041-1/+10
* Updated some more copyright noticesassiduous2021-01-0434-34/+34
* Readme & release history: fixed tabsassiduous2021-01-042-6/+6
* Updated release history and Contributing section in readmeassiduous2021-01-032-3/+6
* Updated copyright noticeassiduous2021-01-01969-969/+969
* D3D12 and VK backends: disabled bound resources validation in TransitionShade...assiduous2021-01-012-17/+19
* Fixed 32-bit buildassiduous2021-01-011-1/+1
* Implemented initialization of staging textures in D3D12 and Vulkan backendsassiduous2021-01-014-8/+118
* Improvements for mesh shader & ray tracing (#180)Zhirnov Andrey2020-12-298-36/+44
* Appveyor: excluded libs from the artifacts archiveassiduous2020-12-251-2/+1
* D3D12 and Vk backends: few minor code improvementsassiduous2020-12-256-52/+34
* D3D12 backend: reworked immutable sampler initializationassiduous2020-12-253-94/+89
* D3D12 backend: fixed few potential issues with immutable sample intialization...assiduous2020-12-243-13/+32
* Some more updates to D3D12 PSO and ShaderResourceLayoutVkassiduous2020-12-243-74/+67
* ShaderResourceLayoutVk: added a few extra debug check in InitializeStaticReso...assiduous2020-12-241-5/+17
* ShaderResourceLayoutVk: fixed debug check for immutable samplersassiduous2020-12-231-10/+4
* ShaderResourceLayoutVk: a number of minor updatesassiduous2020-12-231-6/+19
* Few more minor updates to ray tracing PSO create info validationassiduous2020-12-232-21/+19
* Few minor improvements to RT pipeline initializationassiduous2020-12-233-21/+32
* Fixed few more issues in PSO create info validationassiduous2020-12-231-3/+3
* Fixed some issues with PSO create info validationassiduous2020-12-233-27/+56
* PipelineStateVkImpl: reworked ray tracing shader group initializationassiduous2020-12-233-106/+75
* PSO initialization: updated shader stage initializationassiduous2020-12-2311-94/+133
* Vk backend: added a few debug checksassiduous2020-12-223-38/+63
* ShaderResourceLayoutD3D12: updated the static resource layoutassiduous2020-12-221-73/+42
* Vulkan backend: few updates to shader resource layout initializationassiduous2020-12-217-48/+72
* Vulkan backend: code clean-upassiduous2020-12-2130-63/+52
* Removed SBTTransitionMode from TraceRaysAttribsassiduous2020-12-215-26/+22
* ShaderResourceLayoutD3D12: more debug validation plus few more minor improvem...assiduous2020-12-215-69/+82
* D3D12 backend: a bunch of cosmetic updates + made dynamic buffer allocation d...assiduous2020-12-2128-67/+57
* ShaderResourceLayoutD3D12: added more validation to CopyStaticResourceDesript...assiduous2020-12-201-79/+123
* ShaderResourceLayoutD3D12: fixed problem with static resources for ray tracin...assiduous2020-12-205-308/+388
* DX compiler test: removed -Qembed_debug argument to fix compilation on CI serverassiduous2020-12-191-6/+7
* Fixed DXILUtilsStub on Mac/iOSassiduous2020-12-191-2/+2
* DX Compiler test: added shader compiler log outputassiduous2020-12-191-2/+2
* Tests: fixed CMake to remove DXCompilerTest when D3D12 is not supportedassiduous2020-12-191-1/+1