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* Added DX compiler testassiduous2020-12-194-20/+280
* Fixed ray tracing recursion depth in Vulkanassiduous2020-12-192-2/+2
* DXCompiler: fixed patching DXIL to also correct space record (besides the bin...assiduous2020-12-191-42/+70
* ShaderResourceLayoutD3D12: updated error message for inconsistent variables i...assiduous2020-12-195-17/+34
* Some updates in D3D12 backend (DXIL patching, PSO initialization)assiduous2020-12-199-162/+197
* Updated API to 240080 + fixed SBTBaseassiduous2020-12-184-2/+10
* Another set of minor updatesassiduous2020-12-1723-426/+450
* A bunch of minor updates (comments, parameter validation, etc.)assiduous2020-12-1710-113/+123
* Fixed validation errors for ray tracing.azhirnov2020-12-167-45/+68
* Updated third-party submodulesassiduous2020-12-167-0/+0
* Fixed 32-bit Windows build errorsassiduous2020-12-163-17/+22
* D3D12: moved ray tracing constants to RenderDeviceD3D12Impl::Propertiesassiduous2020-12-164-25/+26
* Fixed Win SDK 17763 build issuesassiduous2020-12-155-2/+40
* Minor fix after mergeassiduous2020-12-151-1/+1
* Merge branch 'azhirnov-ray_tracing_2'assiduous2020-12-15229-3290/+20455
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| * BasicMath: minor code formattingassiduous2020-12-151-9/+3
| * some improvements for ray tracingazhirnov2020-12-0919-51/+128
| * Disable validation layers if they are not compatible with headers, fixed comp...azhirnov2020-11-256-8/+33
| * Added RootSignatureBuilder, some fixed for vulkan ray tracingazhirnov2020-11-2510-210/+273
| * Added support for VK_KHR_acceleration_structure and VK_KHR_ray_tracing_pipelineazhirnov2020-11-2528-1439/+677
| * Merge branch 'master' into ray_tracing_2azhirnov2020-11-2554-806/+535
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| * | Removed SWAP_CHAIN_USAGE_UNORDERED_ACCESS, fixed shader group checksazhirnov2020-11-185-33/+23
| * | Merge branch 'master' into ray_tracing_2azhirnov2020-11-1812-94/+171
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| * | | Some fixes for PSOazhirnov2020-11-162-7/+9
| * | | update commentsazhirnov2020-11-162-4/+7
| * | | Added Scale and Rotation for Matrix3x3azhirnov2020-11-162-0/+71
| * | | D3D12 resource binding refactoring, rename LinearAllocator to FixedLinearAllo...azhirnov2020-11-1619-223/+172
| * | | bug fix for ray tracing, fixed KHR via NV emulation.azhirnov2020-11-1619-209/+459
| * | | added IntToStr instead of _itoa_s, fixed compilationazhirnov2020-11-122-9/+27
| * | | added address alignment checksazhirnov2020-11-123-1/+13
| * | | remap resource binding for DirectX 12azhirnov2020-11-129-70/+441
| * | | fixed and improved shader bindingazhirnov2020-11-1215-264/+333
| * | | Merge branch 'master' into ray_tracingassiduous2020-11-1024-122/+584
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| * | | | A bunch of minor updatesassiduous2020-11-1014-118/+130
| * | | | Added ability to update AS.azhirnov2020-11-1057-647/+1786
| * | | | Corrected ray rtacing vertex format handling in D3D12assiduous2020-11-074-43/+60
| * | | | BLASTriangleDesc: fixed VertexValueType and VertexComponentCount handlingassiduous2020-11-073-19/+43
| * | | | Fixed clang warningassiduous2020-11-071-1/+3
| * | | | Updated handling of BLASTriangleDesc::VertexValueType and VertexComponentCountassiduous2020-11-073-13/+35
| * | | | Few more minor updates to parameter validation in device contextassiduous2020-11-071-7/+16
| * | | | Few minor updates to TLAS and BLAS implementationsassiduous2020-11-079-43/+32
| * | | | Removed no longer used vulkan libraries on Linuxassiduous2020-11-073-2/+0
| * | | | Device context: refactored command parameters validationassiduous2020-11-077-1079/+1090
| * | | | Updated ResourceMappingImplassiduous2020-11-063-68/+49
| * | | | Updated ShaderBindingTableBaseassiduous2020-11-066-64/+102
| * | | | Refactored TextureBaseassiduous2020-11-068-329/+356
| * | | | Refactored BufferBaseassiduous2020-11-066-124/+118
| * | | | Renamed StringPool::Release to StringPool::Clearassiduous2020-11-062-4/+4
| * | | | Updated TopLevelASBaseassiduous2020-11-065-65/+64
| * | | | Fixed gcc error plus few minor updatesassiduous2020-11-064-3/+4