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GraphicsTools: added IBufferSuballocator
assiduous
2020-12-07
17
-11
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+577
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GraphicsTools: added DynamicBuffer class
assiduous
2020-12-06
4
-0
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+474
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DynamicAtlasManager: fixed dtor to allow moved-out objects
assiduous
2020-12-05
1
-5
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+14
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DynamicAtlasManager: few minor udpates to tests
assiduous
2020-12-04
1
-0
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+8
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DynamicAtlasManager: added more tests + few minor updates
assiduous
2020-12-04
3
-44
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+230
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DynamicAtlasManager: fixed issue with regions not being merged when splitting...
assiduous
2020-12-04
3
-18
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+49
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Fixed clang warning
assiduous
2020-12-03
1
-0
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+3
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Added IDeviceContext::GetFrameNumber() method (API )
assiduous
2020-12-03
14
-20
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+36
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Few minor updates to VariableSizeAllocationsManager
assiduous
2020-12-01
1
-2
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+3
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Fixed MinGW build issue (closed https://github.com/DiligentGraphics/DiligentE...
assiduous
2020-11-30
1
-1
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+1
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Another minor update to SRGBAverage
assiduous
2020-11-29
2
-2
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+4
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Minor update to SRGBAverage helper function
assiduous
2020-11-29
1
-2
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+3
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Graphics Utilities: added ComputeMipLevel function
assiduous
2020-11-29
4
-0
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+723
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DynamicAtlasManager: fixed gcc error + added standard ctors
assiduous
2020-11-29
2
-0
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+9
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Added DynamicAtlasManager class
assiduous
2020-11-28
4
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+877
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DeviceContextVkImpl: removed duplicate m_NumCommandsToFlush that was incorrec...
assiduous
2020-11-26
2
-3
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+2
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Updated volk submodule
assiduous
2020-11-24
1
-0
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+0
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Updated third-party modules
assiduous
2020-11-24
6
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+0
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CMake: added comment
assiduous
2020-11-24
1
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+2
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CMake: updated paths to MoltenVK libraries on iOS
assiduous
2020-11-24
2
-12
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+11
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Attempting to fix travis build
assiduous
2020-11-24
1
-2
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+2
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travis: updated Vulkan SDK downloading commands
assiduous
2020-11-24
1
-2
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+3
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Travis: updated Vulkan SDK version to 1.2.154.0; enabled downloading the SDK ...
assiduous
2020-11-24
1
-6
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+5
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Switched to using Volk and dynamic engine libraries on Mac (fixed https://git...
assiduous
2020-11-24
12
-23
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+43
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Set symbol visibility for third-party libraries to hidden
assiduous
2020-11-23
1
-5
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+21
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Removed autorelease pool from unit tests: Metal backend now catches all autor...
assiduous
2020-11-22
17
-134
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+27
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CMake: few updates to support Metal backend
assiduous
2020-11-22
2
-6
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+20
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Merge branch 'alastairpatrick-master'
assiduous
2020-11-22
1
-1
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+1
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D3D12 CMake: fixed WinSDK version comparison
assiduous
2020-11-22
1
-1
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+1
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Fixed CMake generation error when CMAKE_VS_WINDOWS_TARGET_PALTFORM_VERSION is...
Al
2020-11-21
1
-1
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+1
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Render device GL: fixed issue with cube array support detection on iOS
assiduous
2020-11-22
1
-7
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+10
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iOS build: switched to using CMake-provided toolchain from custom toolchain
assiduous
2020-11-22
4
-502
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+2
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Enabled ClearRenderTargetTest.AsAttachment on Metal
assiduous
2020-11-21
1
-3
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+2
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DeviceContextBase: added m_FramebufferSamples member
assiduous
2020-11-21
1
-11
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+38
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CMake: enabled malloc scribble and malloc guard edges xcode scheme settings
assiduous
2020-11-20
1
-0
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+6
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Implemented testing of texture/buffer creation from Metal resources
assiduous
2020-11-19
4
-51
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+52
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Broken Shader Test: added shader macros
assiduous
2020-11-19
1
-13
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+16
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Updated tests to set autorelease pools to avoid memory leaks on Mac
assiduous
2020-11-19
26
-42
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+218
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Updated Metal reference implementations
assiduous
2020-11-18
4
-128
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+196
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Moved GetBufferToTextureCopyInfo to GraphicsAccessories
assiduous
2020-11-17
4
-82
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+88
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Added DynamicHeapPageSize member to EngineMtlCreateInfo
assiduous
2020-11-15
1
-3
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+11
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Fixed linux build error
assiduous
2020-11-13
1
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+2
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Added comparison operators for LayoutElement and InputLayoutDesc; updated tex...
assiduous
2020-11-13
3
-2
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+47
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Few updates to support Metal backend
assiduous
2020-11-12
5
-7
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+23
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Implemented render pass input attachment test Metal reference
assiduous
2020-11-10
2
-21
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+75
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Implemented render pass MS resolve test Metal reference
assiduous
2020-11-09
2
-46
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+107
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Added draw command test Metal reference
assiduous
2020-11-09
5
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+204
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Implemented compute shader test Metal reference
assiduous
2020-11-09
2
-4
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+94
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Clear render target test: added Metal reference implementation
assiduous
2020-11-09
2
-3
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+28
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Broken shader test: added broken MSL; added SHADER_SOURCE_LANGUAGE_MSL
assiduous
2020-11-08
2
-0
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+33
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