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*
Removed unused ShaderVariableManagerGL::dvpVerifyBindings
assiduous
2021-03-19
4
-94
/
+3
*
Reworked samplers handling in OpenGL
assiduous
2021-03-19
5
-107
/
+106
*
Added sampler correctness test
assiduous
2021-03-19
3
-235
/
+540
*
Resource singature: moved allocation of static resource cache and var manager...
assiduous
2021-03-19
5
-57
/
+55
*
ShaderResourceBinding{D3D12, Vk, GL} - removed the remaining duplicate code
assiduous
2021-03-19
10
-94
/
+30
*
Unified implementations of SRB in D3D12, Vk and GL
assiduous
2021-03-19
7
-346
/
+126
*
Moved m_SRBMemAllocator to PipelineResourceSignatureBase
assiduous
2021-03-19
7
-29
/
+14
*
Unified implementation of InitializeStaticSRBResources in D3D12, Vk and GL ba...
assiduous
2021-03-19
7
-61
/
+26
*
Vk backend: reorganized headers; removed PRS methods implemented in PipelineR...
assiduous
2021-03-19
56
-241
/
+325
*
OpenGL backend: reorganized headers, removed signature methods implemented by...
assiduous
2021-03-19
45
-186
/
+230
*
D3D12 backend: more header organizing
assiduous
2021-03-19
36
-42
/
+171
*
Implemented common PRS methods directly in PipelineResourceSignatureBase; ref...
assiduous
2021-03-19
46
-285
/
+357
*
Replaced duplicate CacheContentType enums with the common ResourceCacheConten...
assiduous
2021-03-19
14
-70
/
+105
*
Fixed ShaderResourceLayoutTest for non-separable programs
assiduous
2021-03-19
1
-48
/
+70
*
Reworked non-separable programs in GL; added more PSO and PRS validation
assiduous
2021-03-19
11
-121
/
+411
*
Unified resource signature handling by pipeline state in D3D12, Vk and GL
assiduous
2021-03-19
13
-416
/
+308
*
Moved GetResourceAttribution() function to PipelineStateBase to eliminate dup...
assiduous
2021-03-19
9
-180
/
+127
*
Reworked FenceGLImpl to use std::atomic
assiduous
2021-03-19
2
-10
/
+22
*
OpenGL backend: updated resource binding procedure
assiduous
2021-03-19
10
-237
/
+242
*
Some updates to DXBCUtils and DXCompiler
assiduous
2021-03-19
5
-89
/
+108
*
fixed DXC resource remapper
azhirnov
2021-03-19
3
-99
/
+253
*
RunTimeResourceArray Test: added RW formatted buffers
assiduous
2021-03-19
3
-1
/
+31
*
Enabled pipeline resource validation in release build
assiduous
2021-03-19
5
-40
/
+40
*
Unified CreateShaderResourceBinding in D3D12, Vk and GL signatures
assiduous
2021-03-19
4
-16
/
+20
*
Moved static variable cache and managers to PipelineResourceSignatureBase
assiduous
2021-03-19
17
-231
/
+177
*
Refactored passing template arguments to base classes
assiduous
2021-03-19
79
-611
/
+826
*
Minor updates to ValidatePipelineResourceSignatureDesc
assiduous
2021-03-19
2
-10
/
+6
*
OpenGL: added SRB memory allocator, some minor improvements
azhirnov
2021-03-19
22
-318
/
+314
*
Vulkan: update for new Vulkan SDK
azhirnov
2021-03-19
4
-29
/
+15
*
Unified device object creation in D3D12, Vulkan and OpenGL
assiduous
2021-03-19
13
-698
/
+494
*
GL backend: some cosmetic code changes
assiduous
2021-03-19
11
-102
/
+103
*
OpenGL: added resource signature
azhirnov
2021-03-19
39
-2046
/
+3281
*
Unified pipeline resource compatibility validation in D3D12 and Vk; added mor...
assiduous
2021-03-19
5
-131
/
+322
*
Removed mutable fields from ResourceBindingMap
azhirnov
2021-03-19
8
-266
/
+389
*
Added shader compiler macros to shader source
assiduous
2021-03-19
3
-6
/
+11
*
RunTimeResourceArray Test: added RW textures and buffers
assiduous
2021-03-19
4
-16
/
+108
*
DXBC resource remapper: added support for runtime-sized array
azhirnov
2021-03-19
1
-12
/
+25
*
RunTimeResourceArray test: added samplers
assiduous
2021-03-19
3
-15
/
+23
*
RunTimeResourceArray test: added formatted and structured buffers
assiduous
2021-03-19
3
-5
/
+80
*
RunTimeResourceArray: added constant buffers
assiduous
2021-03-19
6
-29
/
+99
*
Fixed few issues with run-time sized arrays in D3D12; enabled test.
assiduous
2021-03-19
7
-17
/
+69
*
Added resource signature creation failure test; fxied validation of resource ...
assiduous
2021-03-19
7
-99
/
+398
*
Added test for input attachments in the resource signature; fixed few issues ...
assiduous
2021-03-19
6
-6
/
+53
*
Resource signature: added validation that combined samplers are assigned to a...
assiduous
2021-03-19
1
-6
/
+28
*
Few cosmetic updates to DeviceContextVkImpl
assiduous
2021-03-19
1
-21
/
+3
*
BufferVkImpl: fixed buffer offset alignment calculation
assiduous
2021-03-19
1
-16
/
+30
*
Some updates to PipelineResourceSignatureVkImpl and ShaderResourceCacheVk
assiduous
2021-03-19
6
-206
/
+204
*
Fixed handling of dynamic structured buffers in Vulkan
assiduous
2021-03-19
5
-56
/
+30
*
Few minor updates to DeviceContextD3D12Impl
assiduous
2021-03-19
2
-5
/
+8
*
PipelineResourceSignatureD3D12Impl: updated immutable samplers handling plus ...
assiduous
2021-03-19
6
-253
/
+262
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