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DiligentCore
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Broken shader test: added broken GLSL
assiduous
2020-11-08
1
-6
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+33
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Added CreateRenderPass and CreateFramebuffer C functions
assiduous
2020-11-02
1
-0
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+2
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Fixed engine factories in C API
assiduous
2020-11-01
11
-8
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+34
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Set default swap chain buffer count to 3 on Android and iOS
assiduous
2020-10-28
1
-2
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+9
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Fixed incorrect assert in ReadShaderSourceFile
assiduous
2020-10-28
1
-1
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+1
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Fixed issue with wrong base constructor being called for PipelineStateVkImpl,...
assiduous
2020-10-25
4
-7
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+8
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IRenderDeviceMtl: added CreateTextureFromMtlResource and CreateBufferFromMtlR...
assiduous
2020-10-24
2
-1
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+11
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Updated buffer creation test to support Metal
assiduous
2020-10-23
1
-0
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+9
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Updated Metal testing environment
assiduous
2020-10-21
2
-14
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+17
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GL backend: added info message about forcing non-separable programs
assiduous
2020-10-21
1
-0
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+3
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Added ShaderResourceQueries device feature and EngineGLCreateInfo::ForceNonS...
assiduous
2020-10-21
24
-114
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+148
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Improved exception safety of SRB object creation
assiduous
2020-10-20
6
-110
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+206
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Improved exception safety of pipeline state object construction
assiduous
2020-10-20
31
-618
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+785
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Renamed USAGE_STATIC to USAGE_IMMUTABLE (API240077)
assiduous
2020-10-19
20
-42
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+44
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Renamed static sampler to immutable sampler (API240076)
assiduous
2020-10-19
32
-301
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+315
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Updated third-party modules; fixed compiler warnings
assiduous
2020-10-19
9
-3
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+3
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Fixed issues with alignment in linear allocator
assiduous
2020-10-18
2
-99
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+100
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Fixed Codacy issue
assiduous
2020-10-18
1
-1
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+1
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A number of fixes for PSO creation refactoring (API240075)
assiduous
2020-10-18
45
-804
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+1011
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Refactored LinearAllocator
assiduous
2020-10-18
2
-78
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+241
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Implemented Align for pointers; added tests
assiduous
2020-10-18
2
-0
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+158
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Merge branch 'master' into pso_refactoring
azhirnov
2020-10-17
21
-76
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+405
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All backends: added resource dimension validation when setting shader variables
assiduous
2020-10-17
10
-35
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+194
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Added buffer mode validation when binding buffer views
assiduous
2020-10-14
7
-2
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+124
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Shader variable access test: fixed issue with raw buffers in GL/VK/Metal
assiduous
2020-10-14
2
-3
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+8
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Updated shader resource layout tests to work on Metal
assiduous
2020-10-14
6
-40
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+83
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Fixed compilation, some fixes after review
azhirnov
2020-10-17
4
-7
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+16
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Added test for LinearAllocator
azhirnov
2020-10-16
1
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+25
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Added GraphicsPipelineCreateInfo and ComputePipelineCreateInfo instead of sin...
azhirnov
2020-10-15
52
-1199
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+1715
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A number of corrections for PSO refactoring
assiduous
2020-10-11
20
-257
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+264
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formating
azhirnov
2020-10-08
3
-3
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+3
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Revert some changes in ShaderResourceLayoutVk, fixed PSO comparison
azhirnov
2020-10-08
7
-123
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+100
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Some minor fixes
azhirnov
2020-10-08
5
-6
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+13
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removed strong references to shaders in PSO
azhirnov
2020-10-08
23
-925
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+1058
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Updated PipelineState[D3D11,D3D12,Vk]Impl to allocate single chunk of memory ...
assiduous
2020-10-07
3
-31
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+46
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Few minor updates
assiduous
2020-10-07
4
-5
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+8
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Fixed typo
assiduous
2020-10-05
1
-5
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+5
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All backends: removed string pool from shader resource objects as it is only ...
assiduous
2020-10-05
6
-42
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+49
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Reworked HashMapStringKey class to keep only one pointer
assiduous
2020-10-05
2
-49
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+184
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Added device features to inidicate 8-bit types support (API240074)
assiduous
2020-10-04
10
-23
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+120
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Readme: added links to third-party licenses
assiduous
2020-10-03
1
-10
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+10
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Updated the list of third-party dependencies
assiduous
2020-10-03
1
-9
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+10
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Added volk as submodule
assiduous
2020-10-03
6
-2880
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+3
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Updated third-party submodules
assiduous
2020-10-03
4
-0
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+0
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Added Vulkan-Headers submodule
assiduous
2020-10-03
59
-12001
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+52
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Enabled detection of 16-bit float shader support in GL/GLES
assiduous
2020-10-03
1
-0
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+14
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Improved 16-bit feature detection in D3D11 and D3D12
assiduous
2020-10-03
3
-14
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+51
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Added device features to indicate support of 16-bit types
assiduous
2020-10-03
9
-89
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+212
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Metal interface: using id<> instead of void*
assiduous
2020-10-01
6
-11
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+17
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Unified staging buffer offset processing in Vulkan and GL
assiduous
2020-10-01
8
-96
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+133
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