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DiligentCore
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*
A number of updates to support Metal backend
assiduous
2020-10-01
13
-48
/
+80
*
Updated Metal interfaces plus a number of misc fixes
assiduous
2020-09-28
12
-15
/
+93
*
Vulkan backend: few fixes to
assiduous
2020-09-28
3
-13
/
+20
*
Added initial implementations of Metal backend tests
assiduous
2020-09-25
14
-3
/
+653
*
Metal interface headers: updated copyright notice
assiduous
2020-09-24
14
-14
/
+42
*
Removed implementation of Metal backend
assiduous
2020-09-24
38
-3160
/
+24
*
Another minor fix
assiduous
2020-09-22
1
-2
/
+1
*
Fixed bug in mesh shader feature detection
assiduous
2020-09-22
1
-11
/
+16
*
Added support for shader macros when compiling GLSL_VERBATIM with glslang
assiduous
2020-09-20
7
-205
/
+264
*
Updated submodules and release history
assiduous
2020-09-20
6
-1
/
+1
*
Couple of minor fixes
assiduous
2020-09-20
2
-2
/
+2
*
added ability to use #include in glsl
azhirnov
2020-09-20
3
-10
/
+20
*
CMake utils: added package_required_dlls to enable packaging shader compiler ...
assiduous
2020-09-19
3
-36
/
+77
*
Switched to using dynamic versions of engine libraries on UWP
assiduous
2020-09-19
1
-2
/
+2
*
Few minor (mostly cosmetic) updates to SRB and PSO implementations
assiduous
2020-09-18
14
-50
/
+115
*
Updated ShaderResourceBindingBase: using PSO implementation type for the poin...
assiduous
2020-09-18
7
-29
/
+33
*
Fixed gcc/clang error
assiduous
2020-09-18
1
-12
/
+12
*
Refactored internal shader resouce variable indexing
assiduous
2020-09-18
33
-226
/
+647
*
Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...
assiduous
2020-09-17
27
-73
/
+53
|
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*
don't link with vulkan if used volk, added shader name to log message
azhirnov
2020-09-16
2
-4
/
+3
|
*
remove some VK_NV_mesh_shader
azhirnov
2020-09-16
7
-40
/
+5
|
*
use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...
azhirnov
2020-09-16
18
-29
/
+45
*
|
Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...
assiduous
2020-09-17
6
-9
/
+42
*
|
Updated unified buffers logic: removed implicit decay to DEFAULT bufers
assiduous
2020-09-17
8
-58
/
+26
*
|
Fixed strncpy_s errors
assiduous
2020-09-17
2
-5
/
+7
*
|
Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...
assiduous
2020-09-17
16
-76
/
+92
*
|
D3D12 backend: implemented proper detection of DXIL bytecode
assiduous
2020-09-17
3
-4
/
+1969
*
|
Fixed minor build issue
assiduous
2020-09-16
1
-3
/
+3
*
|
Added GPU vendor and memory size detection (API 240071), closed https://githu...
assiduous
2020-09-16
17
-57
/
+280
|
/
*
Another improvement to texture format tests in OpenGL
assiduous
2020-09-16
1
-0
/
+1
*
Fixed Win32 build
assiduous
2020-09-16
3
-8
/
+16
*
Fixed Android build
assiduous
2020-09-16
5
-22
/
+66
*
Improved format support tests in Vulkan backend
assiduous
2020-09-16
1
-5
/
+9
*
Fixed typo
assiduous
2020-09-16
1
-1
/
+1
*
Fixed Mac/Linux/iOS build issues
assiduous
2020-09-16
3
-9
/
+16
*
GL backend: silenced debug output messages when testing texture format; dedup...
assiduous
2020-09-16
5
-219
/
+111
*
Reworked texture format info reporting
assiduous
2020-09-16
8
-143
/
+266
*
Fixed validation of Texture1D/Texture1DArray parameters for compressed formats
assiduous
2020-09-15
1
-2
/
+15
*
Fixed DXC1.5 compiler warning
assiduous
2020-09-15
1
-25
/
+40
*
Fixed mesh shader tests
assiduous
2020-09-15
4
-21
/
+23
*
Fixed tests project for DILIGENT_NO_GLSLANG=TRUE and DILIGENT_NO_HLSL=TRUE cases
assiduous
2020-09-15
4
-4
/
+23
*
Fixed shader compiler warnings in shader conversion tests
assiduous
2020-09-15
4
-17
/
+9
*
Fixe Linux/Mac build - part II
assiduous
2020-09-15
1
-0
/
+1
*
Fixed linux/mac build errors; few minor updates.
assiduous
2020-09-15
4
-16
/
+18
*
Completed shader compilation refactoring (fixed https://github.com/DiligentGr...
assiduous
2020-09-15
6
-90
/
+107
*
Refactoring shader compilation - part III
assiduous
2020-09-14
7
-163
/
+126
*
Refactoring shader compilation - part II
assiduous
2020-09-14
10
-213
/
+217
*
Fixed UWP build
assiduous
2020-09-14
1
-4
/
+6
*
Fixed linux build error
assiduous
2020-09-14
8
-22
/
+26
*
Refactoring shader compilation tools - part I (https://github.com/DiligentGra...
assiduous
2020-09-14
37
-477
/
+524
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