summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
...
* A number of updates to support Metal backendassiduous2020-10-0113-48/+80
* Updated Metal interfaces plus a number of misc fixesassiduous2020-09-2812-15/+93
* Vulkan backend: few fixes toassiduous2020-09-283-13/+20
* Added initial implementations of Metal backend testsassiduous2020-09-2514-3/+653
* Metal interface headers: updated copyright noticeassiduous2020-09-2414-14/+42
* Removed implementation of Metal backendassiduous2020-09-2438-3160/+24
* Another minor fixassiduous2020-09-221-2/+1
* Fixed bug in mesh shader feature detectionassiduous2020-09-221-11/+16
* Added support for shader macros when compiling GLSL_VERBATIM with glslangassiduous2020-09-207-205/+264
* Updated submodules and release historyassiduous2020-09-206-1/+1
* Couple of minor fixesassiduous2020-09-202-2/+2
* added ability to use #include in glslazhirnov2020-09-203-10/+20
* CMake utils: added package_required_dlls to enable packaging shader compiler ...assiduous2020-09-193-36/+77
* Switched to using dynamic versions of engine libraries on UWPassiduous2020-09-191-2/+2
* Few minor (mostly cosmetic) updates to SRB and PSO implementationsassiduous2020-09-1814-50/+115
* Updated ShaderResourceBindingBase: using PSO implementation type for the poin...assiduous2020-09-187-29/+33
* Fixed gcc/clang errorassiduous2020-09-181-12/+12
* Refactored internal shader resouce variable indexingassiduous2020-09-1833-226/+647
* Merge branch 'mesh_shader_fix' of https://github.com/azhirnov/DiligentCore in...assiduous2020-09-1727-73/+53
|\
| * don't link with vulkan if used volk, added shader name to log messageazhirnov2020-09-162-4/+3
| * remove some VK_NV_mesh_shaderazhirnov2020-09-167-40/+5
| * use NUM_SHADER_TYPES constant instead of magic number, use std::array instead...azhirnov2020-09-1618-29/+45
* | Added UnifiedMemoryCPUAccess member to GraphicsAdapterInfo struct (API Versio...assiduous2020-09-176-9/+42
* | Updated unified buffers logic: removed implicit decay to DEFAULT bufersassiduous2020-09-178-58/+26
* | Fixed strncpy_s errorsassiduous2020-09-172-5/+7
* | Removed AdapterAttribs struct that was a duplicate of GraphicsAdapterInfo. Mo...assiduous2020-09-1716-76/+92
* | D3D12 backend: implemented proper detection of DXIL bytecodeassiduous2020-09-173-4/+1969
* | Fixed minor build issueassiduous2020-09-161-3/+3
* | Added GPU vendor and memory size detection (API 240071), closed https://githu...assiduous2020-09-1617-57/+280
|/
* Another improvement to texture format tests in OpenGLassiduous2020-09-161-0/+1
* Fixed Win32 buildassiduous2020-09-163-8/+16
* Fixed Android buildassiduous2020-09-165-22/+66
* Improved format support tests in Vulkan backendassiduous2020-09-161-5/+9
* Fixed typoassiduous2020-09-161-1/+1
* Fixed Mac/Linux/iOS build issuesassiduous2020-09-163-9/+16
* GL backend: silenced debug output messages when testing texture format; dedup...assiduous2020-09-165-219/+111
* Reworked texture format info reportingassiduous2020-09-168-143/+266
* Fixed validation of Texture1D/Texture1DArray parameters for compressed formatsassiduous2020-09-151-2/+15
* Fixed DXC1.5 compiler warningassiduous2020-09-151-25/+40
* Fixed mesh shader testsassiduous2020-09-154-21/+23
* Fixed tests project for DILIGENT_NO_GLSLANG=TRUE and DILIGENT_NO_HLSL=TRUE casesassiduous2020-09-154-4/+23
* Fixed shader compiler warnings in shader conversion testsassiduous2020-09-154-17/+9
* Fixe Linux/Mac build - part IIassiduous2020-09-151-0/+1
* Fixed linux/mac build errors; few minor updates.assiduous2020-09-154-16/+18
* Completed shader compilation refactoring (fixed https://github.com/DiligentGr...assiduous2020-09-156-90/+107
* Refactoring shader compilation - part IIIassiduous2020-09-147-163/+126
* Refactoring shader compilation - part IIassiduous2020-09-1410-213/+217
* Fixed UWP buildassiduous2020-09-141-4/+6
* Fixed linux build errorassiduous2020-09-148-22/+26
* Refactoring shader compilation tools - part I (https://github.com/DiligentGra...assiduous2020-09-1437-477/+524