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* Minor fix for timer query support detection in OpenGLESassiduous2020-09-131-2/+3
* Vk backend: fixed detection of enabled/disabled featuresassiduous2020-09-135-31/+39
* Moved Features member of EngineCreateInfo struct to fix misalignment error on...assiduous2020-09-131-7/+7
* Fixed Metal backendassiduous2020-09-131-4/+4
* Fixed Linux/Max/iOS buildassiduous2020-09-133-3/+3
* Added option to enable/disable device features during initialization (API 240...assiduous2020-09-1323-559/+652
* Fixed shader error log + fixed tests in Win8.1assiduous2020-09-125-30/+36
* Re-enabled d3d12 tests with dxc on CIassiduous2020-09-114-3/+6
* Fixing Win8.1 build, continued.assiduous2020-09-112-26/+31
* Fixed CMake issues with CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION not being de...assiduous2020-09-114-29/+17
* CMake: updated copy_required_dlls to take D3Dcompiler_47.dll from Win SDKassiduous2020-09-111-6/+7
* Few final updates to mesh shader implementationassiduous2020-09-1013-68/+33
* Fixed linux build errorassiduous2020-09-101-1/+2
* D3D12 backend: few updates to mesh shader implementationassiduous2020-09-1012-93/+145
* Few updates to ShaderD3DBaseassiduous2020-09-102-148/+79
* Few updates to testing environmentassiduous2020-09-104-41/+80
* Few updates to DXILUtilsassiduous2020-09-106-72/+97
* Another set of minor updates to mesh shader implementationassiduous2020-09-1017-42/+44
* Fixed merge conflictsassiduous2020-09-094-261/+169
* Few minor updated to ShaderResourcesD3D12assiduous2020-09-091-10/+23
* A bunch of random updatesassiduous2020-09-0929-242/+349
* Added DILIGENT_NO_FORMAT_VALIDATION cmake optionassiduous2020-09-091-0/+6
* added IDxCompilerLibrary interface. DXCompilerBase moved to platform specific...azhirnov2020-09-0922-365/+498
* Merge branch 'master' into mesh_shaderazhirnov2020-09-082-2/+2
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| * Updated SPIRV-Tools (removing SpvDecorationUserTypeGOOGLE)assiduous2020-09-082-2/+2
* | fixed cmake, removed unused codeazhirnov2020-09-082-12/+2
* | Merge branch 'master' into mesh_shaderazhirnov2020-09-0818-185/+184
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| * Updated third-party modulesassiduous2020-09-088-6/+7
| * Added DILIGENT_NO_FORMAT_VALIDATION cmake optionassiduous2020-09-072-0/+5
| * Flushing barriers in DeviceContextD3D12Impl::GetD3D12CommandList and DeviceCo...assiduous2020-09-072-0/+2
| * Removed no longer needed CommitShaderResources(nullptr)assiduous2020-09-074-8/+0
| * MatLib: reworked MakeVector/MakeMatrix (fixed https://github.com/DiligentGrap...assiduous2020-09-072-171/+170
* | removed m_isDXIL flag, detect DXIL by bytecodeazhirnov2020-09-088-58/+69
* | added DXC licenseazhirnov2020-09-083-0/+320
* | removed StripReflectInfoPass2 - changes will be added to spirv-toolsazhirnov2020-09-083-166/+16
* | removed DILIGENT_HAS_SPIRV_DXCOMPILER, it not needed because used dynamic loa...azhirnov2020-09-087-88/+76
* | fixed message text and docsazhirnov2020-09-082-10/+10
* | Added pDxCompilerPath to engine create info,azhirnov2020-09-0721-192/+436
* | fixed compilation on UWPazhirnov2020-09-022-8/+32
* | added argument --comp=dxc to run tests with DXC compilerazhirnov2020-09-0220-24/+114
* | fixed validation errors for SPIRV that compiled with DXCazhirnov2020-09-024-16/+183
* | fixed compilation on UWP, use FXC by default on D3D12azhirnov2020-09-027-33/+48
* | fixed compilation on Mac & UWPazhirnov2020-09-016-23/+46
* | fixed compilation on linux & androidazhirnov2020-09-0110-20/+43
* | validate included file name (fix for samples)azhirnov2020-08-312-2/+19
* | Merge branch 'master' into mesh_shaderazhirnov2020-08-3140-209/+690
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| * Added C API for IReferenceCountersassiduous2020-08-293-0/+114
| * Fixed iOS build issueassiduous2020-08-271-0/+4
| * Renamed QueryState::Complete to QueryState::Endedassiduous2020-08-271-3/+3
| * Implemented duration queries in Vulkanassiduous2020-08-279-50/+111